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SS13 Cage Fighting: The Shows!
#1
Time to tidy this up a little!

This is the results thread for the SS13 Cage Fighters!


Sign up!

You can sign up here if you'd like someone! viewtopic.php?f=5&t=5277
Anyone is welcome to join at any time!

Roster:

June 2015 Roster and Skills:
January 2017 Roster and Skills:

Current Roster and Skills - January 2019

http://imgur.com/a/7bF4u - 108 images - be warned!

Results:

Show 1 - Clown Showdown - viewtopic.php?p=58739#p58739
Show 2 - Botanist Brawl - viewtopic.php?p=58759#p58759
Show 3 - Security Showdown - viewtopic.php?p=58904#p58904
Show 4 - Biodome Beatdown - viewtopic.php?p=59006#p59006
Show 5 - Theta Throwdown - viewtopic.php?p=59078#p59078
Show 6 - Head of Pain - viewtopic.php?p=59332#p59332
Show 7 - Disposals Deathmatch - Tournament Round 1 - viewtopic.php?p=59468#p59468
Show 8 - Quartermaster Blaster - Tournament Round 1 - viewtopic.php?p=59594#p59594
Show 9 - Bar Brawl - Tournament Last 16 - viewtopic.php?p=59831#p59831
Show 10 - Medbay Melee - Tournament Quarter Finals - viewtopic.php?p=60080#p60080
Show 11 - Pathology Polka - viewtopic.php?p=60299#p60299
Show 12 - Adminevent Horizon - Tournament Semi Finals - viewtopic.php?p=60502#p60502
Show 13 - Podbay Panic - First HW and LHW champions crowned - viewtopic.php?p=61055#p61055
Show 14 - Cluwnedemonium - Tournament Final - viewtopic.php?p=61922#p61922

Hall of Retirees:

A career in MMA isn't for everyone. Sometimes fighters will be retired so a manager can bring another rookie into our terrifying world, or injuries will force them out.

Retired by mananger: Hans Erdbeere

[Image: RvX3NJm.png]

--

Upgrades:

As your fighter progresses, they will naturally increase or decrease in skill.

However, you can influence this in two ways.

Huge thanks to Xavieri for the sheer amount of work that's gone into this list.

To change anything about your fighter, please post in the SIGNUP/PROGRESSION thread, rather than the main show thread. I tend to lose things.

ATTRIBUTES

Firstly, you can spend money to buy attributes.

These cost $10k a go. You can see how much money you have by looking at the spreadsheet. https://docs.google.com/spreadsheets/d/ ... 1320918957

Behaviour and Career attributes primarily affect what your fighter does outside the ring, like who he likes to fight or the opposite.

Behaviour: Respectful (This indicates that the fighter is known for being a respectful, dignified person.)
Behaviour: Trash Talker (This indicates that the fighter will sometimes trash talk during fights.)
Behaviour: Volatile (This indicates that the fighter is known for being volatile and getting into arguments, etc.)
Career: All Business (This indicates that the fighter will fight anyone, regardless of their relationship status.)
Career: Canny Operator (This indicates that the fighter will turn down opponents who he doesn't feel will benefit his career.)
Career: Even Playing Field (This indicates that the fighter will turn down fights in which he'd be much smaller than his opponent.)
Career: Fearless (This indicates that the fighter will never turn down a potential opponent.)
Career: Individual (This indicates that the fighter will happily fight teammates.)
Career: Loyal (This indicates that the fighter will never fight an opponent with whom he has a positive relationship.)
Career: Never Back Down (This indicates that the fighter will take fights even when he'll be much smaller than his opponent.)
Career: No Reality Shows (This indicates that the fighter would never do a reality TV show.)
Career: Proper Preparer (This indicates that the fighter will never take short notice fights.)
Career: Short Notice (This indicates that the fighter will happily take short notice fights if compensated properly and given at least the bare minimum of training time.
Career: Team Player (This indicates that the fighter will never ever fight a teammate.)

The Combat attributes primarily affect your fighters behaviour and skills in a fight.

Combat: All Heart (This indicates that the fighter will never mentally collapse when getting badly out-fought.)
Combat: Americana Master (This indicates that the fighter is especially deadly with the Americana.)
Combat: Anaconda Master (This indicates that the fighter is especially deadly with the Anaconda Vice.)
Combat: Arm Triangle Master (This indicates that the fighter is especially deadly with Arm Triangles.)
Combat: Armbar Master (This indicates that the fighter is especially deadly with Armbars.)
Combat: Axe Murderer (This indicates that the fighter uses high intensity, high pressure tactics, coming forward constantly with strikes.)
Combat: Bottler (This indicates that the fighter is more liable than usual to tap out to strikes.)
Combat: Choke Escape Artist (This indicates that the fighter is peculiarly good at escaping choke submissions.)
Combat: Constant Takedowns (This indicates that the fighter continually goes for takedowns, only pausing if he needs to get his breath back.)
Combat: Crusher (This indicates that the fighter loves using neck cranks and will look for them when there's an opening.)
Combat: D'Arce Choke Master (This indicates that the fighter is especially deadly with the D'Arce Choke.)
Combat: Dirty Boxer (This indicates that the fighter likes to get the opponent up against the fence and work them over with strikes.)
Combat: Educated Feet (This indicates that the fighter likes using a large volume of kicks in fights.)
Combat: Escape Artist (This indicates that, when taken down, the fighter will work exclusively on trying to stand, not making any attempt to go for submissions or use positional control.)
Combat: Fast Starter (This indicates that the fighter tends to start each bout strongly and aggressively.)
Combat: Fighting Spirit (This indicates that the fighter would rather get injured than tap out.)
Combat: Flying Leglocks (This indicates that the fighter is known to go for risky flying leglocks during fights.)
Combat: Goes Out Fighting (This indicates that the fighter has a greater chance of rallying for one big final round when needed.)
Combat: Gogoplata Master (This indicates that the fighter is especially deadly with the Gogoplata.)
Combat: Guard Jumper (This indicates that the fighter likes to pull the opponent down into his guard when grappling so that he can work from his back.)
Combat: Guillotine Master (This indicates that the fighter is especially deadly with Guillotine Chokes.)
Combat: Head Hunter (This indicates that the fighter will often ignore throwing combos in favour of trying to land a single massive punch to KO his opponent.)
Combat: Head Kicker (This indicates that the fighter uses more head kicks than normal.)
Combat: Kimura Master (This indicates that the fighter is especialyl deadly with Kimuras.)
Combat: Leg Kicker (This indicates that the fighter makes heavy use of leg kicks to wear down opponents.)
Combat: Leglock Master (This indicates that the fighter is especially deadly with Leglock variations.)
Combat: Loves To Roll (This indicates that the fighter, regardless of who he is facing, will always follow a gameplan of trying to get the fight to the ground and keeping it there.)
Combat: Loves To Strike (This indicates that the fighter, regardless of who he is facing, will always follow a gameplan of standing and striking.)
Combat: Loves To Wrestle (This indicates that the fighter, regardless of who he is facing, will always follow a gameplan of trying to bully his opponent with wrestling.)
Combat: Low Risk Grinder (This indicates that the fighter, regardless of who he is facing, will always follow a gameplan of getting hold of his opponent and grinding out a win with smothering grappling or top control.)
Combat: Mentally Crumbles (This indicates that the fighter has a greater tendency to mentally collapse when he's getting badly out-fought.)
Combat: No Kicks (This indicates that the fighter never utilises kicks.)
Combat: No Last Stands (This indicates that the fighter does not have the capacity to go for broke and put in a huge effort in the final round when needed.)
Combat: North South Choke Master (This indicates that the fighter is especially deadly with the North South Choke.)
Combat: Omoplata Master (This indicates that the fighter is especially deadly with Omoplatas.)
Combat: Peruvian Necktie Master (This indicates that the fighter is especially deadly with the Peruvian Necktie.)
Combat: Pressure Grappling (This indicates that the fighter has one tactic and one tactic only - pressure the opponent and try and turn the fight into a grappling contest by getting in close.)
Combat: RNC Master (This indicates that the fighter is especially deadly with Rear Naked Chokes.)
Combat: Rubber Guard (This indicates that the fighter likes to use the rubber guard whenever he can.)
Combat: Rubbery Limbs (This indicates that the fighter is perculiarly good at escaping arm and leg submissions.)
Combat: Slow Starter (This indicates that the fighter tends to start each bout tentatively, feeling out the opponent.)
Combat: Surrender Monkey (This indicates that the fighter is (unprofessinally) content to simply 'turn up and tap out'.)
Combat: Triangle Master (This indicates that the fighter is especially deadly with Triangle Chokes.)

The Drugs attributes are used when deciding whether or not a fighter will use one of the three banned substances in the game. A 'rumoured' setting increases the chance that they will use, but does not guarantee it.

Drugs: PED User
Drugs: Recreational Drug User
Drugs: Rumoured TRT User
Drugs: TRT User
Drugs: Would Never Be A PED User
Drugs: Would Never Be A Recreational Drug User
Drugs: Would Never Be A TRT User

The Mental attributes are used when deciding how well your fighter handles pressure.

Mental: Big Game Player (This indicates that the fighter will thrive in high pressure situations.)
Mental: Chokes Under Pressure (This indicates that the fighter has a tendency to underperform when faced with a high pressure situation.)
Mental: Handles Pressure (This indicates that the fighter will neither thrive nor uderperform in high pressure situations, he'll just achieve his normal levels of performance.)


SKILLS

Secondly, good performances will give you skill boosts.

If you achieve an award for a night (fight of the night, KO and submission of the night), or an end of year award, you can boost any of your skills by 1%. This is retrospective and I'll sort out a list of who is owed what ASAP

General
Reach (Inches) (min. 50, max. 90)
Cut Immunity
Conditioning
Strength
Mobility
Flexibility
Reflexes
Chin Strength
Resilience (Refers to how injury prone the fighter is; the higher the value, the less likely he is to get injured.)
Stun Recovery
Recovery (Refers to a fighters ability to heal after a fight; the higher it is, the quicker he returns to action.)
Consistency
Weight Cutting
Dedication
Potential (Refers to a fighters skill 'ceiling' (i.e. the highest his skill can go); the higher the value, the greater his likely 'ceiling' will probably be.)

Standing

Footwork
Feints
Head Movement
Punch Power
Punch Technique
Hand Speed
High Kick Power
High Kick Technique
High Kick Speed
Low Kick Power
Low Kick Technique
Low Kick Speed
Creative Punches
Creative Kicks
Guard Defence
Kick Defence
Wrestling Ability
Muay Thai Clinch
Takedowns
Takedown Set Up
Takedown Speed
Takedown Defence
Sprawl

Ground

Punch Power
Punch Technique
Punch Speed
Elbow Power
Elbow Technique
Elbow Speed
Knee Power
Knee Technique
Knee Speed
Sweeping
Positional Ability (Refers primarily to the fighters skill at moving to new positions (i.e. passing guard), but also informs the game how good he is at other positional actions like being able to hook up body triangles, get the hooks in, or roll his opponent.)
Creative Submissions (Could also be known as 'Submission Knowledge'; the higher the value, the more complex the submissions the fighter can use. For example, only fighters with a very high rating would be able to attempt a gogoplata.)
Armlock Submissions
Leglock Submissions
Arm Choke Submissions
Leg Choke Submissions
Submission Defence (Top)
Submission Defence (Bottom)
Control (From Top)
Control (From Bottom)
Control (From Guard)
Scrambling
Ground Escape (Refers to the fighters ability to squirm free when being controlled on the ground.)

Wrestling

Grappling
Takedowns
Takedown Defence
Slams
Elbow Power
Elbow Technique
Elbow Speed
Knee Power
Knee Technique
Knee Speed
Dirty Boxing

Muay Thai Clinch

Clinch Control
Elbow Power
Elbow Technique
Knee Power
Knee Technique

Mental

Experience
Killer Instinct
Game Plan
Heart
Preparation (Refers to how long a fighter takes to get ready for fights; the lower the value, the longer they take.)
Recuperation (Refers to how long a fighter will take after each fight before they're ready to compete again; the lower the value, the longer the time period.)
Comfort In Cage
Comfort In Ring

Physical

Head Condition
Body Condition
Arm Condition
Leg Condition

----





How do you do this?

I put the fighters into WMMA4, a game by Grey Dog Software. You can have a go at the demo here - http://download.elicense.com/GDS/WMMA4_Trial.EXE . The current game world files can be found at: https://www.dropbox.com/s/6k7whyvcys5irz7/SS13.rar?dl=0 if you want to have a poke around!
Reply
#2
Im callin' out that little cheater bubs or should i say BUMS because he obviously put horseshoes in his gloves.
Reply
#3
Dibs on a fight against Ed Venture.
Reply
#4
Dibs on Worf. I wanna punch someone who stands and punches instead of sitting on people. (Anton)
Reply
#5
NOTE: This is all generated / written by WMMA4. I take no responsibility for your jerks getting beaten!

SS13 1 - Clown Showdown! - June 2015

[Image: MiUmZ54.png]

The card (randomly generated except for callouts!)

Main Event: Scott Graves vs. Geoff Bastard
Punch Me vs. Asterix Pharth
Sea Green vs. John Johnson
Andreas Feithiti vs. Steve Dyssal (callout!)
Reginald Hempmaster vs. Conor the Doomed (callout!)
Hans Erdbeere vs. Harold Duval
Anton Olegovich vs. Randy Savage
Woodrow Thrillson vs. Don Geon
Bob Ludwig vs. Worf

