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bring back rev
#16
rev was only removed because it was scheduled to undergo changes iirc... which never happened
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#17
(12-06-2016, 05:00 PM)amaranthineApocalypse Wrote: Why not introduce a new role to the Rev gamemode, a Nanotrasen Loyalist if you will.

Their objective would be to work in tandem with the heads and the security team in order to put down the revolution, this would help alleviate the problem of the heads having too few allies on board the station and would make it easier to put down the revolution.

These Loyalists would be unable to be turned by the flash, attempting to do so would inform the Loyalist what had just happened but wouldn't give any clues to the person who flashed them. 

Assuming the loyalists composed a significant proportion of the crew (say maybe a fifth or less), it'd discourage flash mob rampages because it'd add the risk of any random crewmember you decide to flash turning out to be a loyalist and then either A) Ratting on you to sec, B) Killing you themselves immediately or C) Pretending they HAVE been turned and then stabbing you in the back later on, meaning you actually have to THINK before you flash someone.

This last one may end up being unnecessary but during a rev round the heads of staff could be given vague descriptions of the Rev heads in order to help track them down.


(12-03-2016, 01:58 PM)Mageziya Wrote: [Image: 4614a0d0d1c3820fe5b7bfa836e3375e.png]

Use that badass armor Mageziya sprited and give them gear that lets them go loud.
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#18
(12-06-2016, 05:05 PM)New525 Wrote:
(12-06-2016, 05:00 PM)amaranthineApocalypse Wrote: -snip-


(12-03-2016, 01:58 PM)Mageziya Wrote: [Image: 4614a0d0d1c3820fe5b7bfa836e3375e.png]

Use that badass armor Mageziya sprited.

As awesome and cool as that armour is, it kinda defeats the point.

The loyalists are supposed to be plainclothes in order to dissuade the revheads from just mass converting everyone
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#19
It's flawed as fuck, but perhaps even more so with how Goons playerbase is spread out per round, the ratio of staff assistants:heads/sec are.. skewed to vastly favor the former, often rounds I'd find of 25 odd players being the only security, or only the round having around 3 heads. 
Goons are very antiestablishmentarianists at heart. God I hate spelling that word.

But that doesn't mean rev is un-salvageable. The first 10 minutes of any rev round I played is extremely intense, from any side. 

Heck one idea from this thread is already good, which is mandatory filling of slots of heads and security, which balanced to the round numbers.

Another good idea mentioned is limited the amount of revs a revleader can make. This again could be balanced to round numbers, meaning a revleader could have revs count from 5-15 revs.

Another idea is limiting the revleader to exactly 1. Only one revleader. And only he can make further revs. If he fucks up majorly, the round does not end, but the revolution is essentially quelled as the leader is slain. If both the leader and the heads are slain, the round ends in a tie.

Another idea is a 40 minute "care package" given to either side. What does the care package entail? The care package is info: The printers at the 40 minute mark will print out the who exactly is responsible for revolution. 
On the otherhand, the revleader receives a pinpointer. Shit gets real very fast. Exactly what you want in revmode.
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#20
make the dumb useless emergency button on the bridge summon a t.u.r.d. squadron composed of opt-in dead players if it is pressed by the last remaining living station head
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#21
There needs to be more incentive for crew not to join the revolution and help the heads. At the moment every shmuck will just join the revs as soon as there is any hint of it happening. I also think that after about 20 minutes all revs should have their rev symbol revealed so that way the teams are clear on who is with who.
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#22
(12-06-2016, 05:12 PM)Megapaco Wrote: There needs to be more incentive for crew not to join the revolution and help the heads. At the moment every shmuck will just join the revs as soon as there is any hint of it happening.

its called "hey cap inject me with a loyalty implant and give me a gun"
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#23
Rev is nostalgia; it was always a shit mode. In it's current incarnation you might as well make a team deathmatch mode or something. Hell, that'd actually be a more fun and balanced game mode.
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#24
Fixing rev also has the problem of everyone having their own great individual ideas without considering others resulting in admins reading getting an aneurysm when trying to think about how to implement it.

Toomanycooks.ogg
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#25
gotta point out that the loyalist role for that idea up there also can't be revealed to the actual loyalist, because it will spoil the roundtype. not that that's bad, imo. it actually makes it sound like a better idea as long as the person still falls down on the ground from being flashed, though the usual crew will probably start to catch onto a bunch of people being flashed and going about their business as easily as they would a bunch of people getting flashed and then BEATING EVERYONE.
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#26
what's wrong with forcing a full team, or at least 2-4 sec officers during rev
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#27
(12-06-2016, 05:57 PM)CaptainBravo Wrote: gotta point out that the loyalist role for that idea up there also can't be revealed to the actual loyalist, because it will spoil the roundtype. not that that's bad, imo. it actually makes it sound like a better idea as long as the person still falls down on the ground from being flashed, though the usual crew will probably start to catch onto a bunch of people being flashed and going about their business as easily as they would a bunch of people getting flashed and then BEATING EVERYONE.

Well yeah they'd still fall over as if they'd been flashed normally, the idea is that to anyone who's observing they still look like they're being converted.

And having to beat every single convertee after you've flashed them to ensure they aren't a loyalist really puts a crimp on the whole "flash mob" thing, don't you think?
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#28
wont the revs suspect something is up with the loyalists when they get flashed but no little r appears on their sprite
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#29
One thing about old rev mode was, security used to be a lot beefer back then.

Tasers were implant locked. Getting to use one meant cutting open a guard and putting the implant in you. There was also a lack of improvised weapons like flamethrowers and zip guns.
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#30
(12-06-2016, 05:57 PM)babayetu83 Wrote: what's wrong with forcing a full team, or at least 2-4 sec officers during rev
this
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