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Minor Isometric Walls near Hidden Doors/Sliding Walls don't attach.
#1
With the new perspective/isometic-esque wall and door tiles for Cogstation2, when you place a hidden door/sliding wall next to an existing wall, that existing wall doesn't visually update to make a seamless wall, making it rather obvious that the wall next to it isn't a real wall. Likewise, the sprite of the hidden wall will always show a hard border.

I've noticed similar problems with placing a line of glass windows in a vertical line; If you place one on a tile, place another 2 tiles south and then place a third in the middle, the middle window will not update into a proper vertical window.

I can't imagine that this hasn't been reported sooner (and please do forward me if it is), but I could not find the report.
#2
i fucking fixed this before what the hell you shitty bug from hell
#3
First off, apologies about the shitty quality of the original bug report. Critical information is missing! (also the tread tags as you mentioned. I am very new to bugs.)

I failed to specify that the bug occurs with reinforced walls, at odd angles next to hidden walls.

I've found 2 problems.
1) When you construct a hidden door in a normal wall, next to a reinforced wall segment, that reinforced wall segment will have graphical problems afterwards.
Picts:
Example 1. Note how, in the AFTER picture, the T-shaped reinforced wall is now L-shaped:
Before:
[Image: 1KphpyF.png]
After:
[Image: foh8VHY.png]

Example 2.
Before:
[Image: CfwiPzK.png]
After:
[Image: uurYoic.png]

2) When you construct a hidden door in a reinforced wall, the graphic for that hidden door will be for the normal hidden door.
Before:
[Image: 3bzgq2c.png]
After:
[Image: YlE5hyz.png]

The normal hidden doors next to normal walls are perfectly fine.
[Image: Eo6i8pa.png]
#4
i dunno this might've been fixed


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