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Reworking Addiction Mechanics
#15
I've disliked coffee and nicotine addictions in their present form.

Grek's suggestion rocks. The initial suggestion was good but was too detailed and complex to be easy to code.
I really like the THC idea, but the alcohol consumption required to reach each stage should be much, much higher.
Assume that the crew -WANTS- to chug 2 bottles of bourbon without any ill effect other than a bit of puking and slurring.
However, anything past that, and you can assume they're asking for complications.

Alcohol is supposed to be a fun substance on-station, theres a few positive uses but none of them are overly robust.
So lets not penalize alcohol consumption until it reaches a high peak.

If implemented:
Check to be sure that small quantities of Bo-Jacks and Moonshine still fuck you the hell up
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Messages In This Thread
Reworking Addiction Mechanics - by Superlagg - 10-14-2016, 09:54 AM
RE: Reworking Addiction Mechanics - by medsal15 - 10-14-2016, 10:49 AM
RE: Reworking Addiction Mechanics - by misto - 10-14-2016, 01:35 PM
RE: Reworking Addiction Mechanics - by Nnystyxx - 10-14-2016, 03:16 PM
RE: Reworking Addiction Mechanics - by Grek - 10-14-2016, 06:43 PM
RE: Reworking Addiction Mechanics - by Nnystyxx - 10-14-2016, 10:51 PM
RE: Reworking Addiction Mechanics - by Nnystyxx - 10-15-2016, 02:37 PM
RE: Reworking Addiction Mechanics - by Vitatroll - 10-16-2016, 06:44 PM
RE: Reworking Addiction Mechanics - by Boa Jacque - 10-17-2016, 12:30 PM
RE: Reworking Addiction Mechanics - by Lady Birb - 10-17-2016, 07:14 PM

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