09-04-2018, 07:59 AM
A traitor item for like 10-12TC which lets you do lesser versions of neurosting and hallucinogenic sting, and also a special inverse DNA sting where you get someone's DNA for DNA sting without absorbing them, in addition to Mimic Voice and Regenerative Stasis.
Also, "Medicine Bottles" which are like poison bottles that can be filled with various useful chems like Enriched MSG or Energy Drink, or, if you're very very lucky, vampire/werewolf serum. These should cost same or more as poison bottles. (On a related note, possibly add Robusttec implanters to surplus crates.)
Lastly, an "Artificer's Crate" for Scientists/RD, which would contain some artifacts: prosthetic surgery, or most handhelds (save instrument or mining). Maybe they should be pre-activated, but that would depend on the price of the crate.
Also, "Medicine Bottles" which are like poison bottles that can be filled with various useful chems like Enriched MSG or Energy Drink, or, if you're very very lucky, vampire/werewolf serum. These should cost same or more as poison bottles. (On a related note, possibly add Robusttec implanters to surplus crates.)
Lastly, an "Artificer's Crate" for Scientists/RD, which would contain some artifacts: prosthetic surgery, or most handhelds (save instrument or mining). Maybe they should be pre-activated, but that would depend on the price of the crate.