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Ideas of questionable quality
(10-31-2021, 02:27 PM)Mouse Wrote: Remove polymorph.  It's functionally an instagib spell and cannot be balanced.

Also, give wizards significantly reduced maximum health due to their d4 hit dice.

And make the hats vulnerable to acid again.

rework wizard from the ground up

cool concept for an antag but its horribly overpowered in the right hands
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attaching a werewolf arm as a non werewolf makes you an incomplete werewolf and thus should periodicaly inject you with incomplete werewolf serum
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putting on a shambler arm as a non-changeling should lead to the changeling that arm originally belonged to taking over your body
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Wraiths should have xray vision as ghosts do, or, salt lines should appear neon green and in foreground
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Having the Human Torch trait should cause you to spontaneously ignite sometimes in areas with high atmos temperature.
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remove hotboxing

botany has clearly shown they cannot be trusted to not hotbox deadly poison every round as a nonantag
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The Security Ticket Writer 3000 should be able to get a persons name based on their equipped ID when you click on them with it saving you having to Type in Gustavo Mcphlegismasto which you will inevitably misspell.
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A toy version of the chainsaw for the clown. Why, besides allowing him to scare folks?

[Image: 7f4.jpg]

We get to essentially give him a stick shaped like one and make it do stupid noises, that's why!
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add sock equip slot. make wet socks do a new type of damage called "gross"
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(11-03-2021, 07:04 PM)Waffleloffle Wrote: add sock equip slot. make wet socks do a new type of damage called "gross"

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clown should gib on death and release candy
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Microbombs/Macrobombs should always detonate on suicide. It seems like its trying to prevent speedrun macrobombs but there are an absurd amount of ways to suicide and still trigger the bombs. Also prevents use of them in situations that would be ideal(being arrested by a ton of security standing next to you).
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(11-04-2021, 09:39 AM)unfunnyperson Wrote: Microbombs/Macrobombs should always detonate on suicide. It seems like its trying to prevent speedrun macrobombs but there are an absurd amount of ways to suicide and still trigger the bombs. Also prevents use of them in situations that would be ideal(being arrested by a ton of security standing next to you).

it's explicitly there to prevent you suiciding while you're unable to end your own life (ie: handcuffed or restrained) - you can still just walk somewhere on 1 hp, stab yourself and succumb to detonate instantly
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quick relaying a floor (tiles in one hand, crowbar in other) should autostack tiles pried up if you have that tile type in your currently open backpack
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New Wizard spell; the Unforgivable Curse. It's a spell that causes the person so cursed to gib when they fart. It would be like a biblefart so that it only triggers if they fart and not if like they are made to fart by someone using the brown note. If we want to nerf it further, perhaps they have to actually *fart/ctrl+f and involuntary farting from like eating eggs or the scared shitless trait don't count.

Either way, it is clearly an evil and unforgivable curse.
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