09-09-2016, 06:59 AM
Hi friends!
The emag/agent card thread got my brain parts doing that thinking stuff again.
Uh.. I forgot what I wanted to say... uhm... Oh, yeah!
Three topics I'd like to discuss: doors and lockers and sliding glass doors. First as separate issues, then one that connects all three.
PART I
Doors
The mechanic can scan doors and replicate them but this only lets you create one type of door per round (eg. if you scan a door in research and one in medbay then deploy both frames -- starting with the medbay door -- the research door will deploy as a medbay door. The same will apply for any door frame you deploy thereafter).
My proposal to resolve this: make department doors all deploy as a default general access door. (More to come on that in part two)
Lockers
Basic lockers can currently be constructed with 2 sheets of metal. That's cool but what if I wanted to build a personal locker and give only access to myself? Have lockable lockers buildable for 3-4 metal sheets. What about setting access? (More to come in part two)
Sliding Glass Doors
Make them scannable with the analyser and deployable with general access. (Now on to the much anticipated part 2!)
PART II
Setting Access Levels
Create a module that can be pried out of doors, lockers, and glass sliding doors. This would be the ID scan module that can be altered to allow access to specific departments, names, or maybe even specific fingerprints (similar to the hand scanner MechComp component). Who can edit this is where I'm conflicted. I would say that anyone could but a case could be made for heads and engineering or for only the HoP. I would support anyone being able to simply because anyone can hack doors at this time, provided they have the proper tools. A way to balance this, could be that editing the access reuires a multitool, similar to MechComp components.
Hopefully this isn't too ludicrous of an idea.
The emag/agent card thread got my brain parts doing that thinking stuff again.
Uh.. I forgot what I wanted to say... uhm... Oh, yeah!
Three topics I'd like to discuss: doors and lockers and sliding glass doors. First as separate issues, then one that connects all three.
PART I
Doors
The mechanic can scan doors and replicate them but this only lets you create one type of door per round (eg. if you scan a door in research and one in medbay then deploy both frames -- starting with the medbay door -- the research door will deploy as a medbay door. The same will apply for any door frame you deploy thereafter).
My proposal to resolve this: make department doors all deploy as a default general access door. (More to come on that in part two)
Lockers
Basic lockers can currently be constructed with 2 sheets of metal. That's cool but what if I wanted to build a personal locker and give only access to myself? Have lockable lockers buildable for 3-4 metal sheets. What about setting access? (More to come in part two)
Sliding Glass Doors
Make them scannable with the analyser and deployable with general access. (Now on to the much anticipated part 2!)
PART II
Setting Access Levels
Create a module that can be pried out of doors, lockers, and glass sliding doors. This would be the ID scan module that can be altered to allow access to specific departments, names, or maybe even specific fingerprints (similar to the hand scanner MechComp component). Who can edit this is where I'm conflicted. I would say that anyone could but a case could be made for heads and engineering or for only the HoP. I would support anyone being able to simply because anyone can hack doors at this time, provided they have the proper tools. A way to balance this, could be that editing the access reuires a multitool, similar to MechComp components.
Hopefully this isn't too ludicrous of an idea.