10-11-2022, 12:49 PM
The ability to target limbs to break bones. Would work similar to organ health and blunt damage would work far better than cutting. Two ideas for healing (A) Healed through stypic powder/brute healing chems as normal brute damage. (B) Splints/Casts that could be manufactured in the med fabs and applied to limbs to heal the damage. As for damage a broken arm would cease to function or cause the injured person to occasionally drop the held item. A broken leg would slow down the target while 2 would leave them unable to walk. Might give more use to targeting limbs while using weapons like toolboxes and the such?