Rather than DNA points being something that is acquired per kill and used up with abilities, make it something closer to wraiths where the points restore over time to a max amount and absorbing people raises that amount, capped at the objective goal of 12 crewmen.
Additionally, fire should burn away the points rapidly
I've never really seen DNA points as a major limit during ling rounds. Most of their bread-and-butter powers cost no DNA points, so unless you're running around in horror form all the time, it's fairly unlikely you'll run out. As long as you eat a guy every ten minutes or so you can run around spamming handspiders and DNA stings with very little fear of running out.
Even at 0 DNA points, a changeling still has access to about three-quarters of their abilities, they're not like vamps who are severely blood-limited.
I would actually like if changelings had more of their current power transferred from their normal form to their horror form. Right now the only way to use it and not die is against solo targets, when they are intended to allow a changeling to make a last stand after being detected and cornered. One person with a flamethrower and a little bit of robustness can kite a shambler until it burns to death.
Also, making use of the Handspider feature (Handspider production + healing) will actually drain your DNA points now, which means the 2 minutes of glory you get out of shambler are even shorter now. I feel like shambler needs to actually last longer, because most of the time the shambler just runs out of DNA and then dies for it. Using it blows your cover so bad that you can't really ever use it, and then the DNA cost means it's basically once per round only.
shamblers should move much faster than they do. like i understand shambling and all that, but maybe they have extra hands that just like pull them along. as is yeah its really easy to just run around them and shoot/run in and stab. shamblers are easier to kill than a normal ling, honestly, other than the regen
I remember back when a shambler was a nigh unstoppable force that required a concerted effort on the part of most of the crew to actually bring down.
I miss those days and fully support making shambling abominations great again.
Shambling Abomination for president 2060
Do shamblers really need the constant DNA drain? Considering how hard it blows your cover you're pretty much against the clock before the crew comes to burn you to death, just make the activation cost high so it stays as a last resort or shuttle/late round rampage sort of thing