--
Bob Ludwig vs. Worf

(Rd 1 - 05:00) Next up is our first main fight of the night, in which Bob Ludwig competes against Worf.
(Rd 1 - 05:00) Leo Behan will be the referee.
(Rd 1 - 05:00) Our judges at cageside are: Benjamin Milligan III, Stewart Morecambe, and Millhouse Twain.
(Rd 1 - 05:00) We are underway!
(Rd 1 - 05:00) The fighters touch gloves.
(Rd 1 - 04:55) Ludwig looked like he was going to shoot, but Worf simply took the initiative first.
(Rd 1 - 04:55) Worf lands a jab and then catches Ludwig with a right hook.
(Rd 1 - 04:27) Ludwig appeared to be going for a takedown, but Worf took the initiative first.
(Rd 1 - 04:27) Worf hits a left hand, but a big right head kick is wide of the mark.
(Rd 1 - 04:13) Ludwig looked like he was going to shoot, but Worf simply took the initiative first.
(Rd 1 - 04:13) Worf hits a couple of minor left hands, but Ludwig avoids the kick to the body that it set up.
(Rd 1 - 03:47) Worf moves in closer, looking to open up and attack.
(Rd 1 - 03:47) Worf hits a left jab and then catches Ludwig with a low kick to the front leg.
(Rd 1 - 03:32) Worf steps in and looks to unleash.
(Rd 1 - 03:32) Ludwig looked like he was going to shoot, but Worf simply took the initiative first.
(Rd 1 - 03:32) A combo that ends with a kick to the legs fails to land for Worf.
(Rd 1 - 03:18) A one-two from Worf fails to land.
(Rd 1 - 03:00) It looked like we were about to see a shot from Ludwig, but Worf was more aggressive and took the initiative.
(Rd 1 - 03:00) Worf connects with a jab, but his big right hand follow-up misses.
(Rd 1 - 02:39) Worf confidently comes in closer.
(Rd 1 - 02:39) Worf hits a left jab and then lands a right hand.
(Rd 1 - 02:19) A jab lands from Worf, but misses with a vicious right hand.
(Rd 1 - 01:49) Worf hits a left hand, but misses with a low kick.
(Rd 1 - 01:26) It looked like we were about to see a shot from Ludwig, but Worf was more aggressive and took the initiative.
(Rd 1 - 01:26) Worf lands a left hand and then scores with a crunching leg kick.
(Rd 1 - 01:02) Worf lands a jab and then hits Ludwig with a right to the side of the ribs.
(Rd 1 - 00:53) We're into the final minute of the round.
(Rd 1 - 00:47) Ludwig may have been setting up to shoot, but Worf aggressively took the initiative.
(Rd 1 - 00:47) Worf uses a left jab, but Ludwig dodges a big right head kick follow-up.
(Rd 1 - 00:22) Ludwig appeared to be going for a takedown, but Worf took the initiative first.
(Rd 1 - 00:22) Worf doesn't trouble his opponent with a combination ending in a body kick.
(Rd 1 - 00:09) Ludwig appeared to be going for a takedown, but Worf took the initiative first.
(Rd 1 - 00:09) Worf doesn't trouble his opponent with a combination ending in a high right head kick.
(Rd 1 - 00:00) The time runs out on round one.
(Rd 1 - 00:00) I think Worf took that round, 10-9 on my score card.
(Rd 2 - 05:00) Round two begins!
(Rd 2 - 04:49) Ludwig looked like he was going to shoot, but Worf simply took the initiative first.
(Rd 2 - 04:49) Worf lands a left jab, but his big right hand follow-up misses.
(Rd 2 - 04:33) Ludwig looked like he was going to shoot, but Worf simply took the initiative first.
(Rd 2 - 04:33) A jab hit home from Worf and then catches Ludwig with a right hook.
(Rd 2 - 04:16) Ludwig appeared to be going for a takedown, but Worf took the initiative first.
(Rd 2 - 04:16) Worf hits a left hand, but finds nothing but air with a big right.
(Rd 2 - 03:54) Worf throws two quick punches but doesn't hit with either.
(Rd 2 - 03:32) Worf lands a jab and then hits Ludwig with a body kick.
(Rd 2 - 03:03) Worf looks confident, shortening the range as he looks to strike.
(Rd 2 - 03:03) Ludwig may have been setting up to shoot, but Worf aggressively took the initiative.
(Rd 2 - 03:03) Worf hits a couple of minor left hands, but then can't connect with a head kick.
(Rd 2 - 02:40) A three-punch combo fails to trouble Ludwig.
(Rd 2 - 02:30) We move into the second half of this round.
(Rd 2 - 02:24) Worf connects with a jab, but Ludwig evades a big right punch.
(Rd 2 - 02:11) A combo that ends with a head kick attempt fails to land for Worf.
(Rd 2 - 01:52) Ludwig may have been setting up to shoot, but Worf aggressively took the initiative.
(Rd 2 - 01:52) Worf lands a left hand and then scores with a right cross.
(Rd 2 - 01:40) Worf doesn't trouble his opponent with a triple punch combo.
(Rd 2 - 01:17) Worf moves in closer, looking to open up and attack.
(Rd 2 - 01:17) Ludwig may have been setting up to shoot, but Worf aggressively took the initiative.
(Rd 2 - 01:17) Worf fails to find a home for his jab, but then scores with a right to the body.
(Rd 2 - 01:04) Worf comes in looking to strike.
(Rd 2 - 01:04) Worf throws a wide hook to the body but Ludwig avoids it.
(Rd 2 - 00:56) There's under a minute left in this round.
(Rd 2 - 00:48) There's a takedown attempt from Ludwig.
(Rd 2 - 00:48) Worf stops the takedown with a great sprawl. He steps away to safety.
(Rd 2 - 00:17) Worf moves in on Ludwig, preparing to throw.
(Rd 2 - 00:17) Ludwig looked like he was going to shoot, but Worf simply took the initiative first.
(Rd 2 - 00:17) Worf can't hit a set-up left jab, but then catches Ludwig with a right roundhouse kick to the body.
(Rd 2 - 00:00) Time expires and we come to the end of round two.
(Rd 2 - 00:00) That round goes to Worf, 10-9 on my card.
(Rd 2 - 00:00) By my scorecard, Ludwig really needs a finish in this final round or he will lose the fight.
(Rd 3 - 05:00) There's the bell and the final round begins!
(Rd 3 - 04:48) It looked like we were about to see a shot from Ludwig, but Worf was more aggressive and took the initiative.
(Rd 3 - 04:48) Worf hits a left hand, but Ludwig avoids the kick to the body that it set up.
(Rd 3 - 04:24) There's a takedown attempt from Ludwig.
(Rd 3 - 04:24) Ludwig can't get past the sprawl of Worf, and has to give up on the takedown.
(Rd 3 - 04:11) Worf doesn't look like he has much left in the tank.
(Rd 3 - 04:06) Ludwig may have been setting up to shoot, but Worf aggressively took the initiative.
(Rd 3 - 04:06) Worf throws a quick one-two but doesn't land either blow.
(Rd 3 - 03:43) Ludwig appeared to be going for a takedown, but Worf took the initiative first.
(Rd 3 - 03:43) Worf lands a left jab, but Ludwig avoids the low kick that it set up.
(Rd 3 - 03:22) There's a takedown attempt from Ludwig.
(Rd 3 - 03:22) The takedown is unsuccessful, Worf sprawled well and then blasts Ludwig with a vicious knee!
(Rd 3 - 03:22) Ludwig survives it, but does get pushed down into a turtled up position.
(Rd 3 - 03:11) Ludwig gets up sharply, sensing that Worf was preparing to throw a vicious knee strike to the head.
(Rd 3 - 02:58) Worf can't connect with his set-up strikes, but then hits a scything kick to the legs of Ludwig.
(Rd 3 - 02:36) Worf steps in and looks to unleash.
(Rd 3 - 02:36) Ludwig may have been setting up to shoot, but Worf aggressively took the initiative.
(Rd 3 - 02:36) Worf throws some strikes and a kick to the body, but Ludwig avoids them all.
(Rd 3 - 02:24) We pass the halfway mark of this round.
(Rd 3 - 02:18) Worf moves in on Ludwig, preparing to throw.
(Rd 3 - 02:18) Worf can't hit a set-up left jab, but then scores with a leg kick.
(Rd 3 - 02:04) Worf lands a left jab, but Ludwig avoids the low kick that it set up.
(Rd 3 - 01:39) Ludwig may have been setting up to shoot, but Worf aggressively took the initiative.
(Rd 3 - 01:39) Worf can't connect with his set-up strikes, but then hits Ludwig with a straight right.
(Rd 3 - 01:19) Worf moves in closer, ready to attack.
(Rd 3 - 01:19) Worf fails to land any of the strikes in a combo that ended with an scything low kick.
(Rd 3 - 00:53) There's under a minute left in this round.
(Rd 3 - 00:53) Ludwig appeared to be going for a takedown, but Worf took the initiative first.
(Rd 3 - 00:53) Worf lands a left jab, but Ludwig avoids the kick to the body that it set up.
(Rd 3 - 00:53) Worf slips due to the missed kick, and falls to the ground.
(Rd 3 - 00:45) Worf tries to connect with an up-kick, but it just makes Ludwig step back.
(Rd 3 - 00:28) Worf is hit with a sharp kick to the calf.
(Rd 3 - 00:13) Ludwig tries to secure a ground position.
(Rd 3 - 00:13) Ludwig attains side control.
(Rd 3 - 00:00) The time runs out and that round is over, and so is the fight.
(Rd 3 - 00:00) That has to go down as a 10-9 round to Worf.
(Rd 3 - 00:00) The judges' scores are now being announced.
(Rd 3 - 00:00) Benjamin Milligan III has given 30-27 to Worf.
(Rd 3 - 00:00) Stewart Morecambe scores the contest as 29-28 to Ludwig.
(Rd 3 - 00:00) Millhouse Twain gives a score of 30-27 in favour of Worf.
(Rd 3 - 00:00) Worf is the winner by split decision!
(Rd 3 - 00:00) Official Result: Worf defeats Bob Ludwig (Split Decision in 5:00 of round 3). The match was rated as being Average.

- Post-Fight Metrics For Bob Ludwig
Takedowns = 0 of 3
Punches (Power) = 0
Punches (Jab) = 0
Kicks (Power) = 0
Kicks (Jab) = 1
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics For Worf
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 31
Kicks (Power) = 1
Kicks (Jab) = 5
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 1 Only) For Bob Ludwig
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 0
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 1 Only) For Worf
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 15
Kicks (Power) = 1
Kicks (Jab) = 1
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 2 Only) For Bob Ludwig
Takedowns = 0 of 1
Punches (Power) = 0
Punches (Jab) = 0
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 2 Only) For Worf
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 11
Kicks (Power) = 0
Kicks (Jab) = 2
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 3 Only) For Bob Ludwig
Takedowns = 0 of 2
Punches (Power) = 0
Punches (Jab) = 0
Kicks (Power) = 0
Kicks (Jab) = 1
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 3 Only) For Worf
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 5
Kicks (Power) = 0
Kicks (Jab) = 2
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

--
Woodrow 'Woody' Thrillson vs. Don Geon
(Rd 1 - 05:00) Next up, Woodrow 'Woody' Thrillson competing against Don Geon.
(Rd 1 - 05:00) The referee is Harry A. Bierce.
(Rd 1 - 05:00) The judges are: Stewart Morecambe, Millhouse Twain, and Edward Wilde.
(Rd 1 - 05:00) The fight begins!
(Rd 1 - 05:00) An offer to touch gloves is completely ignored by Don.
(Rd 1 - 04:55) Both fighters tentatively move in and engage.
(Rd 1 - 04:55) Woodrow hits a left jab but a right hook misses. Don misses with a left jab and also doesn't find the mark with a right hook.
(Rd 1 - 04:40) The two fighters tentatively engage.
(Rd 1 - 04:40) Woodrow is off target with a left jab but lands a right hook. Don is off target with a left jab and also a right hook misses.
(Rd 1 - 04:17) An exchange of blows comes and goes without either fighter really landing anything significant.
(Rd 1 - 03:53) The two fighters comes forward and engage.
(Rd 1 - 03:53) Don lands a right hand to the body. Woodrow nails a right cross.
(Rd 1 - 03:33) The two fighters engage.
(Rd 1 - 03:33) Woodrow doesn't find the mark with a right hook. Don is off target with a left jab but lands a powerful right hook!
(Rd 1 - 03:23) Woodrow is knocked down by that shot!
(Rd 1 - 03:23) Don moves in quickly, kneeling beside Woodrow and starting to hammer down with punches!
(Rd 1 - 03:23) Don pounds away, but is unable to land many clean shots.
(Rd 1 - 03:06) Don fires away with punches, but does little in the way of damage.
(Rd 1 - 02:46) Woodrow scoots around and wraps his legs around Don to pull guard.
(Rd 1 - 02:26) We've now passed the halfway mark in this round.
(Rd 1 - 02:26) Don lunges forward and slams his shoulder into Woodrow.
(Rd 1 - 02:17) Don lunges forward and slams his shoulder into Woodrow.
(Rd 1 - 02:11) Woodrow gets an underhook, and that gives him enough control to force them up to their feet.
(Rd 1 - 02:11) The end result is that both fighters are standing, grappling in a tight clinch.
(Rd 1 - 01:55) Don gets caught with a couple of nice short punches as Woodrow uses his dirty boxing to inflict some punishment.
(Rd 1 - 01:40) Woodrow attempts to pick Don up for a slam.
(Rd 1 - 01:40) There's the slam! Don is planted onto his back, and can only stop Woodrow at side control.
(Rd 1 - 01:29) Woodrow relinquishes side control, stands and backs off, wanting the fight to continue standing.
(Rd 1 - 01:07) Don moves in closer, ready to attack.
(Rd 1 - 01:07) A defensive jab hits from Woodrow.
(Rd 1 - 01:07) Don misses all the strikes in a combo that ended with a kick to the body.
(Rd 1 - 00:54) We're into the final minute of the round.
(Rd 1 - 00:42) It looked like we were about to see Woodrow try and get some grappling started, but Don was more aggressive and took the initiative.
(Rd 1 - 00:42) Don connects with a nice jab and then hits a nice right hook to the ribs.
(Rd 1 - 00:22) Woodrow times his approach perfectly and moves in to get the clinch.
(Rd 1 - 00:03) Woodrow tries to wrestle Don backward and up against the cage.
(Rd 1 - 00:03) Woodrow achieves it, pinning Don to the cage.
(Rd 1 - 00:00) Time expires and we come to the end of round one.
(Rd 1 - 00:00) Incredibly close round, but Don came out just ahead on my score card.
(Rd 2 - 05:00) We are back underway!
(Rd 2 - 04:52) A quick step-in from Woodrow means he closes the distance and clinches with Don without any significant counter strikes landing.
(Rd 2 - 04:40) With control of the clinch, Woodrow tries to complete a takedown.
(Rd 2 - 04:40) He gets the takedown.
(Rd 2 - 04:40) Woodrow takes the back of Don directly off the takedown.
(Rd 2 - 04:12) Woodrow tries to get the rear naked choke applied.
(Rd 2 - 04:12) Don gets flattened out with the rear naked choke, he has to tap!
(Rd 2 - 03:40) By submission, the winner is Woodrow Thrillson!
(Rd 2 - 03:40) Official Result: Woodrow 'Woody' Thrillson defeats Don Geon (Submission (Rear Naked Choke) in 1:20 of round 2). The match was rated as being Great.

- Post-Fight Metrics For Woodrow Thrillson
Takedowns = 2 of 2
Punches (Power) = 0
Punches (Jab) = 6
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 1 of 1
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics For Don Geon
Takedowns = 0 of 0
Punches (Power) = 1
Punches (Jab) = 6
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 10
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 1 Only) For Woodrow Thrillson
Takedowns = 1 of 1
Punches (Power) = 0
Punches (Jab) = 6
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 1 Only) For Don Geon
Takedowns = 0 of 0
Punches (Power) = 1
Punches (Jab) = 4
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 10
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 2 Only) For Woodrow Thrillson
Takedowns = 1 of 1
Punches (Power) = 0
Punches (Jab) = 0
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 1 of 1
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 2 Only) For Don Geon
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 2
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

--

'"Who Cares"' Anton Olegovich vs. Randy 'Macho Man' Savage

(Rd 1 - 05:00) Next up is a match in which '"Who Cares"' Anton Olegovich battles Randy 'Macho Man' Savage.
(Rd 1 - 05:00) Refereeing this bout will be Kyle Crisp.
(Rd 1 - 05:00) Our cageside judges are: Edward Wilde, Johnny Beerbohm, and Benjamin Milligan III.
(Rd 1 - 05:00) There's the opening bell!
(Rd 1 - 04:47) Setting it up well, Randy shoots in for a takedown.
(Rd 1 - 04:47) Anton cannot stop the takedown, and has to pull guard.
(Rd 1 - 04:39) Randy throws a few weak-looking punches as he decides on his next move.
(Rd 1 - 04:18) Anton attempts to grab an arm of Randy from the bottom of the guard.
(Rd 1 - 04:18) Randy fends off Anton, and doesn't give up an arm.
(Rd 1 - 03:57) Anton is controlled against the ground, unable to shift Randy off of him.
(Rd 1 - 03:36) Time slips away as Randy successfully keeps Anton stuck against the ground.
(Rd 1 - 03:12) Time slips away as Randy successfully keeps Anton stuck against the ground.
(Rd 1 - 02:43) Randy lies on top of Anton, basically smothering him.
(Rd 1 - 02:15) Randy throws a few strikes, but is clearly slowing things down so that he can think.
(Rd 1 - 01:46) Randy deflects a couple of punches that Anton threw from below.
(Rd 1 - 01:28) Randy doesn't posture up, perhaps wary of submissions, instead using small strikes while keeping his head on his opponent's chest.
(Rd 1 - 01:14) Anton throws out some punches, but Randy leans back to avoid them.
(Rd 1 - 00:54) We're into the final minute of the round.
(Rd 1 - 00:54) With no progress being made, the referee brings the fighters back to their feet.
(Rd 1 - 00:48) Randy shoots in hard and fast on Anton.
(Rd 1 - 00:48) The takedown is completed, it was a single leg and Anton is left on his back pulling guard.
(Rd 1 - 00:42) For the moment Randy is content to just throw a couple of punches to the body.
(Rd 1 - 00:21) Anton reaches up and tries to lock up an arm.
(Rd 1 - 00:21) Randy defends it.
(Rd 1 - 00:01) In guard, Randy throws a couple of punches designed to keep Anton guessing.
(Rd 1 - 00:00) The time runs out on round one.
(Rd 1 - 00:00) I have to give that round to Randy, but only a 10-9.
(Rd 2 - 05:00) And here we go, round two!
(Rd 2 - 04:51) Randy appeared to be going for a takedown, but Anton took the initiative first.
(Rd 2 - 04:51) Anton hits two left jabs and then lands a right hand.
(Rd 2 - 04:35) Anton connects with a nice jab and then hits Randy with a high right head kick.
(Rd 2 - 04:22) Setting it up well, Randy shoots in for a takedown.
(Rd 2 - 04:22) The takedown is completed, it was a single leg and Anton is left on his back pulling guard.
(Rd 2 - 04:22) Anton has yet to stop a single takedown from the three he has faced.
(Rd 2 - 04:15) In guard, Randy is content just to throw a couple of punches to the body.
(Rd 2 - 03:48) Anton tries to ensnare an arm.
(Rd 2 - 03:48) Randy defends it.
(Rd 2 - 03:30) Randy throws a few weak-looking punches as he decides on his next move.
(Rd 2 - 03:08) Anton attempts to secure an arm.
(Rd 2 - 03:08) Randy fends off Anton, and doesn't give up an arm.
(Rd 2 - 02:32) Randy lies on top of Anton, basically smothering him.
(Rd 2 - 02:01) The clock runs down as Anton is being smothered against the ground by Randy.
(Rd 2 - 01:26) The lengthy period of stalemate results in the referee standing them both back up.
(Rd 2 - 01:15) There's a takedown attempt from Randy, showing great power and speed.
(Rd 2 - 01:15) Anton partially defends it, and ends up hopping on one foot while Randy has a hold of the other.
(Rd 2 - 01:15) Randy drives Anton up against the cage.
(Rd 2 - 01:02) Randy shows great control, keeping Anton pressed against the cage.
(Rd 2 - 01:02) They exchange close-quarters punches from that position for about sixty seconds.
(Rd 2 - 00:06) With the cage trapping Anton, Randy looks to try and take him down.
(Rd 2 - 00:06) The takedown is successful, Anton pulls half guard.
(Rd 2 - 00:00) Time expires and we come to the end of round two.
(Rd 2 - 00:00) You can hear some boos from the audience, they weren't impressed with that round at all.
(Rd 2 - 00:00) I think Randy took that round, 10-9 on my score card.
(Rd 2 - 00:00) Anton is in deep trouble with only one round remaining - I think he needs a finish or he will lose this fight.
(Rd 3 - 05:00) There's the bell for the start of the final round!
(Rd 3 - 04:46) A jab hit home from Anton and then hits Randy with a powerful leg kick.
(Rd 3 - 04:32) There's a takedown attempt from Randy, who set it up well.
(Rd 3 - 04:32) The takedown is completed, Anton is on his back and pulls guard.
(Rd 3 - 04:32) That's his fifth successful takedown from six attempts.
(Rd 3 - 04:24) For the moment Randy is content to just throw a couple of punches to the body.
(Rd 3 - 03:57) Randy fires off a few punches.
(Rd 3 - 03:38) Randy throws a few right hands as he takes a moment to plan ahead.
(Rd 3 - 03:16) Anton reaches up and tries to lock up an arm.
(Rd 3 - 03:16) Randy defends it.
(Rd 3 - 02:38) Randy throws several small strikes at Anton, always keeping close body-to-body contact so that he has no space to work with.
(Rd 3 - 02:22) Anton attempts to secure an arm.
(Rd 3 - 02:22) Anton cannot secure the arm.
(Rd 3 - 01:42) The clock runs down as Anton is being smothered against the ground by Randy.
(Rd 3 - 01:12) The referee decides that there is a lack of progress being made and stands them back up.
(Rd 3 - 01:04) Randy shoots in hard and fast on Anton.
(Rd 3 - 01:04) Anton almost got away but not quite; he is left hopping while Randy has hold of one leg.
(Rd 3 - 01:04) Randy drives Anton up against the cage.
(Rd 3 - 00:52) We're into the final minute of the round.
(Rd 3 - 00:52) Randy tries to take Anton down.
(Rd 3 - 00:52) The takedown is successful, Anton goes down.
(Rd 3 - 00:52) The takedown allows Randy to take the back of Anton.
(Rd 3 - 00:36) Randy tries to flatten Anton out for the rear naked choke.
(Rd 3 - 00:36) Anton defends himself well against the choke.
(Rd 3 - 00:00) The time runs out and that round is over, and so is the fight.
(Rd 3 - 00:00) I think Randy took that round, 10-9 on my score card.
(Rd 3 - 00:00) The judges have given their scores, which are about to be announced.
(Rd 3 - 00:00) All three judges give 30-27.
(Rd 3 - 00:00) So the winner, by unanimous decision, is Randy 'Macho Man' Savage!
(Rd 3 - 00:00) Official Result: Randy 'Macho Man' Savage defeats '"Who Cares"' Anton Olegovich (Unanimous Decision in 5:00 of round 3). The match was rated as being Average.

