05-05-2017, 07:06 AM
I seriously doubt that stamina is the cause of Goon's lowpop. When I first started playing after a long hiatus I literally didn't even notice it.
I admit I wasn't into the robusting scene during the heyday of no-stamina, but the concept of randomly dying to random KO just sounds.... Unfun. Like, it goes against the basics of game design.
Though, changes like the pulling-change I definitely understand. It slows everything down.
I admit I wasn't into the robusting scene during the heyday of no-stamina, but the concept of randomly dying to random KO just sounds.... Unfun. Like, it goes against the basics of game design.
Though, changes like the pulling-change I definitely understand. It slows everything down.