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ttv damage/quantity adjustments
#8
For what it's worth, spending 40 minutes to make these on #2 is 40 minutes of boredom for everyone else. I wouldn't even care if you got a big "everyone is dead, you win" banner after that, I still wouldn't do it.

Folks who spend most of their round in toxins are up there with geneticists in terms of the most boring antags possible.

"But wait, there are probably other antags to contend with!" I hear you cry. So what? It's 40 minutes of relatively boring stuff followed by "welp, guess the station's wrecked, call the shuttle".

Conversely, making it quicker than that would just make them even worse (e.g. 20 minutes into the round the station is blown up instead of 40 minutes).

I really wouldn't care in the slightest if toxins was removed entirely. 99% of rounds would be the same, with the occasional equivalent of end of round fireworks having to be done with something else instead.
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Messages In This Thread
ttv damage/quantity adjustments - by Rhydic - 06-21-2017, 04:49 PM
RE: ttv damage/quantity adjustments - by Rhydic - 06-21-2017, 07:12 PM
RE: ttv damage/quantity adjustments - by lambskin - 06-21-2017, 07:29 PM
RE: ttv damage/quantity adjustments - by lambskin - 06-21-2017, 08:04 PM
RE: ttv damage/quantity adjustments - by Mordent - 06-21-2017, 09:06 PM
RE: ttv damage/quantity adjustments - by lambskin - 06-21-2017, 09:22 PM
RE: ttv damage/quantity adjustments - by Rhydic - 06-21-2017, 11:36 PM
RE: ttv damage/quantity adjustments - by Berrik - 06-22-2017, 12:46 PM
RE: ttv damage/quantity adjustments - by Rhydic - 06-22-2017, 01:01 PM
RE: ttv damage/quantity adjustments - by CoZardi - 06-23-2017, 06:13 PM
RE: ttv damage/quantity adjustments - by Berrik - 06-23-2017, 08:13 PM
RE: ttv damage/quantity adjustments - by Rhydic - 08-23-2018, 10:05 AM
RE: ttv damage/quantity adjustments - by Drago156 - 08-27-2018, 02:27 PM

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