- Post-Fight Metrics For Anton Olegovich
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 14
Kicks (Power) = 1
Kicks (Jab) = 1
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 6
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics For Randy Savage
Takedowns = 6 of 8
Punches (Power) = 0
Punches (Jab) = 25
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 41
Submissions = 0 of 1
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 1 Only) For Anton Olegovich
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 0
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 2
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 1 Only) For Randy Savage
Takedowns = 2 of 2
Punches (Power) = 0
Punches (Jab) = 0
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 18
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 2 Only) For Anton Olegovich
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 13
Kicks (Power) = 0
Kicks (Jab) = 1
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 2
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 2 Only) For Randy Savage
Takedowns = 2 of 3
Punches (Power) = 0
Punches (Jab) = 25
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 7
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 3 Only) For Anton Olegovich
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 1
Kicks (Power) = 1
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 2
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 3 Only) For Randy Savage
Takedowns = 2 of 3
Punches (Power) = 0
Punches (Jab) = 0
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 16
Submissions = 0 of 1
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

--

Hans 'Strawberry' Erdbeere vs. Harold 'Big Harry' Duval

(Rd 1 - 05:00) Next up is a match in which Hans 'Strawberry' Erdbeere takes on Harold 'Big Harry' Duval.
(Rd 1 - 05:00) Harry A. Bierce will be the referee.
(Rd 1 - 05:00) The judges for this bout are: Johnny Beerbohm, Benjamin Milligan III, and Stewart Morecambe.
(Rd 1 - 05:00) There's the opening bell!
(Rd 1 - 05:00) The two fighters touch gloves.
(Rd 1 - 04:52) They come together and start wrestling in the over-under clinch position.
(Rd 1 - 04:52) Duval is the aggressor.
(Rd 1 - 04:44) Duval tries to wrestle Erdbeere backward and up against the cage.
(Rd 1 - 04:44) Duval can't do it though, Erdbeere defended it well.
(Rd 1 - 04:30) Duval separates from Erdbeere and we're back to a stand-off.
(Rd 1 - 04:05) They come together and strike but neither fighter does any damage.
(Rd 1 - 03:38) They come together and start wrestling in the over-under clinch position.
(Rd 1 - 03:38) Erdbeere looks like he has gotten the better of the clinch.
(Rd 1 - 03:28) Erdbeere is looking to muscle Duval back against the cage.
(Rd 1 - 03:28) Erdbeere doesn't manage it though, Duval defended it well.
(Rd 1 - 03:09) Duval is trying to push Erdbeere so that his back is up against the cage.
(Rd 1 - 03:09) Duval achieves it, pinning Erdbeere to the cage.
(Rd 1 - 02:57) Duval tries to maintain control, but Erdbeere wrestles his way out of trouble and turns it so that Duval ends up backed against the cage.
(Rd 1 - 02:38) Erdbeere smothers Duval up against the cage.
(Rd 1 - 02:38) They remain in that position, dirty boxing each other, for a further minute.
(Rd 1 - 01:46) Erdbeere shows his grappling ability by trapping Duval up against the cage.
(Rd 1 - 01:46) They dirty box each other at that range for sixty seconds or so.
(Rd 1 - 00:54) We move into the final sixty seconds of this round.
(Rd 1 - 00:54) The referee thinks there has been too little progress, and brings the two fighters back to the center.
(Rd 1 - 00:42) They clinch up and start jockeying for position.
(Rd 1 - 00:42) Erdbeere wrestles his way to a dominant position in the clinch.
(Rd 1 - 00:35) Erdbeere is trying to push Duval so that his back is up against the cage.
(Rd 1 - 00:35) Erdbeere manages it, and controls Duval up against the cage.
(Rd 1 - 00:23) Erdbeere tries to smother Duval against the cage with wrestling, but he reverses it and pushes Erdbeere against the cage instead.
(Rd 1 - 00:00) Round one ends as time expires.
(Rd 1 - 00:00) That wasn't the most exciting round we've ever seen, hopefully things will pick up in the next one.
(Rd 1 - 00:00) I have to give that round to Erdbeere, but only a 10-9.
(Rd 2 - 05:00) We are back underway!
(Rd 2 - 04:51) They clinch up and start jockeying for position.
(Rd 2 - 04:51) Duval works his way to a dominant position.
(Rd 2 - 04:42) Duval is trying to muscle Erdbeere up against the cage.
(Rd 2 - 04:42) Duval can't do it though, and Erdbeere gets a more dominant position in the grapple instead.
(Rd 2 - 04:13) Erdbeere is trying to push Duval so that his back is up against the cage.
(Rd 2 - 04:13) Erdbeere doesn't manage it though, Duval defended it well.
(Rd 2 - 04:02) Erdbeere is trying to push Duval so that his back is up against the cage.
(Rd 2 - 04:02) Erdbeere can't do it though, Duval defended it well.
(Rd 2 - 03:43) The grappling doesn't go anywhere, and they break apart.
(Rd 2 - 03:19) They come together and start wrestling in the over-under clinch position.
(Rd 2 - 03:19) Erdbeere aggressively gets to a dominant position.
(Rd 2 - 03:10) Erdbeere tries to take Duval down.
(Rd 2 - 03:10) Erdbeere can't get Duval down to the ground.
(Rd 2 - 02:57) With control of the clinch, Erdbeere tries to complete a takedown.
(Rd 2 - 02:57) It doesn't work, Duval defended against it well.
(Rd 2 - 02:46) Clinched with Duval, Erdbeere looks to try and take him down.
(Rd 2 - 02:46) It's unsuccessful, Duval maintained a good solid base.
(Rd 2 - 02:32) Erdbeere tries to take Duval down.
(Rd 2 - 02:32) Erdbeere doesn't get the takedown, Duval instead wrestles his way into controlling the grapple.
(Rd 2 - 02:17) The grappling doesn't go anywhere, and they break apart.
(Rd 2 - 01:55) The fighters get in close and clinch.
(Rd 2 - 01:55) Duval seems to be the aggressor.
(Rd 2 - 01:46) Erdbeere out-wrestles Duval and gets himself into a better position in the grapple.
(Rd 2 - 01:34) Duval out-wrestles Erdbeere and gets himself into a better position in the grapple.
(Rd 2 - 01:23) Duval finds himself out-wrestled, and Erdbeere takes control of the grapple.
(Rd 2 - 01:11) Erdbeere ends up being out-wrestled in the grapple; Duval takes control.
(Rd 2 - 00:42) Duval is trying to muscle Erdbeere up against the cage.
(Rd 2 - 00:42) Erdbeere ends up backed against the cage.
(Rd 2 - 00:24) Duval looks to try and maintain control via his wrestling skills, but Erdbeere proves too good and manages to turn them around so that he is in the dominant position.
(Rd 2 - 00:06) Erdbeere looks to try and maintain control via his wrestling skills, but Duval proves too good and manages to turn them around so that he is in the dominant position.
(Rd 2 - 00:00) The time runs out on round two.
(Rd 2 - 00:00) I have to give that round to Duval, but only a 10-9.
(Rd 2 - 00:00) We go into the final round with everything still to fight for.
(Rd 3 - 05:00) There's the bell for the start of the final round!
(Rd 3 - 04:49) The fighters get in close and clinch.
(Rd 3 - 04:49) Duval works his way to a dominant position.
(Rd 3 - 04:42) Duval separates from Erdbeere and we're back to a stand-off.
(Rd 3 - 04:22) Both fighters want to get in close, and they get into a clinch.
(Rd 3 - 04:22) Duval manages to aggressively get a good position in the clinch.
(Rd 3 - 04:16) Duval is trying to muscle Erdbeere up against the cage.
(Rd 3 - 04:16) Duval can't do it though, and Erdbeere gets a more dominant position in the grapple instead.
(Rd 3 - 03:48) Erdbeere is trying to push Duval so that his back is up against the cage.
(Rd 3 - 03:48) He does so, and now has Duval pinned to the cage.
(Rd 3 - 03:29) Showing his ability to exert control, Erdbeere smothers Duval up against the cage.
(Rd 3 - 03:29) They remain there for at least thirty seconds, hitting each other with short punches to the body and side of the head.
(Rd 3 - 01:55) Duval wrestles back against Erdbeere, turning him around so that he now has his back to the cage.
(Rd 3 - 01:25) With the fight having been stuck against the cage for a lengthy period of time, the referee restarts them back in the center.
(Rd 3 - 01:12) The two fighters come together in a clinch and start wrestling.
(Rd 3 - 01:12) Duval manages to aggressively get a good position in the clinch.
(Rd 3 - 01:05) Duval is trying to push Erdbeere so that his back is up against the cage.
(Rd 3 - 01:05) Erdbeere ends up backed against the cage.
(Rd 3 - 00:46) Showing his ability to control opponents, Duval smothers Erdbeere against the cage.
(Rd 3 - 00:46) They dirty box each other at that range for sixty seconds or so.
(Rd 3 - 00:00) The time expires on round three, and that is the end of the fight.
(Rd 3 - 00:00) An extremely close round, could have gone either way, but personally I'll give it to Erdbeere 10-9.
(Rd 3 - 00:00) Here come the official scores.
(Rd 3 - 00:00) Johnny Beerbohm gives a score of 29-28 in favour of Erdbeere.
(Rd 3 - 00:00) Benjamin Milligan III has scored it 29-28 Erdbeere.
(Rd 3 - 00:00) Stewart Morecambe scores the contest as 29-28 to Duval.
(Rd 3 - 00:00) The winner, by split decision, is Hans 'Strawberry' Erdbeere!
(Rd 3 - 00:00) Official Result: Hans 'Strawberry' Erdbeere defeats Harold 'Big Harry' Duval (Split Decision in 5:00 of round 3). The match was rated as being Very Poor.

- Post-Fight Metrics For Hans Erdbeere
Takedowns = 0 of 4
Punches (Power) = 0
Punches (Jab) = 80
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics For Harold Duval
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 46
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 1 Only) For Hans Erdbeere
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 59
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 1 Only) For Harold Duval
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 15
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 2 Only) For Hans Erdbeere
Takedowns = 0 of 4
Punches (Power) = 0
Punches (Jab) = 0
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 2 Only) For Harold Duval
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 0
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 3 Only) For Hans Erdbeere
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 21
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 3 Only) For Harold Duval
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 31
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

--

Reginald '"King Grife"' Hempmaster vs. Conor the Doomed

(Rd 1 - 05:00) Moving on, Reginald '"King Grife"' Hempmaster vs. Conor the Doomed.
(Rd 1 - 05:00) Our referee is Leo Behan.
(Rd 1 - 05:00) The judges are: Stewart Morecambe, Millhouse Twain, and Edward Wilde.
(Rd 1 - 05:00) The fight begins!
(Rd 1 - 05:00) The two fighters touch gloves.
(Rd 1 - 04:47) Both fighters move in and engage.
(Rd 1 - 04:47) Conor doesn't find the mark with a right hook. Reginald is off-target with a jab and also doesn't make contact on a low kick.
(Rd 1 - 04:30) Both fighters come together and strike.
(Rd 1 - 04:30) Conor misses with a big right hand. Reginald hits a jab but can't make contact on a right head kick.
(Rd 1 - 04:13) The two fighters engage.
(Rd 1 - 04:13) Conor tries a right hook but misses. Reginald hits a left jab but doesn't connect with a right hand to the body.
(Rd 1 - 04:00) They engage in the center.
(Rd 1 - 04:00) Conor hits a left jab but misses with a big right hand. Reginald lands a left jab but doesn't connect with a right hand to the body.
(Rd 1 - 03:45) They come together and strike.
(Rd 1 - 03:45) Conor hits a left hand. Reginald hits a left jab and also hits a right hand.
(Rd 1 - 03:23) Both fighters move in and engage.
(Rd 1 - 03:23) Reginald scores with a jab but misses with a big right hand. Conor misses with a big right hand.
(Rd 1 - 02:57) The two fighters engage.
(Rd 1 - 02:57) Reginald scores with a brace of jabs and also hits a right hand. Conor misses a jab and also misses with a big right hand.
(Rd 1 - 02:35) Both fighters come together and strike.
(Rd 1 - 02:35) Reginald hits a jab and also lands a right hook. Conor is off target with a left jab and also misses a right hook.
(Rd 1 - 02:26) We move into the second half of this round.
(Rd 1 - 02:20) Both fighters move in and engage.
(Rd 1 - 02:20) Conor misses with a big right hand. Reginald scores with a jab and also gets a glancing blow with a high kick.
(Rd 1 - 01:54) They come together and strike.
(Rd 1 - 01:54) Conor doesn't find the mark with a right hook. Reginald uses a left jab and also connects with a right hand.
(Rd 1 - 01:37) Both fighters step in to strike.
(Rd 1 - 01:37) Reginald hits a left jab but can't hit a right cross. Conor misses with a big right hand.
(Rd 1 - 01:12) The two fighters engage.
(Rd 1 - 01:12) Reginald hits a left jab but misses with a big right hand. Conor doesn't find the mark with a right hook.
(Rd 1 - 00:58) There's under a minute left in this round.
(Rd 1 - 00:45) They exchange a few strikes but nothing significant lands.
(Rd 1 - 00:10) The two combatants meet in the center and start to strike.
(Rd 1 - 00:10) Conor doesn't find the mark with a right hook. Reginald uses a left jab and also hits a right hand.
(Rd 1 - 00:00) Time expires and we come to the end of round one.
(Rd 1 - 00:00) I think Reginald took that round, 10-9 on my score card.
(Rd 2 - 05:00) And here we go, round two!
(Rd 2 - 04:52) Both fighters meet in the center.
(Rd 2 - 04:52) Reginald uses a left jab but misses with a low kick. Conor tries a right hook but misses.
(Rd 2 - 04:29) Both fighters move in and engage.
(Rd 2 - 04:29) Conor doesn't find the mark with a right hook. Reginald is off-target with a jab and also doesn't connect with a right roundhouse kick to the body.
(Rd 2 - 04:17) They engage in the center.
(Rd 2 - 04:17) Conor doesn't connect with a right hand. Reginald uses a left jab and also connects with a right hand.
(Rd 2 - 03:53) Both fighters step in to strike.
(Rd 2 - 03:53) Conor tries a right hook but misses. Reginald lands a left jab and also hits a glancing blow with a high kick.
(Rd 2 - 03:31) Both fighters come together and strike.
(Rd 2 - 03:31) Reginald misses with a left jab but nails a right cross. Conor hits a jab but can't get a kick to the body.
(Rd 2 - 03:15) The two fighters engage.
(Rd 2 - 03:15) Reginald hits a pair of jabs and also connects cleanly with a right hand. Conor hits a left hand.
(Rd 2 - 02:50) The fighters go toe-to-toe with strikes but neither lands anything significant in the exchange.
(Rd 2 - 02:26) We've now passed the halfway mark in this round.
(Rd 2 - 02:26) Reginald forces an exchange of strikes.
(Rd 2 - 02:26) Conor fires off a counter jab but doesn't connect.
(Rd 2 - 02:26) Reginald misses all the strikes in a combo that ended with a low kick to the legs.
(Rd 2 - 02:08) They exchange strikes, but nothing really gets through.
(Rd 2 - 01:38) Reginald steps forward and a striking exchange begins.
(Rd 2 - 01:38) Conor throws a counter jab but misses.
(Rd 2 - 01:38) Reginald lands a jab and then hits Conor with a straight right.
(Rd 2 - 01:20) Reginald comes forward and the two fighters exchange strikes.
(Rd 2 - 01:20) Conor fires off a counter jab but doesn't connect.
(Rd 2 - 01:20) Reginald uses a left jab, but Conor avoids a big right.
(Rd 2 - 01:04) The two fighters come together and strike, but it's really tentative and nothing comes of it.
(Rd 2 - 00:44) Reginald attacks with strikes.
(Rd 2 - 00:44) Conor hit a counter left hand.
(Rd 2 - 00:44) A jab hit home from Reginald and then hits Conor with a body kick.
(Rd 2 - 00:19) The fighters go toe-to-toe with strikes but the flurry ends without any really damaging shots landing.
(Rd 2 - 00:00) Time expires and we come to the end of round two.
(Rd 2 - 00:00) I'd say that was definitely 10-9 in favour of Reginald.
(Rd 2 - 00:00) Even if he can take this final round, I can't see Conor winning on the judges' scorecards. He needs a finish.
(Rd 3 - 05:00) There's the bell for the start of the final round!
(Rd 3 - 04:48) Reginald initiates an exchange of strikes.
(Rd 3 - 04:48) Conor fires off a counter jab.
(Rd 3 - 04:48) Reginald uses a left jab, but misses with a low kick.
(Rd 3 - 04:25) They stand and trade in the center of the cage, but neither fighter gives or takes any real damage.
(Rd 3 - 04:03) Reginald comes forward and strikes.
(Rd 3 - 04:03) Conor manages a counter jab.
(Rd 3 - 04:03) Reginald uses a left jab, but doesn't hit the body kick follow-up.
(Rd 3 - 03:44) They stand and trade in the center of the cage, but neither fighter can land a good shot.
(Rd 3 - 03:08) Reginald steps forward and a striking exchange begins.
(Rd 3 - 03:08) Conor fires off a counter jab but doesn't connect.
(Rd 3 - 03:08) Reginald hits a left jab and then lands a roundhouse kick to the body.
(Rd 3 - 02:44) Reginald comes forward with an attack.
(Rd 3 - 02:44) Conor misses with a left hand in the exchange.
(Rd 3 - 02:44) Reginald lands two left hands, but can't connect with a right to the body.
(Rd 3 - 02:24) We move into the second half of this round.
(Rd 3 - 02:24) They come together and strike.
(Rd 3 - 02:24) Reginald uses a left jab but doesn't make contact on a low kick. Conor misses with a big right hand.
(Rd 3 - 02:01) Reginald forces an exchange of strikes.
(Rd 3 - 02:01) Conor fires off a counter jab.
(Rd 3 - 02:01) Reginald hits a left jab and then hits a nice straight right.
(Rd 3 - 01:47) The two fighters engage with strikes but neither lands anything worthwhile.
(Rd 3 - 01:23) The two fighters stand and trade strikes, neither lands a significant blow in the exchange.
(Rd 3 - 00:51) The end of the round is coming quick, there's under a minute left.
(Rd 3 - 00:51) They exchange strikes, but nothing really gets through.
(Rd 3 - 00:19) A quick exchange of strikes does not produce any damage.
(Rd 3 - 00:03) They engage in the center.
(Rd 3 - 00:03) Reginald lands two jabs but fails on a leg kick attempt. Conor tries a right hook but misses.
(Rd 3 - 00:00) The time runs out and that round is over, and so is the fight.
(Rd 3 - 00:00) I think Reginald took that round, 10-9 on my score card.
(Rd 3 - 00:00) The judges' scores are now being announced.
(Rd 3 - 00:00) The judges give scores of 30-27 (Stewart Morecambe), 30-27 (Millhouse Twain) and 29-28 (Edward Wilde).
(Rd 3 - 00:00) Reginald '"King Grife"' Hempmaster wins by unanimous decision!
(Rd 3 - 00:00) Official Result: Reginald '"King Grife"' Hempmaster defeats Conor the Doomed (Unanimous Decision in 5:00 of round 3). The match was rated as being Decent.

