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BYOND Username: Powmonkey
You can't control the individual inputs and outputs for the two chambers separately.
On a somewhat related note, the 2x3 burn chambers heat gasses far too slowly for a canister bomb to actually be viable within a normal length round.
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BYOND Username: Cirrial
Are the ignition switches still linked to the wrong chambers as well?
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(04-18-2016, 10:16 PM)Cirrial Wrote: Are the ignition switches still linked to the wrong chambers as well?
Fortunately, no.
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The switches are still linked. Press one and both chambers ignite. Same thing goes for the shutters/vents. It's been this way since cog2 release.
and yeah, all combustion chambers are weird. You can get toxins to work with a little effort, though. It's just inconvenient. Heat rises even quicker these days so it's not all that bad.
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The chambers don't heat correctly because they don't actually vent CO2, right?
Either way, the room's been borked for a long time, and its even been reported in the Cogmap2 problems thread several times.
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(04-18-2016, 11:45 PM)Vitatroll Wrote: The switches are still linked. Press one and both chambers ignite. Same thing goes for the shutters/vents. It's been this way since cog2 release.
Wait, they are?
I didn't even notice that.