08-16-2016, 03:47 PM
Okay, so. Nobody uses the bar tables. At least, not in their current configuration. They're grey and nasty lookin' compared to the bar itself and all I really use them for is to nick a spoon or something, or some salt for the wraith/making hobo charcoal. Step one: remove them. Just. . just remove them, first, before we do anything else. Roll with this.
For your consideration: the bar with no tables. Albeit, the carpet got a little fucked up and TVs are really annoying to remove since they work like camera computers, but don't mind that for now.
That leaves us with a bunch of extra space on those carpets. Notably, there's prime real estate in those L-shaped blank areas against the walls to put stuff nobody would end up bumping into by accident when going any which way on the station. Wowee!! So, what do we do with it?
Lately, we've been talking about money and how the common spaceman needs way more ways to spend it. Who do you give money to? Vendors. Where are we? Space. Where would space vendors probably go, if they had a choice? Not the catering freezer aisle, nor the. . uhh. . bit sticking off of those bomb-making scientists' den, but a bar. A space bar. And we happen to have a space bar.
For your further consideration: the exact same screenshot with some shitty lines drawn on. Purple is tables, blue is telepads.
Basically, what I'm suggesting is: change the bottom corners of the bar into little trader posts. Possibly more open-air than this so that people can access the sale/receive telepad (or just put it outside the table itself), but still. Maybe put some cute tents/booths in there so it has sort of an eastern feel.
Traders would periodically spawn with similar or slightly higher frequency, yet potentially quicker turnover, than the merchant shuttles we have now. They'd sell similar items (+ an expanded range based on what the community could think of; go ahead and suggest stuff in the replies!) to the current merchants.
If you murder them, the rate slows dramatically, or they just stop showing up. The two 'pads are on asynchronous times, so you might have one, two, or no traders there at any given time, but they show up frequently enough to not be spine-numbingly boring waiting for them.
To notify their presence, there could be a stationwide announcement, or some sort of mailbot all crew members could opt into by messaging it, causing it to ping them when a trader arrives or leaves at the bar.
The purpose of this whole thing would be to add some life & substance to the bar (other than, well, dying from drinking/eating weird stuff and getting bombed) and a purpose for people's money. The current traders are sort of prohibitive to reach without corporate sabotage/breaking & entering (being in that never-entered back area of catering and the research dock, respectively), and the debris field is very!! dangerous!!!!. So why not invite the cool guys in, let them have a drink? A drink that may or may not be poison, but is certainly on us?
Anyway that's all I wrote a lot more than I expected to about this.
For your consideration: the bar with no tables. Albeit, the carpet got a little fucked up and TVs are really annoying to remove since they work like camera computers, but don't mind that for now.
That leaves us with a bunch of extra space on those carpets. Notably, there's prime real estate in those L-shaped blank areas against the walls to put stuff nobody would end up bumping into by accident when going any which way on the station. Wowee!! So, what do we do with it?
Lately, we've been talking about money and how the common spaceman needs way more ways to spend it. Who do you give money to? Vendors. Where are we? Space. Where would space vendors probably go, if they had a choice? Not the catering freezer aisle, nor the. . uhh. . bit sticking off of those bomb-making scientists' den, but a bar. A space bar. And we happen to have a space bar.
For your further consideration: the exact same screenshot with some shitty lines drawn on. Purple is tables, blue is telepads.
Basically, what I'm suggesting is: change the bottom corners of the bar into little trader posts. Possibly more open-air than this so that people can access the sale/receive telepad (or just put it outside the table itself), but still. Maybe put some cute tents/booths in there so it has sort of an eastern feel.
Traders would periodically spawn with similar or slightly higher frequency, yet potentially quicker turnover, than the merchant shuttles we have now. They'd sell similar items (+ an expanded range based on what the community could think of; go ahead and suggest stuff in the replies!) to the current merchants.
If you murder them, the rate slows dramatically, or they just stop showing up. The two 'pads are on asynchronous times, so you might have one, two, or no traders there at any given time, but they show up frequently enough to not be spine-numbingly boring waiting for them.
To notify their presence, there could be a stationwide announcement, or some sort of mailbot all crew members could opt into by messaging it, causing it to ping them when a trader arrives or leaves at the bar.
The purpose of this whole thing would be to add some life & substance to the bar (other than, well, dying from drinking/eating weird stuff and getting bombed) and a purpose for people's money. The current traders are sort of prohibitive to reach without corporate sabotage/breaking & entering (being in that never-entered back area of catering and the research dock, respectively), and the debris field is very!! dangerous!!!!. So why not invite the cool guys in, let them have a drink? A drink that may or may not be poison, but is certainly on us?
Anyway that's all I wrote a lot more than I expected to about this.