- Post-Fight Metrics For Reginald Hempmaster
Takedowns = 0 of 0
Punches (Power) = 2
Punches (Jab) = 38
Kicks (Power) = 0
Kicks (Jab) = 4
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics For Conor the Doomed
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 8
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 1 Only) For Reginald Hempmaster
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 18
Kicks (Power) = 0
Kicks (Jab) = 1
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 1 Only) For Conor the Doomed
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 2
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 2 Only) For Reginald Hempmaster
Takedowns = 0 of 0
Punches (Power) = 2
Punches (Jab) = 10
Kicks (Power) = 0
Kicks (Jab) = 2
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 2 Only) For Conor the Doomed
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 3
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 3 Only) For Reginald Hempmaster
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 10
Kicks (Power) = 0
Kicks (Jab) = 1
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 3 Only) For Conor the Doomed
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 3
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

--

Andreas 'Helter-Skelter' Feithiti vs. Steve '"Better Than You"' Dyssal

(Rd 1 - 05:00) Moving on to the next match, in which Andreas 'Helter-Skelter' Feithiti battles Steve '"Better Than You"' Dyssal.
(Rd 1 - 05:00) The referee is Harry A. Bierce.
(Rd 1 - 05:00) Our cageside judges are: Edward Wilde, Johnny Beerbohm, and Benjamin Milligan III.
(Rd 1 - 05:00) The fight begins!
(Rd 1 - 05:00) The fighters touch gloves.
(Rd 1 - 04:46) Andreas steps forward and strikes.
(Rd 1 - 04:46) Steve fires off a counter jab.
(Rd 1 - 04:46) Andreas hits a left hand, but doesn't hit the leg kick follow-up.
(Rd 1 - 04:27) There's an exchange of strikes at relatively close range, but nothing really lands.
(Rd 1 - 04:07) Setting it up well, Steve shoots in for a takedown.
(Rd 1 - 04:07) The takedown is completed, Andreas is on his back and pulls guard.
(Rd 1 - 03:54) Steve smothers Andreas with his body by pushing forward and down.
(Rd 1 - 03:17) The clock runs down as Andreas is being smothered against the ground by Steve.
(Rd 1 - 02:46) Steve looks to pass guard and get side control.
(Rd 1 - 02:46) He passes guard but can't secure side control as Andreas starts a scramble for position.
(Rd 1 - 02:31) The scramble sees Andreas up first, only to be grabbed and wrestled up against the cage almost immediately.
(Rd 1 - 02:16) Andreas takes a sharp stomp to the foot.
(Rd 1 - 02:04) Showing his ability to exert control, Steve smothers Andreas up against the cage.
(Rd 1 - 02:04) The next minute or so sees them engage in close-quarters dirty boxing.
(Rd 1 - 01:17) Unable to get free, Andreas is smothered up against the cage.
(Rd 1 - 01:17) They dirty box each other at that range for sixty seconds or so.
(Rd 1 - 00:17) Showing his ability to control opponents, Steve simply smothers Andreas against the cage.
(Rd 1 - 00:17) The rest of the round sees them simply engaging in a gruelling close-up battle of short strikes.
(Rd 1 - 00:00) The time is up, and that's the end of round one.
(Rd 1 - 00:00) I'd say that was definitely 10-9 in favour of Steve.
(Rd 2 - 05:00) There's the bell for the start of the round!
(Rd 2 - 04:55) The two fighters come together and strike, but it's really tentative and nothing comes of it.
(Rd 2 - 04:26) Steve sets up a nice takedown attempt.
(Rd 2 - 04:26) Steve gets a single leg takedown! Andreas pulls guard off it.
(Rd 2 - 04:26) That's two takedowns from two attempts.
(Rd 2 - 04:15) Steve keeps tight to Andreas, peppering him with short strikes.
(Rd 2 - 03:59) Andreas uses an underhook as the basis to work his way up to a standing position.
(Rd 2 - 03:59) Both fighters are now on their feet, wrapped up in a clinch.
(Rd 2 - 03:34) Steve is trying to muscle Andreas up against the cage.
(Rd 2 - 03:34) He does so, and now has Andreas pinned to the cage.
(Rd 2 - 03:21) Steve smothers Andreas against the cage, then scores with a left to the side of the stomach.
(Rd 2 - 03:05) Steve hits a knee strike to the side of the ribs.
(Rd 2 - 02:52) Steve attempts to hit a knee but Andreas tightens the clinch.
(Rd 2 - 02:32) Andreas lands a few quick punches to the side of the head.
(Rd 2 - 02:19) Steve attempts to use a knee strike but Andreas pulls the clinch tighter.
(Rd 2 - 02:01) Andreas throws a few short punches to the ribs.
(Rd 2 - 01:47) Steve hits Andreas, who is pressed up against the cage, with a nice short uppercut.
(Rd 2 - 01:35) The referee thinks there has been too little progress, and brings the two fighters back to the center.
(Rd 2 - 01:28) An exchange of blows comes and goes without either fighter really landing anything significant.
(Rd 2 - 01:04) They exchange a few strikes but nothing significant lands.
(Rd 2 - 00:52) The end of the round is coming quick, there's under a minute left.
(Rd 2 - 00:38) Setting it up well, Steve shoots in for a takedown.
(Rd 2 - 00:38) Steve gets the takedown! Andreas pulls guard.
(Rd 2 - 00:38) That's three takedowns from three attempts for Steve.
(Rd 2 - 00:25) Steve throws a few weak-looking punches as he decides on his next move.
(Rd 2 - 00:00) The time runs out on round two.
(Rd 2 - 00:00) I think Steve took that round, 10-9 on my score card.
(Rd 2 - 00:00) With one round left, Andreas realistically needs to stop his opponent in order to win.
(Rd 3 - 05:00) Our last round, round three, begins!
(Rd 3 - 04:45) Steve comes in, looking for a takedown.
(Rd 3 - 04:45) Steve has the takedown! Andreas pulls half guard.
(Rd 3 - 04:38) Steve keeps Andreas guessing with a few quick strikes.
(Rd 3 - 04:18) Steve throws a few right hands, but is mainly trying to catch his breath.
(Rd 3 - 03:51) Andreas looks ready to try and scramble, but Steve is quick to move to prevent that.
(Rd 3 - 03:40) Steve pounds away on Andreas but doesn't do much damage.
(Rd 3 - 03:21) Steve blocks an attempted move from half guard to full guard.
(Rd 3 - 03:09) Steve punches down at Andreas, but they are easily taken on the gloves.
(Rd 3 - 02:44) Steve attempts to pass half guard and gain a better position.
(Rd 3 - 02:44) He can't quite manage to get past half guard on this attempt.
(Rd 3 - 02:08) Andreas tries to sweep Steve but can't do it.
(Rd 3 - 01:38) With no progress being made, the referee stands them back up.
(Rd 3 - 01:26) Andreas comes forward and the two fighters start trading blows.
(Rd 3 - 01:26) Steve lands a left hand in the exchange.
(Rd 3 - 01:26) A jab lands from Andreas, but Steve evades a big right punch.
(Rd 3 - 01:12) Andreas steps forward and strikes.
(Rd 3 - 01:12) Steve hits a pair of jabs in the exchange.
(Rd 3 - 01:12) Andreas hits a left jab and then hits Steve with a body kick.
(Rd 3 - 01:00) The end of the round is coming quick, there's under a minute left.
(Rd 3 - 00:54) Andreas initiates an exchange of strikes.
(Rd 3 - 00:54) Steve hits a jab in the exchange.
(Rd 3 - 00:54) Andreas hits a left hand, but misses with a right body kick.
(Rd 3 - 00:32) Andreas comes forward and the two fighters exchange strikes.
(Rd 3 - 00:32) Steve throws a counter jab but misses.
(Rd 3 - 00:32) Andreas hits a left jab and then scores with a right cross.
(Rd 3 - 00:08) Steve moves in fast and grapples with his opponent.
(Rd 3 - 00:00) The time expires on round three, and that is the end of the fight.
(Rd 3 - 00:00) There was very little to separate them in that round, but I'll give that one 10-9 to Andreas.
(Rd 3 - 00:00) Here come the official scores.
(Rd 3 - 00:00) The judges have scored it 29-28 (Edward Wilde), 30-27 (Johnny Beerbohm) and 30-27 (Benjamin Milligan III).
(Rd 3 - 00:00) Making Steve '"Better Than You"' Dyssal the winner by unanimous decision!
(Rd 3 - 00:00) Official Result: Steve '"Better Than You"' Dyssal defeats Andreas 'Helter-Skelter' Feithiti (Unanimous Decision in 5:00 of round 3). The match was rated as being Decent.

- Post-Fight Metrics For Andreas Feithiti
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 35
Kicks (Power) = 0
Kicks (Jab) = 1
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 1

- Post-Fight Metrics For Steve Dyssal
Takedowns = 4 of 4
Punches (Power) = 0
Punches (Jab) = 78
Kicks (Power) = 0
Kicks (Jab) = 1
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 1
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 27
Submissions = 0 of 0
Ground Passes = 1 of 2
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 1 Only) For Andreas Feithiti
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 23
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 1 Only) For Steve Dyssal
Takedowns = 1 of 1
Punches (Power) = 0
Punches (Jab) = 68
Kicks (Power) = 0
Kicks (Jab) = 1
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 1 of 1
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 2 Only) For Andreas Feithiti
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 5
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 2 Only) For Steve Dyssal
Takedowns = 2 of 2
Punches (Power) = 0
Punches (Jab) = 6
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 1
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 9
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics (Round 3 Only) For Andreas Feithiti
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 7
Kicks (Power) = 0
Kicks (Jab) = 1
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 1

- Post-Fight Metrics (Round 3 Only) For Steve Dyssal
Takedowns = 1 of 1
Punches (Power) = 0
Punches (Jab) = 4
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 18
Submissions = 0 of 0
Ground Passes = 0 of 1
Ground Sweeps = 0 of 0

--

'Sad Brain' Sea Green vs. John 'Frank' Johnson

[spoiler](Rd 1 - 05:00) Next up is a match in which 'Sad Brain' Sea Green squares off with John 'Frank' Johnson.
(Rd 1 - 05:00) The referee is Harry A. Bierce.
(Rd 1 - 05:00) The judges for this bout are: Stewart Morecambe, Millhouse Twain, and Edward Wilde.
(Rd 1 - 05:00) We are underway!
(Rd 1 - 05:00) The two fighters touch gloves.
(Rd 1 - 04:51) Johnson initiates an exchange of strikes.
(Rd 1 - 04:51) Sea scores with two counter jabs.
(Rd 1 - 04:51) Johnson throws some strikes and a right head kick, but Sea avoids them all.
(Rd 1 - 04:28) They stand and trade, but all the shots are either off target or are safely dealt with.
(Rd 1 - 04:06) Johnson initiates an exchange of strikes.
(Rd 1 - 04:06) Sea hit two counter left hands.
(Rd 1 - 04:06) Johnson fails to land any of the strikes in a combo that ended with an attempted head kick.
(Rd 1 - 03:45) The two fighters engage.
(Rd 1 - 03:45) Sea lands a left jab but doesn't connect with a right hand. Johnson scores with a jab but fails on a leg kick attempt.
(Rd 1 - 03:27) The two fighters engage.
(Rd 1 - 03:27) Sea hits a left jab but misses a right hook. Johnson doesn't connect with a left jab but hits a glancing high kick.
(Rd 1 - 03:05) Johnson comes forward and strikes.
(Rd 1 - 03:05) Sea hits a jab in the exchange.
(Rd 1 - 03:05) Johnson misses all the strikes in a combo that ended with a low kick to the legs.
(Rd 1 - 02:46) Both fighters step in to strike.
(Rd 1 - 02:46) Sea hits a jab but doesn't connect with a right hand. Johnson is off-target with a jab and also doesn't connect with a low kick.
(Rd 1 - 02:29) We move into the second half of this round.
(Rd 1 - 02:29) Johnson steps forward and a striking exchange begins.
(Rd 1 - 02:29) Sea hits a pair of jabs in the exchange.
(Rd 1 - 02:29) Johnson throws some strikes and a fast leg kick, but Sea avoids them all.
(Rd 1 - 02:07) Johnson initiates an exchange of strikes.
(Rd 1 - 02:07) Sea lands two left hands in the exchange.
(Rd 1 - 02:07) Johnson connects with a jab, but the following leg kick misses.
(Rd 1 - 01:37) Johnson attacks with strikes.
(Rd 1 - 01:37) Sea manages a counter jab.
(Rd 1 - 01:37) Johnson throws a one-two, but Sea was equal to it.
(Rd 1 - 01:13) An exchange of strikes doesn't go anywhere.
(Rd 1 - 00:59) We have one minute of the round remaining.
(Rd 1 - 00:54) They stand and trade, but all the shots are either off target or are safely dealt with.
(Rd 1 - 00:20) Johnson comes forward with an attack.
(Rd 1 - 00:20) Sea scores with two counter jabs.
(Rd 1 - 00:20) Johnson throws some strikes and a right head kick, but Sea avoids them all.
(Rd 1 - 00:00) The time runs out on round one.
(Rd 1 - 00:00) I have to give that round to Sea, but only a 10-9.
(Rd 2 - 05:00) There's the bell and round number two begins!
(Rd 2 - 04:50) Johnson comes forward and strikes.
(Rd 2 - 04:50) Sea hit a counter left hand.
(Rd 2 - 04:50) Johnson throws a two-punch combo but Sea avoids both.
(Rd 2 - 04:25) The two fighters comes forward and engage.
(Rd 2 - 04:25) Sea is off-target with a jab but scores with a quick kick to the lead leg. Johnson lands a left jab but misses a right hook.
(Rd 2 - 04:03) Johnson comes forward and the two fighters start trading blows.
(Rd 2 - 04:03) A jab lands from Johnson, but finds nothing but air with a big right.
(Rd 2 - 03:39) Johnson comes forward on the attack.
(Rd 2 - 03:39) Sea fires off a counter jab.
(Rd 2 - 03:39) Johnson lands a left jab, but Sea steps back to avoid a high right head kick.
(Rd 2 - 03:21) Johnson attacks with strikes.
(Rd 2 - 03:21) Sea lands two left hands in the exchange.
(Rd 2 - 03:21) Johnson doesn't trouble his opponent with a combination ending in a high right head kick.
(Rd 2 - 03:04) Johnson steps forward and a striking exchange begins.
(Rd 2 - 03:04) Sea scores with two counter jabs.
(Rd 2 - 03:04) Johnson throws a one-two, but Sea was equal to it.
(Rd 2 - 02:43) Johnson comes forward on the attack.
(Rd 2 - 02:43) Sea tries to hit a jab, but misses.
(Rd 2 - 02:43) Johnson doesn't trouble his opponent with a combination ending in a body kick.
(Rd 2 - 02:22) We pass the halfway mark of this round.
(Rd 2 - 02:22) Johnson comes forward with an attack.
(Rd 2 - 02:22) Sea manages a counter jab.
(Rd 2 - 02:22) Johnson doesn't trouble his opponent with a combination ending in a low kick to the legs.
(Rd 2 - 02:08) The two fighters engage.
(Rd 2 - 02:08) Sea lands a left jab but doesn't connect with a right hand. Johnson hits a left jab but misses with a big right hand.
(Rd 2 - 01:42) Johnson initiates an exchange of strikes.
(Rd 2 - 01:42) A jab hit home from Johnson and then lands a low kick to the legs.
(Rd 2 - 01:15) They exchange strikes, but nothing really gets through.
(Rd 2 - 00:54) We move into the final sixty seconds of this round.
(Rd 2 - 00:42) Both fighters come together and strike.
(Rd 2 - 00:42) Sea doesn't connect with a left jab and also misses a high kick. Johnson misses with a left jab and also can't make contact on a right head kick.
(Rd 2 - 00:22) Johnson attacks with strikes.
(Rd 2 - 00:22) Sea scores with two counter jabs.
(Rd 2 - 00:22) Johnson doesn't land any of the three strikes he threw at Sea.
(Rd 2 - 00:06) An exchange of blows comes and goes without either fighter really landing anything significant.
(Rd 2 - 00:00) Round two is brought to an end as time runs out.
(Rd 2 - 00:00) I have to give that round to Sea, but only a 10-9.
(Rd 2 - 00:00) Even if he can take this final round, I can't see Johnson winning on the judges' scorecards. He needs a finish.
(Rd 3 - 05:00) And here we go, one last round!
(Rd 3 - 04:50) Johnson comes forward with an attack.
(Rd 3 - 04:50) Johnson lands a left jab, but Sea dodges a big right head kick follow-up.
(Rd 3 - 04:21) The two fighters engage with strikes but nothing significant lands.
(Rd 3 - 03:52) An exchange of blows com...
Reply
#6
holy shit bubs

Calling out Punch Me Geoff Bastard Fuck it
Reply
#7
Okay, progression wise.

