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SS13 remake: continue?
#1
as evryone might remember someone tried to make a space station 13 remake but it was closed and then opend source if enyone wants to try and continue the game and be the origonal developer for it just take the link to github and see what you can do 

https://github.com/ss13remake/ss13remake
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#2
In the issues, there's a link to where they continued the project:

https://github.com/space-wizards/space-station-14
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#3
(08-19-2016, 11:12 AM)Noah Buttes Wrote: In the issues, there's a link to where they continued the project:

https://github.com/space-wizards/space-station-14

oh i did not know that sorry

(08-19-2016, 11:12 AM)Noah Buttes Wrote: In the issues, there's a link to where they continued the project:

https://github.com/space-wizards/space-station-14

also how do i run space station 14
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#4
(08-19-2016, 01:38 PM)MASTAFLIPS Wrote:
(08-19-2016, 11:12 AM)Noah Buttes Wrote: In the issues, there's a link to where they continued the project:

https://github.com/space-wizards/space-station-14

oh i did not know that sorry

(08-19-2016, 11:12 AM)Noah Buttes Wrote: In the issues, there's a link to where they continued the project:

https://github.com/space-wizards/space-station-14

also how do i run space station 14

You probably can't considering the in-development state it's currently in.
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#5
You can certainly compile it, but there's no gameplay components that I'm aware of since they've been working on making SFML more robust in addition to making some other stuff possible.

http://www.spacestation14.com/wiki/Developer_Bootcamp

I don't think you need phabricator access, just a copy of Visual Studio community and the source code. You can either download github and use that, or download a zip from the github homepage.

Here's basically what they're aiming for

https://github.com/space-wizards/space-s.../issues/65

They're working on making a platform for windows/mac/linux that other people can develop on, which meant drastically overhauling the ss13 remake code to move away from the old directx based system.

Once something stable comes out of that, I assume things like Atmos and networking could then be worked on, and other game code.

edit: Here's all the current updates that have been made to SS14

https://github.com/space-wizards/space-s...its/master
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#6
(08-19-2016, 03:56 PM)atomic1fire Wrote: You can certainly compile it, but there's no gameplay components that I'm aware of since they've been working on making SFML more robust in addition to making some other stuff possible.

http://www.spacestation14.com/wiki/Developer_Bootcamp

I don't think you need phabricator access, just a copy of Visual Studio community and the source code. You can either download github and use that, or download a zip from the github homepage.

Here's basically what they're aiming for

https://github.com/space-wizards/space-s.../issues/65

They're working on making a platform for windows/mac/linux that other people can develop on, which meant drastically overhauling the ss13 remake code to move away from the old directx based system.

Once something stable comes out of that, I assume things like Atmos and networking could then be worked on, and other game code.

edit: Here's all the current updates that have been made to SS14

https://github.com/space-wizards/space-s...its/master

so in my case that means ss14 is not going to be release
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#7
(08-21-2016, 05:50 AM)MASTAFLIPS Wrote:
(08-19-2016, 03:56 PM)atomic1fire Wrote: You can certainly compile it, but there's no gameplay components that I'm aware of since they've been working on making SFML more robust in addition to making some other stuff possible.

http://www.spacestation14.com/wiki/Developer_Bootcamp

I don't think you need phabricator access, just a copy of Visual Studio community and the source code. You can either download github and use that, or download a zip from the github homepage.

Here's basically what they're aiming for

https://github.com/space-wizards/space-s.../issues/65

They're working on making a platform for windows/mac/linux that other people can develop on, which meant drastically overhauling the ss13 remake code to move away from the old directx based system.

Once something stable comes out of that, I assume things like Atmos and networking could then be worked on, and other game code.

edit: Here's all the current updates that have been made to SS14

https://github.com/space-wizards/space-s...its/master

so in my case that means ss14 is not going to be release

In your case it means that it may eventually be released, but it's going to take time because SS13 is a game that took about ten years to get where it is, and a remake is going to need a lot of time to get stable to even be competitive with the original. SS13 had byond behind it which made it far easier to make possible and it was only targeting a single OS. SS14 is going to have it's own challenges and complexity before it's completed.
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#8
(08-23-2016, 10:40 PM)atomic1fire Wrote:
(08-21-2016, 05:50 AM)MASTAFLIPS Wrote:
(08-19-2016, 03:56 PM)atomic1fire Wrote: You can certainly compile it, but there's no gameplay components that I'm aware of since they've been working on making SFML more robust in addition to making some other stuff possible.

http://www.spacestation14.com/wiki/Developer_Bootcamp

I don't think you need phabricator access, just a copy of Visual Studio community and the source code. You can either download github and use that, or download a zip from the github homepage.

Here's basically what they're aiming for

https://github.com/space-wizards/space-s.../issues/65

They're working on making a platform for windows/mac/linux that other people can develop on, which meant drastically overhauling the ss13 remake code to move away from the old directx based system.

Once something stable comes out of that, I assume things like Atmos and networking could then be worked on, and other game code.

edit: Here's all the current updates that have been made to SS14

https://github.com/space-wizards/space-s...its/master

so in my case that means ss14 is not going to be release

In your case it means that it may eventually be released, but it's going to take time because SS13 is a game that took about ten years to get where it is, and a remake is going to need a lot of time to get stable to even be competitive with the original. SS13 had byond behind it which made it far easier to make possible and it was only targeting a single OS. SS14 is going to have it's own challenges and complexity before it's completed.
To be fair, byond was a hindrance as well as a boon.
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