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Add a way to undo polymorph
(06-11-2017, 04:25 AM)Vitatroll Wrote: Not nearly as bad as old shocking touch. That just killed you no matter what. It's arguably as bad as old cluwning, but most people would rather be a cool animal than cluwne the whole round.

My main problem with it lies in it's capacity for cheese. Polymorph should largely be a griff spell, not a 'kill something quickly' spell.

When combining it with something like fireball or the cthulhu staff its the eqivalent of Rathen's secret + shocking grasp. Had a wizard round where the wizard just went around polymorphing people out of phase shift and then immediately casting fireball, killing them instantly.
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(06-11-2017, 03:00 PM)awfulworldkid Wrote: In 5E D&D, Polymorph only lasts until either the caster is stunned or an hour afterwards.

also aren't we all going off of like 'greater polymorph'. I swear I remember there being like a 10 minute version
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If the wiki is right (it's probably not, but whatevs), then in the same time it takes your next polymorph spell to be ready you could do one of these:

- Make 1.5 cluwnes; 3(1/2), hopefully.

- Summon 3 golems
- Ass blast 3 USAs
- Teleport 4 times
- Doppel 6 gangers

- Live 120 seconds of a geneticist's wet dream
- Build 18 trumps that last 30 seconds each
- Cast magic missiles into the darkness 9 times.
- Fire 9 balls.

Suffice to say, there's better power moves than stun, polymorph, smash. I'm not against polymorph being reversible, but take it too far and it'll need a cooldown reduction. Thanks to similar, as mentioned above, cluwning is basically a handicap spell these days. Especially with our bizarro cluwne-loving populace, the sick fucks.
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Yes, and all of those are avoidable or reversible, aside from fireball gibbing in which case it would be easier to just polymorph them.

(06-11-2017, 06:52 PM)Vitatroll Wrote: Especially with our bizarro cluwne-loving populace, the sick fucks.

I resent this.
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