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Let the AI directly possess robots
#16
Roomba Wrote:If the AI is going to be a dick he's going to be a dick regardless of the tools he's handed.
Pretty sagely advice, right here. As a frequent AI player, there are indeed rounds where I have very little to do, and while there are a few more advanced things that the AI can tinker with if desired such as telesci and DWAINE, trying to do that stuff on top of normal AI functions requires legendary levels of multitasking skills due to the way that the interfaces are set up. Something relatively simplistic and largely self-sufficient like possessing robots is a step in the right direction.
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#17
A decent idea, but restrict the Securitrons. We already have enough people who flip out if an AI goes Cop mode, we don't need to encourage it by giving them MORE tools to do so.
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#18
Heiraphont Wrote:A decent idea, but restrict the Securitrons. We already have enough people who flip out if an AI goes Cop mode, we don't need to encourage it by giving them MORE tools to do so.
why not make it so you have to ping the captain or hos for approval to access securitrons?

which could be rescinded in case the ai is rogue/deciding to be a shithead
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#19
babayetu83 Wrote:
Heiraphont Wrote:A decent idea, but restrict the Securitrons. We already have enough people who flip out if an AI goes Cop mode, we don't need to encourage it by giving them MORE tools to do so.
why not make it so you have to ping the captain or hos for approval to access securitrons?

which could be rescinded in case the ai is rogue/deciding to be a shithead

A good compromise.
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#20
Better idea: Make it a setting in the securitron's menu, accessible via Security IDs. Just like arrest vs detain.
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#21
Grek Wrote:Better idea: Make it a setting in the securitron's menu, accessible via Security IDs. Just like arrest vs detain.
This would be nice. Along with filling medbots with dangerous beakers, it'll require human help for the AI to use them dangerously.
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#22
I like the idea of tea ai having access to the securitrons because if he's rogue because of you, you can totally make him an army.

I like the idea of the ai having to have access to use them though.

Maybe a card scanner in the ai core that can toggle the ais ability to use securitrons ? Like the turrets toggles.
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#23
Having to toggle each Securitron manually makes it tedious enough to not be a thing where you can just spam the manufacturers and have a ready made army before someone can stop you.
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#24
It's actually pretty costly material-wise to make securitrons directly from the manufacturer. Besides, no matter how many you have, you can only pilot one at a time.
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#25
As an AI securitrons are the bots I'm least concerned about, really. There may be times where an antag is right by a securitron but in most scenarios by the time you have possessed a bot and driven it to the location the antag will likely have moved so it's fairly time-consuming--whereas alerting sec/the crew will have more beneficial results and you can keep tracking the antag. And if you're rogue, setting everyone to arrest works just as well.

Players are more likely to ignore hullbreaches/fire which is where this would be helpful and engaging, and fun if you are subverted. I think excluding securitrons would not be a problem at all without needing to complicate things.
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#26
The AI not having many tools to interact with the station is, I think, a critical part of its gameplay experience. It's the price you pay for being able to be everywhere, see everything, and manipulate virtually every door, power item, and computer. Besides, an AI capable of directly controlling bots will turbofuck antags. Setting arrest records on a guy isn't half as effective as bolting them into a room, watching to see which wall they start tearing down, and directly piloting a Beepsky next to it.

Besides, the reason no one builds robots is because they're all buggy as hell. Floorbots and cleanbots barely even function anymore, firebots are too slow to be useful for anything besides chem, the secbot control PDA program is slow and laggy and breaks down completely if more than two securitrons exist, and nobody trusts medibots to not be emagged.
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#27
Yes, having less ways to interact with things is engaging and fun as all get out, which is why so many AIs go braindead, the sheer joy not being able to interact with things is overwhelming them with infinite possibility.

As for the second point, well, that's exactly what this feature would solve. You can actually pilot floorbots to holes that need to be fixed, firebots to hose down the blob-fighting crew, etc.
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#28
Why not give the AI both direct control and RTS control? Let it direct floorbots en masse to a hull breach, then it can take direct control over one of them to get the job done faster.
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#29
Noah Buttes Wrote:Why not give the AI both direct control and RTS control? Let it direct floorbots en masse to a hull breach, then it can take direct control over one of them to get the job done faster.


Dungeon Keeper Style?
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#30
Stryxic Wrote:
Noah Buttes Wrote:Why not give the AI both direct control and RTS control? Let it direct floorbots en masse to a hull breach, then it can take direct control over one of them to get the job done faster.


Dungeon Keeper Style?

Bingo!
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