08-22-2016, 04:32 AM
(This post was last modified: 08-22-2016, 04:33 AM by Nnystyxx. Edited 2 times in total.)
it's worse to be a horrible sec officer than just about any role
as they're the roles that are supposed to be helpful to the station (unless mindslaved or something)
and they are the roles that have conventional access to:
- flashes (stun)
- batons (stun/harm)
- tasers (long distance stun)
- cuffs (no hand usage, giant emote trying to remove them)
- body armor (durability; )
- helmets (more durability)
- sunglasses (flash resistance)
- electropacks (more stuns and burns)
- flashbangs (more fucking stuns? or do those just disorient you)
- the porta brig (quik n easy imprisonment)
- the armory (some of the best items on the station; see: phasers, murder, eod armor, thermals, shitloads of grenades)
- the brig (the security & teleblocking to imprison people indefinitely without exterior assistance)
- n2o (straight up knockouts and hard-to-purge gas; breaches will just fuck all the oxygen up too)
any one officer could be carrying the means to one or ALL of these on his person at any given time
they are absolutely some of the most powerful people on the station, but that power is supposed to be used to keep order & protect the station; when misused, it's not just rude, it's absolutely infuriating, as they have many of the most powerful combat tools short of nuke ops weapons and also the vast majority of the means to handicap players and remove their agency, which are INTENDED to help curb criminals and traitors, not shit all over random crewmembers
don't go for memeshit police points unless there's really nothing better to do and even then exercise some taste; use your ticket dispenser or something, those are funny
if there are actual antagonists you GO FOR THOSE
the people put extreme trust in you and you cannot fuck that trust up
sorry for like the third or fourth rant but I'm serious, in ss13 stuns are king and the sec officers have a dozen and one ways to stun you depending on the flavor of the moment. you cannot infringe people's trust in you to have that power. security is one of the best tools the station has to defend itself, it shouldn't become a secondary antagonist making everyone feel constantly unsafe and unwelcome
as they're the roles that are supposed to be helpful to the station (unless mindslaved or something)
and they are the roles that have conventional access to:
- flashes (stun)
- batons (stun/harm)
- tasers (long distance stun)
- cuffs (no hand usage, giant emote trying to remove them)
- body armor (durability; )
- helmets (more durability)
- sunglasses (flash resistance)
- electropacks (more stuns and burns)
- flashbangs (more fucking stuns? or do those just disorient you)
- the porta brig (quik n easy imprisonment)
- the armory (some of the best items on the station; see: phasers, murder, eod armor, thermals, shitloads of grenades)
- the brig (the security & teleblocking to imprison people indefinitely without exterior assistance)
- n2o (straight up knockouts and hard-to-purge gas; breaches will just fuck all the oxygen up too)
any one officer could be carrying the means to one or ALL of these on his person at any given time
they are absolutely some of the most powerful people on the station, but that power is supposed to be used to keep order & protect the station; when misused, it's not just rude, it's absolutely infuriating, as they have many of the most powerful combat tools short of nuke ops weapons and also the vast majority of the means to handicap players and remove their agency, which are INTENDED to help curb criminals and traitors, not shit all over random crewmembers
don't go for memeshit police points unless there's really nothing better to do and even then exercise some taste; use your ticket dispenser or something, those are funny
if there are actual antagonists you GO FOR THOSE
the people put extreme trust in you and you cannot fuck that trust up
sorry for like the third or fourth rant but I'm serious, in ss13 stuns are king and the sec officers have a dozen and one ways to stun you depending on the flavor of the moment. you cannot infringe people's trust in you to have that power. security is one of the best tools the station has to defend itself, it shouldn't become a secondary antagonist making everyone feel constantly unsafe and unwelcome