07-12-2017, 08:16 PM
(This post was last modified: 07-12-2017, 08:31 PM by atomic1fire. Edited 5 times in total.)
Organic metal mutation. Basically your skin is now metal, but there's a lot of tradeoffs because I'm not that dumb.
Body is now super conductive to heat, space and fire will give you extra burn damage. (so it should cancel out any thermal resistance)
Body gains extra mass, giving a slight umph to punches.
Less resistance to tasers and lasers (you're a walking conductor now Harry)
Body is now reinforced against brute damage of most kinds, except for cylume sabers which will burn you. Could make you bulletproof depending on whether or not that's a terrible idea.
As a Hulkternative, excess brute damage or burn damage will still cause your metal skin to fall off. Also a metal skinned crewmember still isn't quite as strong as the hulk, just more resistant to hulk's punches.
The sprite could just be a normal human sprite, except shifted grey via byond code probably.
edit: As another good balance, this requires that strength mutation to allow movement otherwise you're just a statue that can breath.
Optional bad balance: Combining any potential statuary effects with nanites results in a much faster and stable borging process, although your victims will be none too happy. Roboticist will love genetics though if you give them a few metal skin injectors because the nanites have more to work with.
tl;dr A metal hulk substitute that sunburns easily, and may be a prime canidate for any sudden injection of nanites because it's already part metal. Where do your genes get the metal from? I dunno.
Body is now super conductive to heat, space and fire will give you extra burn damage. (so it should cancel out any thermal resistance)
Body gains extra mass, giving a slight umph to punches.
Less resistance to tasers and lasers (you're a walking conductor now Harry)
Body is now reinforced against brute damage of most kinds, except for cylume sabers which will burn you. Could make you bulletproof depending on whether or not that's a terrible idea.
As a Hulkternative, excess brute damage or burn damage will still cause your metal skin to fall off. Also a metal skinned crewmember still isn't quite as strong as the hulk, just more resistant to hulk's punches.
The sprite could just be a normal human sprite, except shifted grey via byond code probably.
edit: As another good balance, this requires that strength mutation to allow movement otherwise you're just a statue that can breath.
Optional bad balance: Combining any potential statuary effects with nanites results in a much faster and stable borging process, although your victims will be none too happy. Roboticist will love genetics though if you give them a few metal skin injectors because the nanites have more to work with.
tl;dr A metal hulk substitute that sunburns easily, and may be a prime canidate for any sudden injection of nanites because it's already part metal. Where do your genes get the metal from? I dunno.