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Critical Clearing This Forum
#16
Dabir Wrote:Either fixed or a feature.

Xeram Wrote:Fixed I believe unless there's another glitch to let you stuff stuff in the reclaimers while they're going.

Vunterslaush Wrote:Whether it be yours or not, a broken chainsaw arm becomes completely useless and will not interact with anything. viewtopic.php?f=7&t=2590

Don't mind me, just quoting threads I'm not sure are fit to be moved yet.
#17
I think people are used to mesons working like this now. It's been two years, and someone in the thread pointed out they worked like discount thermals the old way anyway.
This was a misunderstanding that's been cleared up.
Reinforced metal doesn't work like this any more, and there is no equivalent bug with the new method.
Fixed. As soon as you leave the apparatus, iron-pumping stops.
#18
The pool has never put people out and was never supposed to.
Another bug with communal mode. RIP communal mode, you were janky as hell.
Really more of a suggestion.
Guess it was broken by the world's dumbest thing after all.
Duplicate of a previous report that was assigned to features.
The main bug was fixed. The number of beeps can be re-reported if it's still a thing.
"Being invisible no longer makes you deaf because the sound can't see you."
Fixed. The flusher won't even open with no pipe under it.
Seems fixed to me.
Reclaimers no longer reclaim like this.
Recyclers no longer exist, and you can't put arms in portable reclaimers.
It's true that you can't punch the AI, but when you kick it you get an amusing message about stubbing your toe.
Hyperspace bullets are no more.
#19
This doesn't happen anymore. viewtopic.php?f=7&t=3077
I'm not sure you ever could get a golem from an extinguisher, so this is either still broken or a feature. viewtopic.php?f=7&t=1284
You can't duplicate chainsaws by stuffing it in a locker anymore. viewtopic.php?f=7&t=2793
Making a reinforced false wall only use 1 out of 50 sheets. viewtopic.php?f=7&t=2783
Whether it be yours or not, a broken chainsaw arm becomes completely useless and will not interact with anything. viewtopic.php?f=7&t=2590
#20
Nerds blamed, shamed and flamed. Also this was fixed.
#21
Pretty sure not being able to research Thermal Resistance is intentional.
Critters attacking you inside things is a feature.
Mutation graphics were fixed a long time ago.
You can hear what you're doing inside a pod now.
Massive container rewrite since this thread was posted.
Gold: No longer worse than old paint.
Yet another communal mode-related thing.
Sounds needing to see people were fixed, chameleonism was fixed, genetics has been generally rewritten.
"I guess this is resolved now" - that guy
#22
I just tested this and a spliced seed yielded an eggplant with 14.58 nicotine, and 6.42 potassium. Seems to me like splicing works just fine. viewtopic.php?f=7&t=2624
#23
You definitely can't do this anymore
#24
Cakes turnout just fine now.
#25
Hey, if people want to continue this that would be great, I'm going to get this forum cleared by the end of the week hopefully.
#26
https://forum.ss13.co/showthread.php?tid=5483 - I'm pretty sure this has been fixed.
https://forum.ss13.co/showthread.php?tid=5457 - This is Cog 1 right? I think the door isn't a problem anymore.
https://forum.ss13.co/showthread.php?tid=2981 - Still broken, sort of. Filled a flamethrower with carpet and sprayed it around the chapel. Out of the 220 units I sprayed around, only one measly tile turned carpety. I scanned the floors, and the tiles held carpet in them, upwards of 5 units too!
https://forum.ss13.co/showthread.php?tid=3476 - Just killed Headsurgeon, and I can say two things: I feel like a asshole and its also still a bug.
https://forum.ss13.co/showthread.php?tid=6014 - Not actually a bug, but still annoying as heck.
https://forum.ss13.co/showthread.php?tid=6017 - Still a bug. Tried stuffing the deck back in the box and, lo and BYOND, it wouldn't fit. Not sure if its actually a bug, that box looks itty bitty.
https://forum.ss13.co/showthread.php?tid=6019 - Still kind of a bug, but more of a thing that's worked around by doing that thing in that thread that says how to treat the thing.
https://forum.ss13.co/showthread.php?tid=6007 - Still happens. Makes it easy to tell who died.

And some I couldn't test and probably might still be an issue.

https://forum.ss13.co/showthread.php?tid=5476 - Not sure how to test this. Might still be an issue, needs some group efforts.
https://forum.ss13.co/showthread.php?tid=6043 - Like hell I'm robbing the HoS. Might still be a thing.

ZeWaka Edit: Gone through all of them!
#27
Feature:
https://forum.ss13.co/showthread.php?tid=5931 - You can stack cloaking field generators.

Probably fixed:
https://forum.ss13.co/showthread.php?tid=6126 - Door Closing Bug
https://forum.ss13.co/showthread.php?tid=5828 - SMES Charging Themselves

Fixed:
https://forum.ss13.co/showthread.php?tid=5551 - CompTech machines lack open/screwdrivered sprite https://imgkk.com/i/yesc.png
https://forum.ss13.co/showthread.php?tid=5555 - Cyborg PDA is asking me to swipe my ID https://imgkk.com/i/5bnf.png
https://forum.ss13.co/showthread.php?tid=5717 - Can't put light fixtures on reinforced walls

Merge:
https://forum.ss13.co/showthread.php?tid=6463
https://forum.ss13.co/showthread.php?tid=6488
both are VR fart/scream sounds
#28
(11-11-2017, 08:52 AM)parf Wrote: Feature:
https://forum.ss13.co/showthread.php?tid=5931 - You can stack cloaking field generators.

Probably fixed:
https://forum.ss13.co/showthread.php?tid=6126 - Door Closing Bug
https://forum.ss13.co/showthread.php?tid=5828 - SMES Charging Themselves

Fixed:
https://forum.ss13.co/showthread.php?tid=5551 - CompTech machines lack open/screwdrivered sprite https://imgkk.com/i/yesc.png
https://forum.ss13.co/showthread.php?tid=5555 -  Cyborg PDA is asking me to swipe my ID https://imgkk.com/i/5bnf.png
https://forum.ss13.co/showthread.php?tid=5717 - Can't put light fixtures on reinforced walls

Merge:
https://forum.ss13.co/showthread.php?tid=6463
https://forum.ss13.co/showthread.php?tid=6488
both are VR fart/scream sounds

thanks, done!


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