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Tips N' Tricks & Little things you learned that are game changing.
Monkeys are easily taken down in a fistfight. Unless they have a toolbox. Then you might want to disarm them first.

Also, remember that while it costs you stamina to swing a thing or try to disarm someone, the same is true for the other guy. If someone just got done beating you into a KO, if you manage to wake up, chances are their stamina will be pretty low, which means you're much more likely to disarm or KO them back. This is great if you find yourself wrecked by a monkey, since once they get bored pummeling your helpless body, once you wake up you can just swipe their weapon and return the favor.

Also, stamina KOs arent ~directly~ helped by stims, mainly in that the stun reduction doesn't seem to do much to wake you up. The stamina regen bonus will definitely help, though there's not much you can do if they're still kicking you while you're down.

Carry an epi-pen or twelve if you're hunting a changeling and didn't bother to make a pitcher of hunchback. Epinephrine + neurotoxin = unstable mutagen. Now, this isn't much of a step up, but you might be able to avoid *that kind* of incapacitation. Plus if you pre-dose, it'll let you know that you've been stung, and thus able to rat out the alien over the radio.

The cakehat is a surprisingly formidable weapon.

Remember when I recommended dumping cryoxadone and cryostylane into the cloner, and then all yall chimed in that it turned clones into fucked up wendigoes? Turns out it only does that if you dose the pod ~before~ you start them cloning. Adding it after you've pressed the go-button just heals the living daylights back into them and spits out a perfectly healthy if kinda brain damaged clone. And it uses a fraction of the biomass too!

Beepsky must be getting close to retirement, because it's getting easier and easier to knock him down with a fire extinguisher. Some critters hesitate for a moment before they go from one action to another, like moving up to you and then swinging its zapper. If you're quick, you can smack them and move out of range before they have a chance to hit you. Wouldn't recommend doing this with Harner unless you're tired of having limbs.

In a melee fight? Click on the other guy, even if they aren't in melee range! Like with most things in this game, there seems to be a bit of a delay between when you issue a command and when the game actually reads it. If you're out of range and click on someone, then quickly move up next to them by the time the game pulls it's thumb out of it's butt and realizes you told it to do something, it'll assume that you issued that command at that very moment and swing at the guy. Dunno if this has anything to do with the click buffer, but it'll make your friends think you're kinda robust.

Take three IV bags. Fill one with water, the second with chocolate (or blood, or vomit, or anything grody you can find 250 units of), and the third with fluorosurfactant. Inject them all into yourself and take a brisk walk around the station. Congratulations, everything is now disgusting.

Nitroglycerin doesn't play well with smoke or foam. But, there are ways to trick it into working! It involves getting someone else to mix it all up, preferably someone you don't like.

Cryostylane makes shit cold. Great for making ice. Ice turns into water when you heat it, by the way. Also great for chilling your beer.

A still full of discount dan's complete catalogue should constitute a warcrime. Space help you if you smoke it all in an enclosed area, such as an escape shuttle.

Brain damage is deadlier than owie-damage. While conventional damage is easily healed, can be usually mitigated, and takes a while to kill you, brain damage straight up ends you after 120 points. This is usually how omega weed and horrifying burrito slushies kill you so quickly, and also why the Staff of Cthulhu can be the end of a station in the right hands.
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RE: Tips N' Tricks & Little things you learned that are game changing. - by Superlagg - 05-01-2017, 01:11 PM

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