Poll: Which would you prefer?
You do not have permission to vote in this poll.
Remove them.
8.33%
3 8.33%
Keep them the way they are.
2.78%
1 2.78%
Make the tiles that you can't see brighter, with the downside.
88.89%
32 88.89%
Total 36 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Meson Goggles: To change, or not to change?
#44
(01-25-2017, 05:21 AM)Sundance Wrote: I don't want to point at the elephant in the room here, but is this not stepping on night vision goggles toes a little?
Can night vision goggles see further?
they can see way further (this is like 2/3 of them), nv goggles arent as green, dont have scanlines

(01-25-2017, 05:21 AM)Sundance Wrote: Also has Grim's balance suggestion of not being able to see players/ mobs beyond a three tile radius put in? Because I think that's a good balance. Makes you prone to flashes and compeltely steps off night vision goggles toes.
not sure if possible or feasible??? somepotato thinks so but it would be a massive hack

(01-25-2017, 05:21 AM)Sundance Wrote: Also...getting off topic... has nightvision goggles been combined with infareds?
nope
Reply


Messages In This Thread
RE: Meson Goggles: To change, or not to change? - by ZeWaka - 01-25-2017, 01:22 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)