This is entirely optional but some people want an RPG feel to this so that's fine.

How we'll do it -

#1 - Fight of the Night awards. An award will give you 1% per award to share amongst your skills. Check the skills post for these.
#2 - Attribute. Spending $10k will give you an attribute of your choice. I'll keep a track of money so you don't have to.

Open to other ideas - the fight of the night awards won't always go to the best fighters, so there shouldn't be a steamroller effect. The attributes are expensive and will take quite a few fights to save up for, so again I don't think one person will steamroller away.

One way to mitigate someone being able to upgrade their fighter is forming alliances and training camps as I said, so consider that!
Reply
#8
Calling out Bob Ludwig.

Your time is up my time is now.
Reply
#9
Xavieri Wrote:Dibs on a fight against Ed Venture.

DyssalC Wrote:Calling out Bob Ludwig.

Your time is up my time is now.

I welcome any and all Challenges.
Reply
#10
Woodrow in event 2, Steve in event 3 it is.
Reply
#11
I'm just gonna roll with what happens, not much practical value in calling folks out as things currently stand. I welcome any and all challenges, though.
Reply
#12
Kibin I wouldn't call me out if I were you, I know how to drag on a game for three rounds.

ILL BORE YOU TO DEATH !!!!


Also Bubs Jesus Christ your glove made out of concrete or something? Dibs not fighting bubs, Ill take on Kibin.
Reply
#13
NOTE: This is all generated / written by WMMA4. I take no responsibility for your jerks getting beaten!

SS13 2 - Botanist Brawl! - November 2015

[Image: MiUmZ54.png]

The card (randomly generated except for callouts!)

[Image: ycovxxw.png]

--
- Randy 'Macho Man' Savage vs. Asterix 'Human Clusterfuck' Pharth

(Rd 1 - 05:00) The first of the main fights is Randy 'Macho Man' Savage fighting Asterix 'Human Clusterfuck' Pharth.
(Rd 1 - 05:00) Christian Maugham will be the referee.
(Rd 1 - 05:00) Our judges at cageside are: Benjamin Milligan III, Edward Wilde, and Johnny Beerbohm.
(Rd 1 - 05:00) We are underway!
(Rd 1 - 05:00) We start with a touch of gloves.
(Rd 1 - 04:49) Pharth throws a hook to the body, but Randy steps back to avoid it.
(Rd 1 - 04:35) Randy shoots in hard and fast on Pharth.
(Rd 1 - 04:35) The takedown is completed, it was a single leg and Pharth is left on his back pulling guard.
(Rd 1 - 04:25) Randy looks to get past the guard.
(Rd 1 - 04:25) He finds himself unable to pass guard on this attempt.
(Rd 1 - 03:29) Pharth tries to lock onto an arm from the bottom of the guard.
(Rd 1 - 03:29) Randy defends it.
(Rd 1 - 03:07) Randy attempts to pass guard.
(Rd 1 - 03:07) Randy passes to side control with ease.
(Rd 1 - 02:24) We are now at the halfway point of the round.
(Rd 1 - 02:24) Randy begins trying to get himself into a mount.
(Rd 1 - 02:24) Randy takes the back instead, Pharth rolled over rather than get mounted.
(Rd 1 - 01:48) Pharth prevents Randy from applying a body triangle.
(Rd 1 - 01:36) Pharth tries to turn over and sweep Randy but can't do it.
(Rd 1 - 01:24) Randy tries to get a body triangle hooked up, but can't.
(Rd 1 - 01:00) Pharth tries to move Randy off his back but can't.
(Rd 1 - 00:49) Randy tries to flatten Pharth out for the rear naked choke.
(Rd 1 - 00:49) Pharth fights off the rear naked choke attempt.
(Rd 1 - 00:20) Randy blocks Pharth as he tries to roll over.
(Rd 1 - 00:00) Time expires and we come to the end of round one.
(Rd 1 - 00:00) That round goes to Randy, 10-9 on my card.
(Rd 2 - 05:00) We are back underway!
(Rd 2 - 04:49) Randy shoots in hard and fast on Pharth.
(Rd 2 - 04:49) He has the takedown! Pharth pulls guard.
(Rd 2 - 04:39) In guard, Randy begins working to pass to side control.
(Rd 2 - 04:39) He passes to half guard.
(Rd 2 - 03:57) Randy throws a fast elbow that does a glancing blow to Pharth.
(Rd 2 - 03:48) Pharth tries to move from half guard to full guard, but Randy doesn't allow it.
(Rd 2 - 03:37) Randy throws a few strikes, but they are without venom.
(Rd 2 - 03:19) Randy blocks an attempted sweep.
(Rd 2 - 02:54) Randy keeps Pharth guessing with a few quick strikes.
(Rd 2 - 02:33) Pharth tries to work some sort of positional change but Randy shuts him down.
(Rd 2 - 02:25) We've now passed the halfway mark in this round.
(Rd 2 - 02:25) Randy throws a quick elbow, but it doesn't connect.
(Rd 2 - 02:17) Randy stops Pharth from trying to start some sort of a scramble.
(Rd 2 - 02:08) In half guard, Randy begins working to get side control.
(Rd 2 - 02:08) He passes half guard but can't secure side control as Pharth starts a scramble for position.
(Rd 2 - 01:57) As Pharth goes to scramble he leaves a leg in, and Randy quickly tries to grab it.
(Rd 2 - 01:57) Pharth pulls his leg free and comes out on top, with Randy pulling half guard.
(Rd 2 - 01:33) Pharth throws a few right hands, but is mainly trying to catch his breath.
(Rd 2 - 01:04) Randy struggles and manages to go from half guard to full guard.
(Rd 2 - 00:46) Pharth tries to push apart the guard, maybe thinking of trying to isolate a leg.
(Rd 2 - 00:46) Randy stops Pharth from applying it by keeping him tightly in guard.
(Rd 2 - 00:09) Randy uses an underhook as the basis to work his way up to a standing position.
(Rd 2 - 00:09) Both fighters are now on their feet, wrapped up in a clinch.
(Rd 2 - 00:00) The time is up, and that's the end of round two.
(Rd 2 - 00:00) That has to go down as a 10-9 round to Randy.
(Rd 2 - 00:00) With one round left, Pharth realistically needs to stop his opponent in order to win.
(Rd 3 - 05:00) It's the final round and we are back underway!
(Rd 3 - 04:50) There's a takedown attempt from Randy, who set it up well.
(Rd 3 - 04:50) Pharth cannot stop the takedown, Randy drove in with too much power.
(Rd 3 - 04:50) Pharth ends up sitting, his legs trapped under Randy, with his back pressed against the cage.
(Rd 3 - 04:43) Randy pounds away, but Pharth isn't troubled by the strikes.
(Rd 3 - 04:25) Pharth, trapped against the cage, pummels Randy on the back with several small shots, although they're more out of frustration than anything.
(Rd 3 - 04:00) Randy tries to put Pharth into a guillotine choke.
(Rd 3 - 04:00) Pharth doesn't allow the guillotine to be applied.
(Rd 3 - 03:25) Pharth hits Randy with a few weak strikes to the back.
(Rd 3 - 03:08) Randy pounds away with punches but can't quite land anything with any power.
(Rd 3 - 02:53) Randy unloads with some right hands, but Pharth deals with them comfortably.
(Rd 3 - 02:35) Pharth hits several frustrated punches to the back, but they're not going to do any damage.
(Rd 3 - 02:07) Not liking his options, Randy looks to get a better position over Pharth.
(Rd 3 - 02:07) He does well, and manages to get side control over Pharth.
(Rd 3 - 01:21) Randy looks to get a mount.
(Rd 3 - 01:21) He can't get the mount.
(Rd 3 - 00:37) Randy blocks an attempted sweep.
(Rd 3 - 00:18) Randy tries to get into the mount position.
(Rd 3 - 00:18) Pharth can't fend off his opponent and is mounted.
(Rd 3 - 00:00) The time runs out and that round is over, and so is the fight.
(Rd 3 - 00:00) I have to give that round to Randy, but only a 10-9.
(Rd 3 - 00:00) The official scores are being reported now.
(Rd 3 - 00:00) The judges give 30-27 (Benjamin Milligan III), 29-28 (Edward Wilde) and 30-27 (Johnny Beerbohm).
(Rd 3 - 00:00) Making Randy 'Macho Man' Savage the winner by unanimous decision!
(Rd 3 - 00:00) Official Result: Randy 'Macho Man' Savage defeats Asterix 'Human Clusterfuck' Pharth (Unanimous Decision in 5:00 of round 3). The match was rated as being Decent.

- Post-Fight Metrics For Randy Savage
Takedowns = 3 of 3
Punches (Power) = 0
Punches (Jab) = 0
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 25
Submissions = 0 of 3
Ground Passes = 6 of 8
Ground Sweeps = 0 of 0

- Post-Fight Metrics For Asterix Pharth
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 0
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 15
Submissions = 0 of 2
Ground Passes = 0 of 0
Ground Sweeps = 0 of 2

--

- Steve '"Better Than You"' Dyssal vs. Thomas 'Tommy' P Wiseau

(Rd 1 - 05:00) Moving on to the next match, in which Steve '"Better Than You"' Dyssal competes against Thomas 'Tommy' P Wiseau.
(Rd 1 - 05:00) Harry A. Bierce will be the referee.
(Rd 1 - 05:00) Our judges are: Edward Wilde, Johnny Beerbohm, and Stewart Morecambe.
(Rd 1 - 05:00) And here we go!
(Rd 1 - 05:00) Neither fighter offers up the usual touch of gloves.
(Rd 1 - 04:54) A jab hit home from Steve and then hits a body kick.
(Rd 1 - 04:37) A fast approach allows Thomas to pull Steve into a clinch without taking any significant strikes.
(Rd 1 - 04:26) Thomas tries to get Steve into a Muay Thai clinch.
(Rd 1 - 04:26) Thomas manages it, and now controls Steve by the back of the head.
(Rd 1 - 04:15) From the clinch, Steve gets hit with a knee to the side of the face...and it's enough to knock him out cold!
(Rd 1 - 03:58) By knock out, the winner is Thomas P Wiseau!
(Rd 1 - 03:58) Official Result: Thomas 'Tommy' P Wiseau defeats Steve '"Better Than You"' Dyssal (Knock Out (Knee) in 1:02 of round 1). The match was rated as being Good.

- Post-Fight Metrics For Steve Dyssal
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 3
Kicks (Power) = 0
Kicks (Jab) = 1
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics For Thomas P Wiseau
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 0
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 1
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

--

- Pyre 'Hell Chasm' O. Maniac vs. Conor the Doomed

(Rd 1 - 05:00) Moving on, Pyre 'Hell Chasm' O. Maniac taking on Conor the Doomed.
(Rd 1 - 05:00) Kyle Crisp is the referee for this fight.
(Rd 1 - 05:00) Our judges at cageside are: Johnny Beerbohm, Stewart Morecambe, and Millhouse Twain.
(Rd 1 - 05:00) The fight begins!
(Rd 1 - 05:00) The two fighters touch gloves.
(Rd 1 - 04:54) They exchange a few strikes but nothing significant lands.
(Rd 1 - 04:32) They come together and strike but neither fighter does any damage.
(Rd 1 - 04:04) Conor comes forward on the attack.
(Rd 1 - 04:04) Pyre hits a jab in the exchange.
(Rd 1 - 04:04) Conor uses a left jab, but the following kick to the body misses.
(Rd 1 - 03:44) Both fighters come together and strike.
(Rd 1 - 03:44) Pyre hits a left jab and also gets a glancing blow with a high kick. Conor doesn't find the mark with a right hook.
(Rd 1 - 03:23) They come together and strike.
(Rd 1 - 03:23) Conor scores with a jab and also scores with a left kick to the body. Pyre scores with a jab but can't get a kick to the body.
(Rd 1 - 02:58) They stand and trade in the center of the cage, but neither fighter can land a good shot.
(Rd 1 - 02:36) They engage in the center.
(Rd 1 - 02:36) Pyre scores with a jab and also hits a glancing blow with a high kick. Conor lands a left jab but is wide of the mark on a head kick attempt.
(Rd 1 - 02:26) We've now passed the halfway mark in this round.
(Rd 1 - 02:21) They engage in the center.
(Rd 1 - 02:21) Pyre uses a left jab but doesn't connect with a right roundhouse kick to the body. Conor tries a right hook but misses.
(Rd 1 - 01:59) Both fighters come together and strike.
(Rd 1 - 01:59) Pyre scores with a jab but is well off target with a head kick. Conor hits a jab and also hits a right hand.
(Rd 1 - 01:28) They come together and strike.
(Rd 1 - 01:28) Pyre scores with a jab and also drives a kick into the thigh area. Conor hits a left cross.
(Rd 1 - 01:13) They stand and trade blows but neither can land anything damaging.
(Rd 1 - 00:52) We move into the final sixty seconds of this round.
(Rd 1 - 00:37) Both fighters come together and strike.
(Rd 1 - 00:37) Conor is off target with a pair of jabs but hits a good right hand. Pyre misses with a left jab and also doesn't connect with a right hand.
(Rd 1 - 00:24) Both fighters meet in the center.
(Rd 1 - 00:24) Pyre misses with a left jab but scores with a spinning back kick to the body. Conor doesn't find the mark with a right hook.
(Rd 1 - 00:02) Both fighters move in and engage.
(Rd 1 - 00:02) Pyre doesn't connect with a left jab and also doesn't get a leg kick. Conor doesn't find the mark with a right hook.
(Rd 1 - 00:00) The time runs out on round one.
(Rd 1 - 00:00) I think Pyre took that round, 10-9 on my score card.
(Rd 2 - 05:00) And here we go, round two!
(Rd 2 - 04:45) They engage in the center.
(Rd 2 - 04:45) Pyre lands a left jab and also drives a kick into the thigh area. Conor scores with a jab but fails on a leg kick attempt.
(Rd 2 - 04:25) The two fighters come together and strike, but it's really tentative and nothing comes of it.
(Rd 2 - 03:51) They come together and strike.
(Rd 2 - 03:51) Pyre lands a left jab but can't make contact on a right head kick. Conor doesn't connect with a right hand.
(Rd 2 - 03:32) Both fighters come together and strike.
(Rd 2 - 03:32) Pyre is off-target with a jab but scores with a stinging right high kick. Conor lands a nice right hook.
(Rd 2 - 03:13) The two combatants meet in the center and start to strike.
(Rd 2 - 03:13) Pyre is off target with a left jab but lands a nice right hook. Conor lands a nice right hook.
(Rd 2 - 02:55) Both fighters come together and strike.
(Rd 2 - 02:55) Conor lands a nice right hook. Pyre is off-target with a jab but lands a leg kick.
(Rd 2 - 02:38) Both fighters meet in the center.
(Rd 2 - 02:38) Pyre uses a left jab but misses a right hook. Conor hits a jab but misses a right hook.
(Rd 2 - 02:25) We pass the halfway mark of this round.
(Rd 2 - 02:25) Conor is limping slightly.
(Rd 2 - 02:15) Both fighters step in to strike.
(Rd 2 - 02:15) Pyre scores with a jab but misses a high kick. Conor hits a left jab but misses with a right hook to the ribs.
(Rd 2 - 01:51) Both fighters move in and engage.
(Rd 2 - 01:51) Pyre hits a left jab but can't get a kick to the body. Conor doesn't find the mark with a right hook.
(Rd 2 - 01:28) The two fighters engage.
(Rd 2 - 01:28) Conor lands a nice right hook. Pyre hits a jab but is wide of the mark on a head kick attempt.
(Rd 2 - 01:10) Both fighters meet in the center.
(Rd 2 - 01:10) Conor scores with a great right hook. Pyre hits a jab and also lands a leg kick.
(Rd 2 - 00:58) We have one minute of the round remaining.
(Rd 2 - 00:45) They engage in the center.
(Rd 2 - 00:45) Pyre scores with a left hook. Conor lands a powerful right hook!
(Rd 2 - 00:38) Pyre goes down hard, he's out!
(Rd 2 - 00:38) Conor the Doomed takes the victory by way of knock out!
(Rd 2 - 00:38) Official Result: Conor the Doomed defeats Pyre 'Hell Chasm' O. Maniac (Knock Out (Punch) in 4:22 of round 2). The match was rated as being Fantastic.

