03-02-2018, 10:32 AM
(03-01-2018, 03:55 PM)Wisecrack34 Wrote:(03-01-2018, 03:38 PM)Lord Birb Wrote: Because the Captain and HOS start with energy guns, the HOP can give themselves all access, the MD has a tranq gun, and the RD has literally all of science at their disposal, give the CE a stun baton or similar weapon so they aren't more vulnerable than the other heads of staff. My idea was to give them an upgraded version of the craftable stun gloves, with the same stun duration of a baton or flash and able to hold more than one charge.
a Stun gun for all heads along with possibly having armor for the CM that helps protect him from harsh conditions and possible bludgeoning/shootings since engineering is less about being quick and more about knowing what you're doing while you're doing it. Also give him a bat, that'll teach them grey shirts a a lesson about stealing gloves
Honestly I feel like there isn't really a whole lot distinguishing heads from their regular crewmember counterparts. The only time being a head really matters is if you're a HoS or it's a rev round. I don't really have a problem with giving heads more toys and powers to set them apart.