03-12-2017, 12:24 PM
i have given big feedbacks on how to improving belt, mules, etc. in big posts earlier in this thread
https://forum.ss13.co/showthread.php?tid...1#pid92371
if you really need to, you can keep crates slow to pull, even. qm crate management is not too bad because youre only pulling them short distances in the qm workplace before shoving them on a belt, mostly.
but lighten up on most of the rest of pullable objects, would you? yes, even people. it may be slightly trickier for a ling to pull someone to their doom, but now you cant reasonably get someone out of a ling's arms because pulling someone makes the unburdened ling much faster than you and making you prime second course for the buffet, counterbalancing any ling nerfing effect this was intended to have. yes, this also applies to trying to rescue someone from most other murderers.
https://forum.ss13.co/showthread.php?tid...1#pid92371
if you really need to, you can keep crates slow to pull, even. qm crate management is not too bad because youre only pulling them short distances in the qm workplace before shoving them on a belt, mostly.
but lighten up on most of the rest of pullable objects, would you? yes, even people. it may be slightly trickier for a ling to pull someone to their doom, but now you cant reasonably get someone out of a ling's arms because pulling someone makes the unburdened ling much faster than you and making you prime second course for the buffet, counterbalancing any ling nerfing effect this was intended to have. yes, this also applies to trying to rescue someone from most other murderers.