- Post-Fight Metrics For Pyre O. Maniac
Takedowns = 0 of 0
Punches (Power) = 1
Punches (Jab) = 15
Kicks (Power) = 4
Kicks (Jab) = 4
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics For Conor the Doomed
Takedowns = 0 of 0
Punches (Power) = 7
Punches (Jab) = 9
Kicks (Power) = 0
Kicks (Jab) = 1
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

--

- Manne 'Too Manly' Love vs. Andreas 'Helter-Skelter' Feithiti

(Rd 1 - 05:00) Next up, Manne 'Too Manly' Love battling Andreas 'Helter-Skelter' Feithiti.
(Rd 1 - 05:00) Harry A. Bierce will be the referee.
(Rd 1 - 05:00) Our judges are: Stewart Morecambe, Millhouse Twain, and Benjamin Milligan III.
(Rd 1 - 05:00) We are underway!
(Rd 1 - 05:00) The fighters touch gloves.
(Rd 1 - 04:49) There's a takedown attempt from Manne, showing great power and speed.
(Rd 1 - 04:49) The takedown is successful, Andreas pulls guard.
(Rd 1 - 04:40) Manne tries to push apart the guard, maybe thinking of trying to isolate a leg.
(Rd 1 - 04:40) Andreas blocks it by keeping his guard secure.
(Rd 1 - 04:08) Andreas bursts into life and tries to scramble into a better position.
(Rd 1 - 04:08) It's a bad choice though, as Manne seizes the opportunity to leap forward and secure side control.
(Rd 1 - 03:43) Manne holds Andreas in position with side control and hits a knee into the ribs.
(Rd 1 - 03:27) Manne attempts a kneebar by hooking a leg.
(Rd 1 - 03:27) Andreas doesn't allow the kneebar to be applied.
(Rd 1 - 03:10) Andreas tries a sweep from the bottom of side control, but doesn't budge Manne.
(Rd 1 - 02:56) Manne tries to grab a leg to prepare Andreas for a kneebar.
(Rd 1 - 02:56) Andreas stops Manne from hooking a leg.
(Rd 1 - 02:26) Andreas tries to sweep Manne but can't do it.
(Rd 1 - 02:06) Manne throws some small strikes, but is clearly just taking a moment to try and catch his breath.
(Rd 1 - 01:39) Andreas tries a sweep from the bottom of side control, but doesn't budge Manne.
(Rd 1 - 01:17) With no progress being made, the referee stands them back up.
(Rd 1 - 01:10) Setting it up well, Manne shoots in for a takedown.
(Rd 1 - 01:10) He has the takedown! Andreas pulls guard.
(Rd 1 - 01:04) Manne fires away with punches, but Andreas doesn't take any undue damage.
(Rd 1 - 00:45) Andreas tries to get an underhook on Manne, but isn't able to.
(Rd 1 - 00:36) Manne throws a few right hands as he takes a moment to plan ahead.
(Rd 1 - 00:09) Andreas gets an underhook and tries to use it as a basis to stand up, but Manne shuts that down quickly.
(Rd 1 - 00:00) Round one ends as time expires.
(Rd 1 - 00:00) That round goes to Manne, 10-9 on my card.
(Rd 2 - 05:00) Round two begins!
(Rd 2 - 04:53) Manne uses great movement to set up a takedown attempt.
(Rd 2 - 04:53) The takedown is successful, Andreas pulls guard.
(Rd 2 - 04:46) Perhaps looking to create space for a leglock, Manne tries to break the guard apart.
(Rd 2 - 04:46) Andreas keeps his guard tight.
(Rd 2 - 04:19) Manne gets pushed back thanks to a butterfly guard, and Andreas quickly scrambles.
(Rd 2 - 04:19) He may regret that choice, as it gives Manne the perfect opportunity to come over the top and get side control.
(Rd 2 - 03:56) Manne tries to ensnare Andreas in a kimura.
(Rd 2 - 03:56) Andreas stops Manne from applying it.
(Rd 2 - 03:16) Andreas tries a sweep, but only manages to move Manne from side control to north-south position.
(Rd 2 - 03:05) Manne hits a short knee strike to the side of the head.
(Rd 2 - 02:49) Andreas tries to scramble out from underneath Manne, but is held firmly in place.
(Rd 2 - 02:37) Manne elbows away at the ribs, but the blows are not doing much damage.
(Rd 2 - 02:18) Andreas tries to scramble out from underneath Manne, but is held firmly in place.
(Rd 2 - 02:03) Andreas takes a few sharp elbows to the midsection.
(Rd 2 - 01:50) Manne blocks an attempted escape.
(Rd 2 - 01:35) Manne tries to move to side control, but Andreas sensed the shift in weight and scrambles.
(Rd 2 - 01:21) As they scramble, Manne sees an opportunity and dives for a leg.
(Rd 2 - 01:21) Unable to secure the leg, Manne has to turtle up, facing Andreas.
(Rd 2 - 00:56) We have one minute of the round remaining.
(Rd 2 - 00:56) Andreas pounds away on Manne but doesn't do much damage.
(Rd 2 - 00:43) Andreas fires away with punches, but does little in the way of damage.
(Rd 2 - 00:29) Manne gets back to his feet.
(Rd 2 - 00:07) Manne appeared to be going for a takedown, but Andreas took the initiative first.
(Rd 2 - 00:07) A punch from Andreas fails to land.
(Rd 2 - 00:00) Time expires and we come to the end of round two.
(Rd 2 - 00:00) I think Manne took that round, 10-9 on my score card.
(Rd 2 - 00:00) By my scorecard, Andreas is going to lose this fight if it goes to the judges. He needs a finish in this final round.
(Rd 3 - 05:00) Our last round, round three, begins!
(Rd 3 - 04:55) Andreas moves in on Manne, preparing to throw.
(Rd 3 - 04:55) A jab lands from Andreas, but misses with a low kick.
(Rd 3 - 04:39) It looked like we were about to see a shot from Manne, but Andreas was more aggressive and took the initiative.
(Rd 3 - 04:39) Andreas can't hit a set-up left jab, but then catches Manne with a right kick to the head.
(Rd 3 - 04:23) Manne may have been setting up to shoot, but Andreas aggressively took the initiative.
(Rd 3 - 04:23) Andreas can't connect with a jab, but then scores with a high-impact right roundhouse kick to the ribs.
(Rd 3 - 04:05) Showing great timing, Manne comes in fast and looks for a takedown.
(Rd 3 - 04:05) The takedown is successful, it's a single leg that leaves Andreas pulling guard.
(Rd 3 - 03:57) Perhaps looking to create space for a leglock, Manne tries to break the guard apart.
(Rd 3 - 03:57) Andreas blocks it by keeping his guard secure.
(Rd 3 - 03:27) Manne blocks Andreas, who appeared to be trying to use an underhook as a way of shifting to a better position.
(Rd 3 - 03:19) Manne seems to be trying to loosen the guard in an attempt to create a leglock opportunity.
(Rd 3 - 03:19) Andreas blocks it by keeping his guard secure.
(Rd 3 - 03:03) Andreas tries to work some sort of positional change but Manne shuts him down.
(Rd 3 - 02:57) Manne tries to loosen the guard, possibly thinking about a leglock.
(Rd 3 - 02:57) Andreas maintains a tight, secure guard.
(Rd 3 - 02:17) Andreas gets an underhook and tries to use it as a basis to stand up, but Manne shuts that down quickly.
(Rd 3 - 02:10) Manne fires off a few punches, but they aren't thrown with any great force.
(Rd 3 - 01:51) In guard, Manne begins working to pass to side control.
(Rd 3 - 01:51) Manne passes guard, but Andreas was ready and a scramble for position ensues.
(Rd 3 - 01:40) Manne spots an opportunity and moves quickly to try and secure one of his opponent's legs.
(Rd 3 - 01:40) Andreas pulls his leg free and comes out on top, with Manne pulling half guard.
(Rd 3 - 01:23) Andreas tries to pass the half guard.
(Rd 3 - 01:23) The pass attempt results in a scramble for position as Manne tries to get back up.
(Rd 3 - 01:11) As Andreas goes to scramble he leaves a leg in, and Manne quickly tries to grab it.
(Rd 3 - 01:11) Andreas ends up in side control, avoiding the threat of a leg lock.
(Rd 3 - 00:48) Andreas tries to pound on Manne, but all the blows are comfortably dealt with.
(Rd 3 - 00:33) Andreas blocks Manne as he tries a transition to guard.
(Rd 3 - 00:20) Andreas fires away with punches, but does little in the way of damage.
(Rd 3 - 00:05) Manne tries to pull guard on Andreas but doesn't get anywhere with the attempt.
(Rd 3 - 00:00) Time runs out and that's the end of the fight.
(Rd 3 - 00:00) There was very little to separate them in that round, but I'll give that one 10-9 to Manne.
(Rd 3 - 00:00) The ring announcer is now giving the official scores.
(Rd 3 - 00:00) The judges have scored it 30-27 (Stewart Morecambe), 29-28 (Millhouse Twain) and 29-28 (Benjamin Milligan III).
(Rd 3 - 00:00) Making Manne 'Too Manly' Love the winner by unanimous decision!
(Rd 3 - 00:00) Official Result: Manne 'Too Manly' Love defeats Andreas 'Helter-Skelter' Feithiti (Unanimous Decision in 5:00 of round 3). The match was rated as being Average.

- Post-Fight Metrics For Manne Love
Takedowns = 4 of 4
Punches (Power) = 0
Punches (Jab) = 0
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 27
Submissions = 0 of 11
Ground Passes = 1 of 1
Ground Sweeps = 0 of 0

- Post-Fight Metrics For Andreas Feithiti
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 1
Kicks (Power) = 1
Kicks (Jab) = 1
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 17
Submissions = 0 of 0
Ground Passes = 1 of 1
Ground Sweeps = 0 of 4

--

- Woodrow 'Woody' Thrillson vs. Bob Ludwig

(Rd 1 - 05:00) Another match is about to begin; Woodrow 'Woody' Thrillson going up against Bob Ludwig.
(Rd 1 - 05:00) Refereeing this bout will be Harry A. Bierce.
(Rd 1 - 05:00) The judges for this bout are: Benjamin Milligan III, Edward Wilde, and Johnny Beerbohm.
(Rd 1 - 05:00) Round one begins!
(Rd 1 - 04:47) Woodrow moves in closer, ready to attack.
(Rd 1 - 04:47) Ludwig looked like he was going to shoot, but Woodrow simply took the initiative first.
(Rd 1 - 04:47) Woodrow throws a quick punch but doesn't land.
(Rd 1 - 04:30) Ludwig shoots in for a takedown.
(Rd 1 - 04:30) Woodrow almost got away but not quite; he is left hopping while Ludwig has hold of one leg.
(Rd 1 - 04:30) Ludwig can't get Woodrow down and so settles for pushing him up against the cage.
(Rd 1 - 04:16) Ludwig scores with an glancing elbow strike from the clinch.
(Rd 1 - 04:04) Ludwig catches Woodrow with a knee strike to the thigh.
(Rd 1 - 03:55) Ludwig smothers Woodrow against the cage, then uses his dirty boxing skills to his advantage.
(Rd 1 - 03:39) Ludwig smothers Woodrow against the cage, then hits him with a knee strike to the ribs.
(Rd 1 - 03:27) Woodrow is trapped against the cage and Ludwig hits him with a quick elbow.
(Rd 1 - 03:13) With Woodrow stuck against the cage, Ludwig tries to complete a takedown.
(Rd 1 - 03:13) Woodrow prevents the takedown by grabbing the cage out of desperation!
(Rd 1 - 03:13) The referee somehow managed to not spot that bit of cheating!
(Rd 1 - 03:13) Woodrow is controlled up against the cage and eats a sharp right to the ear.
(Rd 1 - 03:00) Woodrow is controlled up against the cage and takes an elbow to the face from the clinch.
(Rd 1 - 02:47) Ludwig launches an elbow strike but Woodrow is ready and uses some wrestling to turn around so that Ludwig is the one against the cage.
(Rd 1 - 02:22) We are now at the halfway point of the round.
(Rd 1 - 02:22) Woodrow tries to use some dirty boxing, but Ludwig uses wrestling to nullify any potential damage.
(Rd 1 - 02:06) Ludwig is controlled up against the cage and eats a sharp right to the ear.
(Rd 1 - 01:52) Woodrow smothers Ludwig against the cage, then scores with a left to the side of the stomach.
(Rd 1 - 01:36) Having been stuck against the cage for a while without any progress, the referee brings them back to the center.
(Rd 1 - 01:31) An exchange of blows comes and goes without either fighter really landing anything significant.
(Rd 1 - 00:56) The end of the round is coming quick, there's under a minute left.
(Rd 1 - 00:56) Woodrow uses a left jab, but Ludwig evades a big right punch.
(Rd 1 - 00:40) Woodrow moves in closer, looking to open up and attack.
(Rd 1 - 00:40) It looked like we were about to see a shot from Ludwig, but Woodrow was more aggressive and took the initiative.
(Rd 1 - 00:40) Woodrow fails to find a home for his jab, but then lands a spinning back kick to the chest.
(Rd 1 - 00:20) Woodrow moves in closer, ready to attack.
(Rd 1 - 00:20) It looked like we were about to see a shot from Ludwig, but Woodrow was more aggressive and took the initiative.
(Rd 1 - 00:20) Woodrow lands a left jab, but Ludwig avoids a big right.
(Rd 1 - 00:09) Ludwig may have been setting up to shoot, but Woodrow aggressively took the initiative.
(Rd 1 - 00:09) Woodrow throws a quick punch but doesn't hit.
(Rd 1 - 00:00) The time is up, and that's the end of round one.
(Rd 1 - 00:00) That round goes to Ludwig, 10-9 on my card.
(Rd 2 - 05:00) There's the bell and round number two begins!
(Rd 2 - 04:48) Ludwig chooses to shoot in on Woodrow.
(Rd 2 - 04:48) Woodrow stops the takedown with a great sprawl. He steps away to safety.
(Rd 2 - 04:28) Ludwig had looked like he was angling for a takedown attempt, but couldn't take the initiative.
(Rd 2 - 04:28) Woodrow throws a quick punch but doesn't land.
(Rd 2 - 04:12) Ludwig shoots in for a takedown.
(Rd 2 - 04:12) Ludwig gets hold of a leg but Woodrow remains standing, hopping on the other foot.
(Rd 2 - 04:12) Ludwig can't get Woodrow down and so settles for pushing him up against the cage.
(Rd 2 - 03:54) Ludwig scores with an glancing elbow strike from the clinch.
(Rd 2 - 03:41) Ludwig catches Woodrow with an elbow to the face from the clinch while he is pressed up against the cage.
(Rd 2 - 03:29) Ludwig hits a knee strike to the side of the ribs.
(Rd 2 - 03:14) Ludwig looks for a foot stomp but Woodrow takes the opportunity to turn them around so that he is in the dominant position.
(Rd 2 - 02:48) Woodrow tries to keep Ludwig up against the cage for some dirty boxing, but Ludwig reverses so that he is the one in control.
(Rd 2 - 02:25) We pass the halfway mark of this round.
(Rd 2 - 02:25) Ludwig tries to throw an elbow, but Woodrow takes the opportunity to turn his opponent around so that Ludwig ends up backed against the cage instead.
(Rd 2 - 02:09) The referee thinks there has been too little progress, and brings the two fighters back to the center.
(Rd 2 - 02:03) They stand and trade, but all the shots are either off target or are safely dealt with.
(Rd 2 - 01:40) Ludwig, breathing hard, initiates a clinch to buy some recovery time.
(Rd 2 - 01:40) Ludwig is trying to force Woodrow into a Muay Thai clinch.
(Rd 2 - 01:40) Woodrow can't fight it off, and ends up caught.
(Rd 2 - 01:26) From the clinch, Ludwig drives an elbow into the face of Woodrow!
(Rd 2 - 01:11) Ludwig finds an attempted knee strike caught, and the leverage allows Woodrow to wrestle free of the Muay Thai clinch.
(Rd 2 - 00:32) Woodrow comes forward and the two fighters exchange strikes.
(Rd 2 - 00:32) Ludwig fires off a counter jab but doesn't connect.
(Rd 2 - 00:32) Woodrow throws a two-punch combo but Ludwig avoids both.
(Rd 2 - 00:18) Both fighters meet in the center.
(Rd 2 - 00:18) Woodrow scores with a left hook. Ludwig doesn't connect with a right hand.
(Rd 2 - 00:14) Ludwig clinches up, looking like he needs to catch his breath.
(Rd 2 - 00:14) Ludwig uses dirty boxing and gets in a few crisp punches on Woodrow as they grapple.
(Rd 2 - 00:00) Round two is brought to an end as time runs out.
(Rd 2 - 00:00) I'd say that was definitely 10-9 in favour of Ludwig.
(Rd 2 - 00:00) Even if he can take this final round, I can't see Woodrow winning on the judges' scorecards. He needs a finish.
(Rd 3 - 05:00) And here we go, one last round!
(Rd 3 - 04:47) Woodrow throws a two-punch combo but Ludwig avoids both.
(Rd 3 - 04:27) A punch from Woodrow fails to land.
(Rd 3 - 04:15) A jab hit home from Woodrow and then hits a body kick.
(Rd 3 - 03:54) A one-two from Woodrow fails to land.
(Rd 3 - 03:34) Woodrow confidently comes in closer.
(Rd 3 - 03:34) Ludwig had looked like he was angling for a takedown attempt, but couldn't take the initiative.
(Rd 3 - 03:34) A punch from Woodrow fails to land.
(Rd 3 - 03:23) Ludwig comes in, looking for a takedown.
(Rd 3 - 03:23) Woodrow sprawls well, preventing the takedown, and then moves out of range.
(Rd 3 - 03:02) Ludwig appeared to be going for a takedown, but Woodrow took the initiative first.
(Rd 3 - 03:02) Woodrow connects with a jab, but Ludwig evades a big right punch.
(Rd 3 - 02:44) Woodrow confidently moves in closer, looking to throw some strikes.
(Rd 3 - 02:44) Ludwig may have been setting up to shoot, but Woodrow aggressively took the initiative.
(Rd 3 - 02:44) Woodrow throws a quick punch but doesn't hit.
(Rd 3 - 02:25) We pass the halfway mark of this round.
(Rd 3 - 02:25) Ludwig comes in, looking for a takedown.
(Rd 3 - 02:25) Ludwig can't get past the sprawl of Woodrow, and has to give up on the takedown.
(Rd 3 - 02:04) Ludwig shoots in for a takedown.
(Rd 3 - 02:04) Woodrow partially defends it, and ends up hopping on one foot while Ludwig has a hold of the other.
(Rd 3 - 02:04) Unable to complete the takedown, Ludwig instead pushes Woodrow up against the cage.
(Rd 3 - 01:53) Woodrow uses his wrestling skills to prevent Ludwig from throwing any elbow strikes.
(Rd 3 - 01:35) Ludwig attempts to hit a knee but Woodrow tightens the clinch.
(Rd 3 - 01:17) Ludwig hits Woodrow, who is pressed up against the cage, with a nice short uppercut.
(Rd 3 - 01:03) Ludwig smothers Woodrow against the cage, then hits him with a quick elbow strike.
(Rd 3 - 01:03) Blood is visible on Woodrow, that strike looks to have opened up a nasty cut on the scalp.
(Rd 3 - 00:51) We move into the final sixty seconds of this round.
(Rd 3 - 00:51) Ludwig hits a knee strike to the side of the ribs.
(Rd 3 - 00:36) With Woodrow bleeding, the referee pauses the fight so that the cut can be checked.
(Rd 3 - 00:36) The doctor checks the cut, but seems happy that it does not present too much of a problem.
(Rd 3 - 00:36) The fight will be restarted in the center!
(Rd 3 - 00:24) Both fighters step in to strike.
(Rd 3 - 00:24) Woodrow misses a jab but scores with a stinging right high kick. Ludwig misses a jab and also doesn't connect with a low kick.
(Rd 3 - 00:01) Ludwig may have been setting up to shoot, but Woodrow aggressively took the initiative.
(Rd 3 - 00:01) Woodrow uses a left jab, but Ludwig evades a big right punch.
(Rd 3 - 00:00) Time runs out and that's the end of the fight.
(Rd 3 - 00:00) I think Woodrow took that round, 10-9 on my score card.
(Rd 3 - 00:00) The official scores are being reported now.
(Rd 3 - 00:00) All three judges give a score of 29-28.
(Rd 3 - 00:00) So the winner, by unanimous decision, is Bob Ludwig!
(Rd 3 - 00:00) Official Result: Bob Ludwig defeats Woodrow 'Woody' Thrillson (Unanimous Decision in 5:00 of round 3). The match was rated as being Decent.

