02-02-2018, 10:38 AM
(02-02-2018, 09:26 AM)Eibel Wrote: A blank implant, when programmed properly, it will pump your system with whatever chemical concoction you programmed.
For example, "hydrogen=10;chlorine=10;water=10;ethanol=10;oxygen=10;"
Though i dont think it should allow for chemicals you have to harvest (welding fuel, mint, omnizine, etc.)
Or you could just use it as a beaker thing, put your mix in it and tell it to keep Xu of your mix in it over time until its out.
I thought of this while brainstorming healing methods with Dani but, honestly it has too much potential for evil not to be a traitor only item.
Functionality is kind of there in a couple of other items (injector belt, RobustTec implant). I like the idea of a less specific RobustTec implant (i.e. one that you load with chems), on the proviso that it only triggers if you're in crit. Makes it less viable as a weapon (though you could always implant someone and just wait for them to get into crit for it to gib them) and more viable as something for chemnerds to give themselves a wonderful healing chem cocktail. Balance offset by difficulty to find, limited use based on having to reload the chems between uses, etc.