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Ingame Tutorial.
#1
While the wiki, mentors, and the players itself are amazing ways to learn the game, shouldn't it be cool to have an optional 'tutorial ship' (totally not stolen from runescape) that allows players, to learn the basics, by placing items on client.screen, and routing them trough an minified station, that contains a few basic gamified quests, so they get to know the basic do's and donts.
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#2
As nice as this would be, it would also be a HUGE amount of work to make. Besides that, I feel like learning through getting murdered/accidentally lighting yourself on fire/stumbling onto a mass driver by accident is kind of the defining SS13 experience. A safe enclosed tutorial area doesn't really prep new people in the same way, because then they step into the game with less idea of the dangers of the station.
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#3
Learning through observation, participation, and/or being murdered and being able to hop right in and get the vague gist of what's going on is part of what defines the Goonstation experience, really.
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#4
It would be better to have an adminhelp-like system that all accounts younger than 4 months can access, called HELP.

Then find qualified and experienced people who want to, at least one per department, and grant them HELP status.

People with HELP status receive messages sent over HELP and can reply to them directly. HELP tutors would be discouraged from giving away secrets or metagaming, but would be encouraged for helping people learn their department and the game as a whole.
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#5
Midaychi Wrote:It would be better to have an adminhelp-like system that all accounts younger than 4 months can access, called HELP.

Then find qualified and experienced people who want to, at least one per department, and grant them HELP status.

People with HELP status receive messages sent over HELP and can reply to them directly. HELP tutors would be discouraged from giving away secrets or metagaming, but would be encouraged for helping people learn their department and the game as a whole.
This is the exact function and purpose of mentorhelp, though. We even got a shiny new IRC channel.
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#6
BaneOfGiygas Wrote:Learning through observation, participation, and/or being murdered and being able to hop right in and get the vague gist of what's going on is part of what defines the Goonstation experience, really.
Duh, its not meant to be a replacement for that, but more or less a small thing that tells you da rules, or rather, how the interface works.
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#7
ErikHanson Wrote:
BaneOfGiygas Wrote:Learning through observation, participation, and/or being murdered and being able to hop right in and get the vague gist of what's going on is part of what defines the Goonstation experience, really.
Duh, its not meant to be a replacement for that, but more or less a small thing that tells you da rules, or rather, how the interface works.
It isn't a replacement for that, but TheWorst brought up a very good point: The contrast between a sterile, tutorial environment and the madcap nonsense of the station proper is simply too harsh, and would deter many a potential player. Best to throw them right into the thick of things and weed out the people who don't feel up for it right off the bat.

Besides, there are two servers that also basically serve this purpose: LLJK #1 and #2, both of which have very low population counts and a much more forgiving atmosphere in most cases, allowing for a much more controlled environment (about as controlled as Goon can be, anyways) in which things can be learned in relative safety (again, about as safe as Goon can be).
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#8
ErikHanson Wrote:
BaneOfGiygas Wrote:Learning through observation, participation, and/or being murdered and being able to hop right in and get the vague gist of what's going on is part of what defines the Goonstation experience, really.
Duh, its not meant to be a replacement for that, but more or less a small thing that tells you da rules, or rather, how the interface works.

In the command tab of the game is a command called "Rules" it's something small that gives you a short run down on the rules, the getting started page on the wiki tells you how the interface works and there is a button on top on the screen that takes you right to the wiki now. Even before that it was not that hard to get to the wiki when you first join a game it gives you the link to the wiki. So new people have all these tools at their hands and they have to choose to use them. I don't buy that they don't see it cause it's kinda obvious at this point. Unless they have no clue what a wiki is.
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#9
blob has a sweet tutorial now, i was really impressed with it. a tutorial like that for human and cyborg controls would be great for first-timers. trying to verbally guide someone thru that shit gets time consuming
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#10
misto Wrote:blob has a sweet tutorial now, i was really impressed with it. a tutorial like that for human and cyborg controls would be great for first-timers. trying to verbally guide someone thru that shit gets time consuming
The reason behind blobs getting a tutorial is because not many people get the opportunity to play as a blob, because it's very easy to fuck up your chance that chance of playing as a blob if you make a mistake on where you deploy your nucleus or what have you, and because it's a very esoteric playstyle that greatly contrasts from just about every other role in the game. Playing as a human or cyborg lacks any of those qualities, and making mistakes because you don't know what the hell you're doing is to be expected.

I don't mean to say that the idea of a tutorial isn't a good idea, I think it's a pretty damn cool idea! But I don't think it's a necessary idea, or one that should be on the same level as the blob tutorial or an entire tutorial ship. Maybe just add a little disclaimer at that start-up menu that's like "Yo here's a link to a wiki article that teaches you how to play this shit if you don't know how to play this shit" or something of the sort, maybe a pop-up for first-time players giving them a basic rundown of the controls, something small like that fits this purpose well enough.
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#11
BaneOfGiygas Wrote:because it's very easy to fuck up that chance of playing as a blob
I can into english.
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#12
For a totally dumb idea, an in game tutorial which consists of teaching you the bare minimums, then kills you to teach you that death always happens.
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#13
Maybe add a new job that's kind of what assistant is supposed to be. A job that is about learning from other people how to do things. Something that you specifically have to pick and are guaranteed that job, which let's everyone know you are trying to learn. Make this job blacklisted for antag as well.

Intern?
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#14
Probably not the right thread to suggest it in, but having some sort of Staff Assistant Hazard Training Course gimmick round would be pretty great, especially if you include live ammo and real danger.

"Good job, you've got your toolbox! Grip the handle firmly until you get a feel for the weight, then head into the next chamber!"

"Ooh, where does he get his dental work done? Looks like there's only one way out! Using your Nanotrasen standard-issue toolbox, approach the Wendigo King and apply force to his head until he stops moving."
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#15
How would one go about making a VR level? I'd like to do a tutorial in sosomething like that and keep it next to the tour bot Murray
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