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Persistent Bank - Suggestions + Feedback
#11
You had me at "persistent".

For those who join late or just can't make it through a round without offing themselves, maybe part of the payout would be a bonus for those who arrive at centcom, like a begrudging, completely-out-of-character-for-NT hazard pay.

People who are on the shuttle, but happen to be dead at the time, should still get part of that bonus, since they can just clone your dead ass. At least your brain needs to make it to centcom, though a crate full of your bodyparts or just a liver or something should net you a small consolation prize. You only have to make it to the shuttle's destination, you can blow each other to bits after that with no (monetary) penalty.

People who started with the round, survived that round, but didn't make it to the shuttle should get whatever their base pay was.

People who started with the round, but died and didn't make it to the shuttle should get at least a fraction of their pay, scaling up with how long they stayed alive. They would also get a big check from their life insurance delivered to their (corporate) family.

People who started late into the round would be paid for the amount of time they actually spent on the station, capping out at their base pay if they're there for more than a third of the round. The timer would start from the time they arrive in the round to the moment the shuttle arrives at centcom or they stop being alive.

People who arrive while the shuttle is docked at the station would be billed for the round trip joyride, which is to say you'd only get a tiny fraction of the bonus in addition to the nothing you'd earn from your pay.

And people who kill themselves get however much they'd've made for the time they were alive, minus a clean up fee if your body is still on the station when the round ends, effectively negating your pay if you axe yourself within a few minutes of the round. You still get the centcom-arrival bonus if you somehow make it on the shuttle, minus a corporate mandated ennui management course fee.

Simple enough, working out the basics for payment. The idea is to reward people for surviving a round (in some form) while not punishing (too harshly) those who get axed along the way. After all, dying is kind of a big part of this game.

But, this could also be a good incentive for the crew to do their damn jobs for once! Each crewmember would have the opportunity to get a bonus (or penalty?) for certain actions they or their departments do during the round.

For example, Research could bring various bits of telesci garbage onto the shuttle for centcom to put up on the fridge, for which they're paid. Roboticists would be paid extra for making a bunch of borgs or robots (by hand!). Engineers (and anyone else, really) would get paid for building walls and floors in places that used to have walls and/or floors. Things like that.

Jobs and actions that NT wouldn't reasonably want to pay for would be handwaved by some third-party high-fiving them with cash. Assistants would get a check from Grayshirt Union #455 for doing whatever it is they're supposed to do, and clowns would get royalties from the network for their standup routine.

Taking this a bit further, what if the Syndicate also had their own persistent badguy bucks, paid to traitors or other evil-doers for doing evil, traitorous deeds? Basically, getting paid for completing objectives, as well as other nasty things.

Things such as hotwiring the engine and zapping people with APCs, or opening tanks of toxic gas outside of the toxic gas zone, generic badguy things that only badguys should be doing.

These super-secret Syndiebux could be used by antags to buy reskinned equipment, badass villain costumes, maybe some fancy tool mods that make your toys do something slightly different. Basically stuff to show off your dedication to being a general nuisance without actually giving you any (more) of an advantage over the crew.

And no, you can't use any of this money to buy antag tokens. Maybe a money sink cash vote that rich bastards could dump their cash pay into before the round to think that they have a bonus chance to be an antag that round.

Or something like that.


Messages In This Thread
Persistent Bank - Suggestions + Feedback - by mbc - 03-03-2017, 12:37 PM
RE: Persistent Bank - Suggestions + Feedback - by Superlagg - 03-03-2017, 03:26 PM

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