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ttv damage/quantity adjustments
#3
(06-21-2017, 06:32 PM)Tarmunora Wrote:
(06-21-2017, 04:49 PM)Rhydic Wrote: on a related note: you can't even knock people out and plant a bomb in their backpack while they're unconscious anymore. i miss things like that

I mean, you can stick a mousetrap pipebomb in there.

Personally, I'd like to see TTVs to be more accessible rather than more destructive. As it is, in my experience, 90% of the time when a traitor uses toxins, they just go for canbombing the station into non-existence as opposed to more 'careful' TTV detonations. I'd rather have many little holes in the station than many little chunks of surviving station.
yeah, that's more or less what i'm saying. people only ever use canbombs now instead of TTVs because the risk/reward is skewed pretty heavily towards them. i like the precision strike strategy, but the issue is that TTVs have not scaled with the progressively larger station designs
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Messages In This Thread
ttv damage/quantity adjustments - by Rhydic - 06-21-2017, 04:49 PM
RE: ttv damage/quantity adjustments - by Rhydic - 06-21-2017, 07:12 PM
RE: ttv damage/quantity adjustments - by lambskin - 06-21-2017, 07:29 PM
RE: ttv damage/quantity adjustments - by lambskin - 06-21-2017, 08:04 PM
RE: ttv damage/quantity adjustments - by Mordent - 06-21-2017, 09:06 PM
RE: ttv damage/quantity adjustments - by lambskin - 06-21-2017, 09:22 PM
RE: ttv damage/quantity adjustments - by Rhydic - 06-21-2017, 11:36 PM
RE: ttv damage/quantity adjustments - by Berrik - 06-22-2017, 12:46 PM
RE: ttv damage/quantity adjustments - by Rhydic - 06-22-2017, 01:01 PM
RE: ttv damage/quantity adjustments - by CoZardi - 06-23-2017, 06:13 PM
RE: ttv damage/quantity adjustments - by Berrik - 06-23-2017, 08:13 PM
RE: ttv damage/quantity adjustments - by Rhydic - 08-23-2018, 10:05 AM
RE: ttv damage/quantity adjustments - by Drago156 - 08-27-2018, 02:27 PM

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