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bring back rev
#76
(12-13-2016, 01:37 AM)Dr Zoidcrab Wrote: For the loyalist team idea, how about when the rev team reaches a certain size a command update is received about a revolution being detected and the heads/sec/loyalty implanted players get a loyalist team indicator that everyone can see. The revs would have a chance to take out the heads stealthily, but wouldnt be able to just brainwash the entire crew before the heads even know theres a revolution. The neutral crew would be allowed to fight back if the loyalists try to purge them.

Also please make it so that the shuttle can be called normally, and have a win condition for revs stopping heads escaping or something.

Maybe even give the loyalists a super weapon that can mass derev people within a field of view. Like a giant shiny beacon that mass stuns everybody not wearing sunglasses (which security has the most of) but removes the programming from revs.
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#77
On most other servers, loyalty implants are ordered from QM, which will result in a traditional migration of the heads and security to the cargo bay to empty the shipping budget ordering weapons and implants. I'm pretty sure sec on cog2 starts with a small box stashed away in a corner.

Honestly, a lot of the imbalance between the heads and rev could be sorted by making loyalty implants easier to get at, given that an implant pretty much instantly deals with a rev quite handily.
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#78
Add some implant guns to security, instant derev and but limited so you'd have to be careful not to waste them on missed shots
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#79
we had a lot of good talk here. i hope it is read carefully by any kind, sweet, genius friend coders~ MY SPACEMAS WISH IS MORE ROUND VARIETY
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#80
bring back rev
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#81
Idea for Rev:

Instead of letting Rev Heads convert people at will, give them some kinda gang tag style thing that they have to put up around the station. Like propaganda posters and flyers.

Whenever a certain amount of the propganda is put up in a department area, random crew members that work in that department start to become converted. Additional materials after that point increases the rate.

So, hang posters in medbay to start converting doctors, or hallways to get staff assistants, etc.

Only rev heads can add posters. They can be torn down (leaving tatters on the wall) though anyone already converted will remain so.

This allows the revolution to be a slower build up, and also let's security somewhat track it's progress and have an idea who to watch out for based on where they start to see propaganda building up.

Rev-Heads will have to be somewhat sneakier to make sure they don't out themselves placing propaganda, and even if the crew wants to join they'll have to wait and let the tell tale signs of it being a Rev Round build up
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#82
health scan to see the progress of the communist indoctrination disease in the bloodstream
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#83
(05-06-2017, 08:46 PM)Frank_Stein Wrote: Idea for Rev:

Instead of letting Rev Heads convert people at will, give them some kinda gang tag style thing that they have to put up around the station. Like propaganda posters and flyers.

Whenever a certain amount of the propganda is put up in a department area, random crew members that work in that department start to become converted. Additional materials after that point increases the rate.

So, hang posters in medbay to start converting doctors, or hallways to get staff assistants, etc.

Only rev heads can add posters. They can be torn down (leaving tatters on the wall) though anyone already converted will remain so.

This allows the revolution to be a slower build up, and also let's security somewhat track it's progress and have an idea who to watch out for based on where they start to see propaganda building up.

Heads will have to be somewhat sneakier to make sure they don't out themselves placing propaganda, and even if the crew wants to join they'll have to wait and let the tell tale signs of it being a Rev Round build up

Holy shit that's a good idea.

It solves a lot of problems with rev rounds in general.
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