- Post-Fight Metrics For Woodrow Thrillson
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 11
Kicks (Power) = 1
Kicks (Jab) = 2
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics For Bob Ludwig
Takedowns = 0 of 7
Punches (Power) = 0
Punches (Jab) = 11
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 1
Elbows (Jab) = 6
Knees (Power) = 0
Knees (Jab) = 4
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

--

- John 'Frank' Johnson vs. Hans 'Strawberry' Erdbeere

(Rd 1 - 05:00) Moving on, John 'Frank' Johnson going up against Hans 'Strawberry' Erdbeere.
(Rd 1 - 05:00) The referee is Harry A. Bierce.
(Rd 1 - 05:00) Our judges are: Stewart Morecambe, Millhouse Twain, and Benjamin Milligan III.
(Rd 1 - 05:00) Round one begins!
(Rd 1 - 04:49) Erdbeere appeared to be going to try and get in close, but Johnson took the initiative first.
(Rd 1 - 04:49) Johnson lands a jab and then hits Erdbeere with a powerful leg kick.
(Rd 1 - 04:29) Erdbeere quickly steps in and grabs Johnson.
(Rd 1 - 04:17) Erdbeere tries to wrestle Johnson backward and up against the cage.
(Rd 1 - 04:17) Erdbeere can't do it though, and ends up being out-wrestled in the grapple.
(Rd 1 - 03:56) Johnson hits Erdbeere with some short strikes to the side of the head while grappling.
(Rd 1 - 03:41) Johnson tries to wrestle Erdbeere backward and up against the cage.
(Rd 1 - 03:41) He does so, and now has Erdbeere pinned to the cage.
(Rd 1 - 03:21) Erdbeere is trapped against the cage and Johnson hits him with a quick elbow.
(Rd 1 - 03:06) Erdbeere takes a knee strike to the inside of his own knee.
(Rd 1 - 02:59) Johnson smothers Erdbeere against the cage, then hits him with a quick elbow strike.
(Rd 1 - 02:46) Erdbeere is trapped against the cage and Johnson hits him with a quick elbow.
(Rd 1 - 02:32) Johnson smothers Erdbeere against the cage, then hits him with a quick elbow strike.
(Rd 1 - 02:17) Erdbeere gets caught with a knee to the inside of the thigh.
(Rd 1 - 02:08) Johnson catches Erdbeere with a knee strike to the ribs from the clinch while he is pressed up against the cage.
(Rd 1 - 01:57) Johnson looks for an elbow strike, but Erdbeere out-wrestles him and switches them around so that he is in the dominant position.
(Rd 1 - 01:31) Erdbeere tries to keep him up against the cage with wrestling, but Johnson reverses so that he is the one in control.
(Rd 1 - 01:03) With the fight having been stuck against the cage for a lengthy period of time, the referee restarts them back in the center.
(Rd 1 - 00:55) We're into the final minute of the round.
(Rd 1 - 00:55) Erdbeere had looked like he was angling to grapple, but couldn't take the initiative.
(Rd 1 - 00:55) Johnson throws a quick punch but doesn't land.
(Rd 1 - 00:36) Erdbeere times his approach perfectly and moves in to get the clinch.
(Rd 1 - 00:20) Erdbeere tries to wrestle Johnson backward and up against the cage.
(Rd 1 - 00:20) Johnson doesn't let himself be driven back though, and gains a dominant position in the grapple instead.
(Rd 1 - 00:06) Johnson is looking to muscle Erdbeere back against the cage.
(Rd 1 - 00:06) Johnson can't move Erdbeere at all though, and finds himself being out-wrestled.
(Rd 1 - 00:00) Round one ends as time expires.
(Rd 1 - 00:00) I have to give that round to Johnson, but only a 10-9.
(Rd 2 - 05:00) There's the bell for the start of the round!
(Rd 2 - 04:45) Johnson connects with a jab, but the following kick to the body misses.
(Rd 2 - 04:29) A fast approach allows Erdbeere to pull Johnson into a clinch without taking any significant strikes.
(Rd 2 - 04:13) Using his wrestling skills, Erdbeere is trying to push Johnson up against the cage.
(Rd 2 - 04:13) Erdbeere can't do it though, and ends up being out-wrestled in the grapple.
(Rd 2 - 04:01) Johnson hits Erdbeere with some short strikes to the side of the head while grappling.
(Rd 2 - 03:42) Johnson uses some dirty boxing as he grapples with Erdbeere.
(Rd 2 - 03:24) Johnson uses some dirty boxing as he grapples with Erdbeere.
(Rd 2 - 03:10) Using his wrestling skills, Johnson is trying to push Erdbeere up against the cage.
(Rd 2 - 03:10) Erdbeere ends up backed against the cage.
(Rd 2 - 02:56) Johnson smothers Erdbeere against the cage, then hits him with a quick elbow strike.
(Rd 2 - 02:41) Johnson hits a knee strike to the thigh.
(Rd 2 - 02:33) Johnson tries to throw an elbow, but Erdbeere uses wrestling to prevent him from launching the strike.
(Rd 2 - 02:16) Johnson hits a knee strike to the side of the ribs.
(Rd 2 - 02:04) Erdbeere uses his wrestling skills to prevent Johnson from getting the space to throw any knees.
(Rd 2 - 01:46) Erdbeere is controlled up against the cage and takes an elbow to the face from the clinch.
(Rd 2 - 01:35) Erdbeere is trapped against the cage and Johnson punishes him with some dirty boxing.
(Rd 2 - 01:15) With the fight having been stuck against the cage for a lengthy period of time, the referee restarts them back in the center.
(Rd 2 - 01:01) A fast approach allows Erdbeere to pull Johnson into a clinch without taking any significant strikes.
(Rd 2 - 00:41) Erdbeere is trying to push Johnson so that his back is up against the cage.
(Rd 2 - 00:41) Erdbeere can't do it though, and Johnson gets a more dominant position in the grapple instead.
(Rd 2 - 00:23) Erdbeere gets caught with a couple of nice short punches as Johnson uses his dirty boxing to inflict some punishment.
(Rd 2 - 00:03) Johnson is trying to push Erdbeere so that his back is up against the cage.
(Rd 2 - 00:03) Erdbeere ends up backed against the cage.
(Rd 2 - 00:00) The time is up, and that's the end of round two.
(Rd 2 - 00:00) I think Johnson took that round, 10-9 on my score card.
(Rd 2 - 00:00) Erdbeere is in deep trouble with only one round remaining - I think he needs a finish or he will lose this fight.
(Rd 3 - 05:00) It's the final round and we are back underway!
(Rd 3 - 04:52) Johnson moves in closer, looking to open up and attack.
(Rd 3 - 04:52) Erdbeere lands a weak, tentative jab.
(Rd 3 - 04:52) Johnson lands a left jab, but a big right head kick is wide of the mark.
(Rd 3 - 04:31) Erdbeere has to barrel through a number of punches to get there, but eventually gets close enough to clinch.
(Rd 3 - 04:20) Using his wrestling skills, Erdbeere is trying to push Johnson up against the cage.
(Rd 3 - 04:20) Johnson out-wrestles him though.
(Rd 3 - 03:54) Johnson hits Erdbeere with some short strikes to the side of the head while grappling.
(Rd 3 - 03:36) Erdbeere tries to wriggle free, but Johnson controls him well and gets in a few close-range punches too.
(Rd 3 - 03:23) Johnson uses a nice knee strike from the grapple and catches Erdbeere to the side of the stomach.
(Rd 3 - 03:11) Erdbeere gets caught with a couple of nice short punches as Johnson uses his dirty boxing to inflict some punishment.
(Rd 3 - 03:00) Johnson uses some dirty boxing as he grapples with Erdbeere.
(Rd 3 - 02:46) Erdbeere tries to wriggle free, but Johnson controls him well and gets in a few close-range punches too.
(Rd 3 - 02:34) Johnson is looking to muscle Erdbeere back against the cage.
(Rd 3 - 02:34) He does so, and now has Erdbeere pinned to the cage.
(Rd 3 - 02:19) Johnson pins Erdbeere up against the cage and hits a couple of nice right hands to the side of the head.
(Rd 3 - 01:59) Johnson hits a knee strike to the side of the ribs.
(Rd 3 - 01:46) Erdbeere uses his wrestling skills to prevent Johnson from getting the space to throw any knees.
(Rd 3 - 01:30) Erdbeere is controlled up against the cage and takes a few right hands via some dirty boxing.
(Rd 3 - 01:16) Johnson attempts to use a knee strike but Erdbeere pulls the clinch tighter.
(Rd 3 - 00:57) We move into the final sixty seconds of this round.
(Rd 3 - 00:57) Johnson keeps Erdbeere up against the cage with wrestling, then uses a hard foot stomp.
(Rd 3 - 00:49) Erdbeere is trapped against the cage and Johnson hits him with a quick elbow.
(Rd 3 - 00:49) That strike has opened up a noticeable gash above the hairline of Erdbeere.
(Rd 3 - 00:34) Erdbeere is controlled up against the cage and eats a sharp right to the ear.
(Rd 3 - 00:22) Johnson smothers Erdbeere against the cage, then scores with a left to the side of the stomach.
(Rd 3 - 00:10) With no progress being made, the referee separates them.
(Rd 3 - 00:00) The time expires on round three, and that is the end of the fight.
(Rd 3 - 00:00) That has to go down as a 10-9 round to Johnson.
(Rd 3 - 00:00) The judges' scores are now being announced.
(Rd 3 - 00:00) The judges score the contest as 30-26 (Stewart Morecambe), 30-27 (Millhouse Twain) and 30-27 (Benjamin Milligan III).
(Rd 3 - 00:00) So the winner, by unanimous decision, is John 'Frank' Johnson!
(Rd 3 - 00:00) Official Result: John 'Frank' Johnson defeats Hans 'Strawberry' Erdbeere (Unanimous Decision in 5:00 of round 3). The match was rated as being Decent.

- Post-Fight Metrics For John Johnson
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 54
Kicks (Power) = 1
Kicks (Jab) = 1
Elbows (Power) = 0
Elbows (Jab) = 7
Knees (Power) = 1
Knees (Jab) = 6
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics For Hans Erdbeere
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 1
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

--

- Don Geon vs. Geoff 'Geoff' Bastard

(Rd 1 - 05:00) Next up, Don Geon battling Geoff 'Geoff' Bastard.
(Rd 1 - 05:00) Refereeing this bout will be Kyle Crisp.
(Rd 1 - 05:00) The judges are: Edward Wilde, Johnny Beerbohm, and Stewart Morecambe.
(Rd 1 - 05:00) Round one begins!
(Rd 1 - 05:00) An offer to touch gloves is completely ignored by Don.
(Rd 1 - 04:47) An exchange of strikes sees both fighters fail to land anything significant.
(Rd 1 - 04:24) An exchange of strikes happens right in the center of the cage, but neither fighter lands anything good.
(Rd 1 - 03:54) They stand and trade blows but neither can land anything damaging.
(Rd 1 - 03:26) The two combatants meet in the center and start to strike.
(Rd 1 - 03:26) Don misses a jab and also doesn't connect with a low kick. Geoff lands a left hook.
(Rd 1 - 03:11) The two fighters engage.
(Rd 1 - 03:11) Don hits a jab but doesn't connect with a low kick. Geoff misses with a big right hand.
(Rd 1 - 02:52) They stand and trade in the center of the cage, but neither fighter can land a good shot.
(Rd 1 - 02:34) They come together and strike.
(Rd 1 - 02:34) Don is off target with a left jab and also misses with a low kick. Geoff hits a jab and also hits a left roundhouse kick to the body.
(Rd 1 - 02:25) We pass the halfway mark of this round.
(Rd 1 - 02:11) Both fighters step in to strike.
(Rd 1 - 02:11) Don is off-target with a jab and also can't make contact on a right head kick. Geoff doesn't connect with a right hand.
(Rd 1 - 01:52) They engage in the center.
(Rd 1 - 01:52) Geoff uses a left jab and also hits a kick to the lead leg. Don uses a left jab but misses a high kick.
(Rd 1 - 01:29) The two fighters engage.
(Rd 1 - 01:29) Geoff lands a left hook. Don hits a left jab and also hits a wicked right uppercut!
(Rd 1 - 01:24) Geoff is knocked down by that shot!
(Rd 1 - 01:24) Don knows that this is a golden opportunity, and quickly pounces on Geoff, looking to finish him off by raining down punches!
(Rd 1 - 01:24) Don pounds away and Geoff struggles to deal with them.
(Rd 1 - 01:12) Don relinquishes side control, stands and backs off, wanting the fight to continue standing.
(Rd 1 - 00:58) We move into the final sixty seconds of this round.
(Rd 1 - 00:48) Both fighters come together and strike.
(Rd 1 - 00:48) Don lands a left jab but fails to land a body kick. Geoff can't hit a right cross.
(Rd 1 - 00:36) The two fighters engage.
(Rd 1 - 00:36) Don doesn't connect with a left jab and also misses with a head kick attempt. Geoff hits a left hand.
(Rd 1 - 00:18) An exchange of strikes happens right in the center of the cage, but neither fighter lands anything good.
(Rd 1 - 00:00) The time runs out on round one.
(Rd 1 - 00:00) That was a quality round and the fans are really getting into this.
(Rd 1 - 00:00) I think Don took that round, 10-9 on my score card.
(Rd 2 - 05:00) Round two begins!
(Rd 2 - 04:50) The two fighters engage.
(Rd 2 - 04:50) Don hits a jab and also nails a right cross. Geoff doesn't find the mark with a right hook.
(Rd 2 - 04:31) Both fighters meet in the center.
(Rd 2 - 04:31) Don scores with a jab and also hits a right hand. Geoff is off target with a left jab and also misses with a low kick.
(Rd 2 - 04:08) The two fighters engage.
(Rd 2 - 04:08) Don scores with a jab but is well off target with a head kick. Geoff doesn't connect with a right hand.
(Rd 2 - 03:46) They come together and strike.
(Rd 2 - 03:46) Geoff hits a left jab but is well off target with a head kick. Don doesn't connect with a left jab and also misses a high kick.
(Rd 2 - 03:24) The two fighters engage.
(Rd 2 - 03:24) Don hits a jab but misses with a low kick. Geoff is off target with a left jab and also doesn't connect with a low kick.
(Rd 2 - 02:57) Both fighters meet in the center.
(Rd 2 - 02:57) Don lands a left jab but is well off target with a head kick. Geoff doesn't connect with a right hand.
(Rd 2 - 02:41) The two fighters come forward and engage.
(Rd 2 - 02:41) Don is off target with a left jab but nails a right cross. Geoff hits a left jab but is well off target with a head kick.
(Rd 2 - 02:28) We go past the halfway point of this round.
(Rd 2 - 02:13) They engage in the center.
(Rd 2 - 02:13) Don lands a left jab and also lands a nice high roundhouse kick. Geoff doesn't find the mark with a right hook.
(Rd 2 - 01:52) The two fighters come forward and engage.
(Rd 2 - 01:52) Don scores with a jab and also nails a right cross. Geoff misses with a big right hand.
(Rd 2 - 01:37) Both fighters come together and strike.
(Rd 2 - 01:37) Don is off-target with a jab but scores with a quick kick to the lead leg. Geoff tries a right hook but misses.
(Rd 2 - 01:18) There's an exchange of strikes at relatively close range, but nothing really lands.
(Rd 2 - 00:54) There's under a minute left in this round.
(Rd 2 - 00:49) The two fighters engage.
(Rd 2 - 00:49) Don hits a jab and also hits a left roundhouse kick to the body. Geoff doesn't connect with a left jab but scores with a quick kick to the lead leg.
(Rd 2 - 00:26) The two fighters come forward and engage.
(Rd 2 - 00:26) Don scores with a jab and also launches a right head kick that did damage. Geoff can't hit a right cross.
(Rd 2 - 00:13) Geoff looks unsteady on his feet as he retreats, that last blow may have rocked him!
(Rd 2 - 00:13) Don moves in for the kill and lands a big right hand! Geoff goes down!
(Rd 2 - 00:00) Round two ends as time expires.
(Rd 2 - 00:00) That was an exciting round, hopefully the fighters will continue with that pace in the next.
(Rd 2 - 00:00) That round goes to Don, 10-9 on my card.
(Rd 2 - 00:00) With one round left, Geoff realistically needs to stop his opponent in order to win.
(Rd 3 - 05:00) There's the bell and the final round begins!
(Rd 3 - 04:55) The two fighters engage.
(Rd 3 - 04:55) Don uses a left jab and also connects cleanly with a right hand. Geoff can't hit a right cross.
(Rd 3 - 04:31) Both fighters step in to strike.
(Rd 3 - 04:31) Don lands a left jab but fails to land a body kick. Geoff tries a right hook but misses.
(Rd 3 - 04:11) Both fighters come together and strike.
(Rd 3 - 04:11) Don scores with a jab but is wide of the mark on a head kick attempt. Geoff doesn't find the mark with a right hook.
(Rd 3 - 03:54) The two fighters engage.
(Rd 3 - 03:54) Geoff lands a nice right hook. Don hits a left jab but is wide of the mark on a head kick attempt.
(Rd 3 - 03:38) They come together and trade leather, but neither fighter really does any damage.
(Rd 3 - 03:18) Both fighters move in and engage.
(Rd 3 - 03:18) Don hits a pair of jabs and also lands a nice right hook. Geoff doesn't find the mark with a right hook.
(Rd 3 - 02:53) The two fighters stand and trade strikes, but neither lands anything damaging.
(Rd 3 - 02:33) The two fighters engage.
(Rd 3 - 02:33) Don hits a jab and also connects cleanly with a right hand. Geoff doesn't find the mark with a right hook.
(Rd 3 - 02:23) We pass the halfway mark of this round.
(Rd 3 - 02:23) Geoff looks shaken! He appears to be on rubbery legs after that last strike!
(Rd 3 - 02:23) Geoff gets caught by a big right hook...and is out before he hits the ground!
(Rd 3 - 02:10) The winner, by knock out, is Don Geon!
(Rd 3 - 02:10) Official Result: Don Geon defeats Geoff 'Geoff' Bastard (Knock Out (Punch) in 2:50 of round 3). The match was rated as being Good.

