10-13-2021, 07:50 PM
Emagging an ID card, in addition to its current effect, should reset its pin to 0000.
Currently theres a problem for nukies wherein, if they want to use a vendor, pretty much the only solutions are either metagaming (already knowing someone on the crews pin, and stealing theirs), Stealing a head ID and making your own card, or going to the hop desk and obtaining a fresh ID - aswell as a pin - from them. (and realistically, who asks what their pin is at the hop desk)
Seems weird that a syndicte "professional" crew cant access the own vendor in their base without NT approval. this change would let nukies have another way to access vendors otuside of these routes.
Currently theres a problem for nukies wherein, if they want to use a vendor, pretty much the only solutions are either metagaming (already knowing someone on the crews pin, and stealing theirs), Stealing a head ID and making your own card, or going to the hop desk and obtaining a fresh ID - aswell as a pin - from them. (and realistically, who asks what their pin is at the hop desk)
Seems weird that a syndicte "professional" crew cant access the own vendor in their base without NT approval. this change would let nukies have another way to access vendors otuside of these routes.