02-13-2017, 06:12 AM
(This post was last modified: 02-13-2017, 06:14 AM by Vitatroll. Edited 2 times in total.)
Wow a lot of shit can happen while one sleeps. My thoughts (that have probably all been stated, but whateva):
- The initial idea behind the idea isn't bad at all. It would change tactics all around - and that's nice because shit's been real stale. Naturally this takes people out of their comfort zone since people don't like to adapt, even if this were executed perfectly. This is why I'm not voicing how much I like/dislike this yet.
- The execution is extremely hacky. I can still push things at the same speed. I can still throw things the same distance. If I want to get somebody to medbay, I might want to put them in a locker or strap them to a chair and push em'. Or I might just throw they ass all the way there. At current, the feature doesn't really add anything but tedium and confusion because of this.
- I understand this was added to specifically target some aspects of gameplay considered bad - this is a good thing. Nothing is worse than realism for realism's sake in a non-sim. It just needs to be consistent and tweaked with an eye towards gameplay over anything else.
- The initial idea behind the idea isn't bad at all. It would change tactics all around - and that's nice because shit's been real stale. Naturally this takes people out of their comfort zone since people don't like to adapt, even if this were executed perfectly. This is why I'm not voicing how much I like/dislike this yet.
- The execution is extremely hacky. I can still push things at the same speed. I can still throw things the same distance. If I want to get somebody to medbay, I might want to put them in a locker or strap them to a chair and push em'. Or I might just throw they ass all the way there. At current, the feature doesn't really add anything but tedium and confusion because of this.
- I understand this was added to specifically target some aspects of gameplay considered bad - this is a good thing. Nothing is worse than realism for realism's sake in a non-sim. It just needs to be consistent and tweaked with an eye towards gameplay over anything else.