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What makes a good station/ship?
#2
Traffic control. You want people to come into contact often, but not be a burden on one-another.

Cog1 is a good example. One main path leading from arrivals/thebar to escape/medical with alternative routes that are smaller and inconvenient, but still usable. The civilian, medsci, and engineering sectors are linked together in an intelligent fashion that allows for easy cooperation. It's also doesn't restrict vision much, so you can see other people even if you can't reach them.

Old post; I was in a mood:
The objective (IMO) is facilitating (or in some cases, forcing) interactions.

My perspective:
- Maint should be largely useless to anyone but murderers, blobs and the occasional engineer/janitor/mechanic.

- Major traffic should be pushed down a single hallway. Given how atmos is you might want airlocks that close when they sense bad or missing atmos.

- The map should be neither spacious nor cramped; just cozy. I'll admit that's hard to hit.


- A healthy medium on EQ. Everyone should have access to quality internals given how atmos is. Everyone should have access to items that make cold (cold, not space) less annoying. Everything else could be dialed back from cog2 levels.

- I agree with Sec and Medical being central. It'd be nice if the Bar was central too.


- Engineering should be in a place where it can't burn down the whole station or impede traffic. -spoiler-I do find it ironic that while the PTL and PTL airlocks creates a perfect tollbooth zone, nobody runs a tollbooth. I guess if you don't build your own thing it goes from 'crafty and enterprising' to 'dickish and lazy'.-spoiler-


Granted I say all this but you could just as easily have a zeta-hive station where there are no hallways, only shuttles, and it'd still be fun.
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Messages In This Thread
What makes a good station/ship? - by Frank_Stein - 01-22-2017, 05:36 PM
RE: What makes a good station/ship? - by Vitatroll - 01-23-2017, 02:09 AM
RE: What makes a good station/ship? - by Mageziya - 01-23-2017, 06:06 PM
RE: What makes a good station/ship? - by Crazyabe - 01-23-2017, 06:07 PM
RE: What makes a good station/ship? - by ZeWaka - 01-24-2017, 08:26 AM
RE: What makes a good station/ship? - by Sundance - 01-24-2017, 10:14 AM
RE: What makes a good station/ship? - by Maegor - 01-24-2017, 10:35 AM
RE: What makes a good station/ship? - by Sundance - 01-24-2017, 11:27 AM
RE: What makes a good station/ship? - by ZeWaka - 01-24-2017, 08:06 PM
RE: What makes a good station/ship? - by ZeWaka - 05-19-2017, 08:44 AM
RE: What makes a good station/ship? - by misto - 05-19-2017, 08:57 AM
RE: What makes a good station/ship? - by Maegor - 05-19-2017, 11:02 AM
RE: What makes a good station/ship? - by misto - 05-20-2017, 02:41 AM
RE: What makes a good station/ship? - by ZeWaka - 06-27-2017, 11:11 AM
RE: What makes a good station/ship? - by Berrik - 06-28-2017, 12:48 PM
RE: What makes a good station/ship? - by Berrik - 06-30-2017, 02:42 PM
RE: What makes a good station/ship? - by Grek - 07-03-2017, 05:00 AM
RE: What makes a good station/ship? - by ZeWaka - 07-03-2017, 09:03 PM
RE: What makes a good station/ship? - by Cogwerks - 02-01-2018, 05:27 PM
RE: What makes a good station/ship? - by Drago156 - 02-02-2018, 02:45 AM
RE: What makes a good station/ship? - by Eibel - 02-02-2018, 08:40 AM
RE: What makes a good station/ship? - by Cogwerks - 02-07-2018, 07:12 PM
RE: What makes a good station/ship? - by Mageziya - 02-07-2018, 08:02 PM
RE: What makes a good station/ship? - by Cogwerks - 02-07-2018, 08:43 PM
What makes a good map a good map? - by elan_oots - 05-18-2017, 01:03 PM
RE: What makes a good map a good map? - by Sov - 05-18-2017, 01:56 PM
RE: What makes a good map a good map? - by misto - 05-18-2017, 11:10 PM
RE: What makes a good map a good map? - by Maegor - 05-19-2017, 08:11 AM
What makes a good station good? - by LovelyMimic - 01-21-2018, 11:11 AM
RE: What makes a good station good? - by Drago156 - 01-21-2018, 09:46 PM
RE: What makes a good station good? - by Cyfarfod - 01-22-2018, 01:08 AM
RE: What makes a good station good? - by ZeWaka - 01-26-2018, 06:30 PM

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