- Post-Fight Metrics For Don Geon
Takedowns = 0 of 0
Punches (Power) = 9
Punches (Jab) = 21
Kicks (Power) = 2
Kicks (Jab) = 2
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 3
Ground Strikes (Jab) = 5
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics For Geoff Bastard
Takedowns = 0 of 0
Punches (Power) = 1
Punches (Jab) = 7
Kicks (Power) = 0
Kicks (Jab) = 3
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

--

- 'Sad Brain' Sea Green vs. Punch Me

(Rd 1 - 05:00) Another match is about to begin; 'Sad Brain' Sea Green facing Punch Me.
(Rd 1 - 05:00) Harry A. Bierce is the referee for this fight.
(Rd 1 - 05:00) The judges for this bout are: Millhouse Twain, Benjamin Milligan III, and Edward Wilde.
(Rd 1 - 05:00) The fight begins!
(Rd 1 - 04:49) Sea looked like he was going to step in and grapple, but In the Face simply took the initiative first.
(Rd 1 - 04:49) In the Face throws a quick one-two but doesn't land either blow.
(Rd 1 - 04:31) Sea comes forward and the two fighters exchange strikes.
(Rd 1 - 04:31) In the Face fires off a counter jab.
(Rd 1 - 04:31) Sea lands a jab and then hits In the Face with a straight right.
(Rd 1 - 04:18) They come together and strike but neither fighter does any damage.
(Rd 1 - 03:39) The fighters go toe-to-toe with strikes but neither lands anything significant in the exchange.
(Rd 1 - 03:11) Sea shoots in, looking for a takedown.
(Rd 1 - 03:11) The takedown is completed, In the Face is on his back and pulls half guard.
(Rd 1 - 03:05) Sea looks to get past the half guard.
(Rd 1 - 03:05) He passes guard with ease, moving straight into the mount.
(Rd 1 - 02:28) We pass the halfway mark of this round.
(Rd 1 - 02:28) Sea attempts to set up an armbar on In the Face from the mount.
(Rd 1 - 02:28) In the Face gets caught by the armbar, and it's deep enough that he has to tap!
(Rd 1 - 01:54) The winner, by submission, is 'Sad Brain' Sea Green!
(Rd 1 - 01:54) Official Result: 'Sad Brain' Sea Green defeats Punch Me (Submission (Armbar) in 3:06 of round 1). The match was rated as being Great.

- Post-Fight Metrics For Sea Green
Takedowns = 1 of 1
Punches (Power) = 0
Punches (Jab) = 2
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 1 of 1
Ground Passes = 1 of 1
Ground Sweeps = 0 of 0

- Post-Fight Metrics For Punch Me
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 1
Kicks (Power) = 0
Kicks (Jab) = 0
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

--

- '"Who Cares"' Anton Olegovich vs. Worf

(Rd 1 - 05:00) The co-main event is up next. '"Who Cares"' Anton Olegovich fights Worf in the SS13 Open division.
(Rd 1 - 05:00) Refereeing this bout will be Kyle Crisp.
(Rd 1 - 05:00) The judges for this bout are: Johnny Beerbohm, Stewart Morecambe, and Millhouse Twain.
(Rd 1 - 05:00) And here we go!
(Rd 1 - 04:48) They come together and strike.
(Rd 1 - 04:48) Worf is off-target with a jab but lands a left kick to the body. Anton lands two jabs but doesn't connect with a right roundhouse kick to the body.
(Rd 1 - 04:28) Both fighters meet in the center.
(Rd 1 - 04:28) Anton is off-target with two jabs and also doesn't find the mark with a right hook. Worf hits a left jab but fails to land a body kick.
(Rd 1 - 04:12) They engage in the center.
(Rd 1 - 04:12) Anton scores with a jab but doesn't make contact on a low kick. Worf misses with a pair of jabs but connects with a right hand.
(Rd 1 - 03:52) Both fighters come together and strike.
(Rd 1 - 03:52) Anton scores with a brace of jabs and also hits a right cross. Worf hits a jab but can't hit a right cross.
(Rd 1 - 03:36) Both fighters meet in the center.
(Rd 1 - 03:36) Anton hits a couple of jabs but misses with a big right hand. Worf is off target with a left jab and also misses with a low kick.
(Rd 1 - 03:21) The two fighters come forward and engage.
(Rd 1 - 03:21) Anton hits a pair of jabs and also hits a right head kick. Worf is off-target with a jab but lands a right hook.
(Rd 1 - 03:02) Both fighters move in and engage.
(Rd 1 - 03:02) Worf hits a left jab and also lands a low kick. Anton hits a left jab but doesn't connect with a low kick.
(Rd 1 - 02:46) They exchange strikes, but nothing really gets through.
(Rd 1 - 02:23) We move into the second half of this round.
(Rd 1 - 02:09) The two fighters come forward and engage.
(Rd 1 - 02:09) Anton scores with a jab and also lands a leg kick. Worf hits a left jab but doesn't connect with a right hand.
(Rd 1 - 01:40) The two fighters come forward and engage.
(Rd 1 - 01:40) Anton uses a left jab and also hits a glancing high kick. Worf misses a jab but just about lands a head kick.
(Rd 1 - 01:19) Both fighters meet in the center.
(Rd 1 - 01:19) Anton uses a left jab and also connects with a right hand. Worf misses a jab and also doesn't connect with a right roundhouse kick to the body.
(Rd 1 - 00:57) There's under a minute left in this round.
(Rd 1 - 00:57) Both fighters step in to strike.
(Rd 1 - 00:57) Anton is off target with a left jab but scores with a right hook. Worf misses a jab and also misses a high kick.
(Rd 1 - 00:41) The two fighters engage.
(Rd 1 - 00:41) Anton scores with a jab and also hits a kick to the lead leg. Worf scores with a jab and also scores with a left kick to the body.
(Rd 1 - 00:18) Both fighters step in to strike.
(Rd 1 - 00:18) Anton hits a jab but misses with a low kick. Worf uses a pair of left jabs and also hits a kick to the leg.
(Rd 1 - 00:00) Round one ends as time expires.
(Rd 1 - 00:00) I have to give that round to Anton, but only a 10-9.
(Rd 2 - 05:00) There's the bell for the start of the round!
(Rd 2 - 04:55) An exchange of strikes sees both fighters fail to land anything significant.
(Rd 2 - 04:33) The two combatants meet in the center and start to strike.
(Rd 2 - 04:33) Anton uses a left jab and also hits a crunching kick to the thigh. Worf scores with a jab and also scores with a spin kick to the ribs.
(Rd 2 - 04:15) The two combatants meet in the center and start to strike.
(Rd 2 - 04:15) Anton hits a jab and also hits a glancing high kick. Worf scores with a jab but misses a high kick.
(Rd 2 - 03:56) Both fighters step in to strike.
(Rd 2 - 03:56) Anton uses a left jab and also hits a left roundhouse kick to the body. Worf hits a jab and also lands a left kick to the ribcage.
(Rd 2 - 03:36) Both fighters move in and engage.
(Rd 2 - 03:36) Anton scores with a jab but doesn't connect with a right hand. Worf misses with a left jab and also misses a right hook.
(Rd 2 - 03:18) An exchange of strikes does not produce any damage.
(Rd 2 - 02:55) They engage in the center.
(Rd 2 - 02:55) Anton hits a jab and also connects with a quick head kick. Worf doesn't connect with a left jab but hits a kick to the leg.
(Rd 2 - 02:41) Both fighters meet in the center.
(Rd 2 - 02:41) Worf uses a left jab and also lands a leg kick. Anton hits a left jab and also hits a kick to the lead leg.
(Rd 2 - 02:28) We go past the halfway point of this round.
(Rd 2 - 02:14) The two fighters engage.
(Rd 2 - 02:14) Anton hits a left jab and also hits a right hand. Worf is off-target with two jabs and also is wide of the mark on a head kick attempt.
(Rd 2 - 01:46) They come together and strike.
(Rd 2 - 01:46) Anton hits a jab and also lands a right hook. Worf is off target with a left jab and also doesn't connect with a low kick.
(Rd 2 - 01:28) They come together and strike.
(Rd 2 - 01:28) Anton scores with a brace of jabs and also hits a left hook to the body. Worf misses a jab and also doesn't connect with a right hand.
(Rd 2 - 01:02) They engage in the center.
(Rd 2 - 01:02) Anton lands a left jab and also lands a right hook. Worf doesn't connect with a left jab and also misses with a head kick attempt.
(Rd 2 - 00:44) The two fighters come forward and engage.
(Rd 2 - 00:44) Worf uses a left jab and also lands a low kick. Anton hits a jab but misses with a low kick.
(Rd 2 - 00:22) Both fighters step in to strike.
(Rd 2 - 00:22) Worf doesn't connect with a left jab but scores a glancing blow with a right head kick. Anton lands a left jab but misses with a low kick.
(Rd 2 - 00:00) Time expires and we come to the end of round two.
(Rd 2 - 00:00) That was an exciting round, hopefully the fighters will continue with that pace in the next.
(Rd 2 - 00:00) That round goes to Anton, 10-9 on my card.
(Rd 2 - 00:00) Worf is in deep trouble with only one round remaining - I think he needs a finish or he will lose this fight.
(Rd 3 - 05:00) There's the bell and the final round begins!
(Rd 3 - 04:52) An exchange of blows comes and goes without either fighter really landing anything significant.
(Rd 3 - 04:25) The two fighters engage.
(Rd 3 - 04:25) Worf misses a couple of jabs but lands with a left hand to the body. Anton misses with a left jab but connects with a right hand.
(Rd 3 - 04:00) They come together and trade leather, but neither fighter really does any damage.
(Rd 3 - 03:33) A quick exchange of strikes doesn't lead to anything.
(Rd 3 - 03:17) The two fighters engage.
(Rd 3 - 03:17) Anton uses a pair of left jabs and also lands a left kick to the ribcage. Worf is off target with a left jab but scores a glancing blow with a right head kick.
(Rd 3 - 02:56) Both fighters step in to strike.
(Rd 3 - 02:56) Anton hits a jab and also connects with a right hand. Worf misses with a left jab and also can't get a kick to the body.
(Rd 3 - 02:36) The two combatants meet in the center and start to strike.
(Rd 3 - 02:36) Anton uses a left jab and also hits a right cross. Worf misses a jab but lands a low kick.
(Rd 3 - 02:25) We are now at the halfway point of the round.
(Rd 3 - 02:20) The two fighters engage.
(Rd 3 - 02:20) Anton uses a left jab and also connects cleanly with a right hand. Worf is off target with a left jab but hits a right cross.
(Rd 3 - 01:57) The two fighters engage.
(Rd 3 - 01:57) Worf doesn't connect with a left jab but scores a glancing blow with a right head kick. Anton lands a left jab and also lands a leg kick.
(Rd 3 - 01:34) Both fighters come together and strike.
(Rd 3 - 01:34) Worf misses with a pair of jabs but scores with a left kick to the body. Anton hits a jab but doesn't get a leg kick.
(Rd 3 - 01:07) They come together and strike.
(Rd 3 - 01:07) Anton uses a left jab but doesn't make contact on a low kick. Worf lands a left jab and also hits a left roundhouse kick to the body.
(Rd 3 - 00:54) We move into the final sixty seconds of this round.
(Rd 3 - 00:46) The two fighters engage with strikes but nothing significant lands.
(Rd 3 - 00:13) The two fighters come forward and engage.
(Rd 3 - 00:13) Anton hits a jab and also connects cleanly with a right hand. Worf scores with a jab but misses a right hook.
(Rd 3 - 00:04) Anton is limping a little bit.
(Rd 3 - 00:00) The time expires on round three, and that is the end of the fight.
(Rd 3 - 00:00) I have to give that round to Anton, but only a 10-9.
(Rd 3 - 00:00) The official scores are being reported now.
(Rd 3 - 00:00) Johnny Beerbohm has given 30-27 to Anton.
(Rd 3 - 00:00) Stewart Morecambe gives a score of 29-28 in favour of Worf.
(Rd 3 - 00:00) Millhouse Twain: 30-27 Anton.
(Rd 3 - 00:00) The winner, by split decision, is '"Who Cares"' Anton Olegovich!
(Rd 3 - 00:00) Official Result: '"Who Cares"' Anton Olegovich defeats Worf (Split Decision in 5:00 of round 3). The match was rated as being Good.

- Post-Fight Metrics For Anton Olegovich
Takedowns = 0 of 0
Punches (Power) = 2
Punches (Jab) = 47
Kicks (Power) = 3
Kicks (Jab) = 8
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

- Post-Fight Metrics For Worf
Takedowns = 0 of 0
Punches (Power) = 0
Punches (Jab) = 18
Kicks (Power) = 0
Kicks (Jab) = 16
Elbows (Power) = 0
Elbows (Jab) = 0
Knees (Power) = 0
Knees (Jab) = 0
Ground Strikes (Power) = 0
Ground Strikes (Jab) = 0
Submissions = 0 of 0
Ground Passes = 0 of 0
Ground Sweeps = 0 of 0

--

- Scott 'Bubs' Graves vs. Reginald '"King Grife"' Hempmaster

[spoiler](Rd 1 - 05:00) It's time for the main event of the evening! Scott 'Bubs' Graves fights Reginald '"King Grife"' Hempmaster in the SS13 Open division.
(Rd 1 - 05:00) Our referee is Kyle Crisp.
(Rd 1 - 05:00) The judges are: Edward Wilde, Johnny Beerbohm, and Stewart Morecambe.
(Rd 1 - 05:00) We are underway!
(Rd 1 - 05:00) Bubs deliberately doesn't touch gloves to start.
(Rd 1 - 04:49) The two combatants meet in the center and start to strike.
(Rd 1 - 04:49) Bubs uses a pair of left jabs but can't make contact on a right head kick. Reginald uses a left jab but doesn't connect with a low kick.
(Rd 1 - 04:24) Both fighters meet in the center.
(Rd 1 - 04:24) Bubs hits a left jab and also hits a left roundhouse kick to the body. Reginald hits a jab and also hits a left roundhouse kick to the body.
(Rd 1 - 04:03) Both fighters move in and engage.
(Rd 1 - 04:03) Bubs hits a pair of jabs and also scores with a right hook. Reginald doesn't connect with a left jab and also can't get a kick to the body.
(Rd 1 - 03:48) The two fighters engage.
(Rd 1 - 03:48) Bubs hits a couple of jabs and also lands a leg kick. Reginald misses with a left jab and also doesn't make contact on a low kick.
(Rd 1 - 03:26) Bubs forces an exchange of strikes.
(Rd 1 - 03:26) Reginald hits a pair of jabs in the exchange.
(Rd 1 - 03:26) A jab lands from Bubs, but a big right head kick is wide of the mark.
(Rd 1 - 03:00) Bubs attacks with strikes.
(Rd 1 - 03:00) Reginald tries to hit a jab, but misses.
(Rd 1 - 03:00) A combo that ends with a roundhouse body kick fails to land for Bubs.
(Rd 1 - 02:43) They stand and trade in the center of the cage, but neither fighter gives or takes any real damage.
(Rd 1 - 02:25) We are now at the halfway point of the round.
(Rd 1 - 02:14) Bubs comes forward and the two fighters start trading blows.
(Rd 1 - 02:14) Reginald hit two counter left hands.
(Rd 1 - 02:14) A jab lands from Bubs, but Reg...
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#14
Aw yes, KO and Fight of the Night.

[16:37:39] conor
[16:37:41] im callin you out
[16:37:43] you think you fancy
[16:38:23] ill give you the fight of your life

bubs is calling me out. EDIT: If I can fight by round 3

Quote:(Rd 1 - 04:15) From the clinch, Steve gets hit with a knee to the side of the face...and it's enough to knock him out cold!

The first blow from Tommy Wiseau. Amazing.
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#15
Ima knock you out sucka and then I'm gonna put on all your shirts and stretch them out of shape so they'll be all billowy and strange
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