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Traits - Suggestions
Zeenophobe - You are terrified of the letter Z. Also sleeping and unconscious people.
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Jackson - You always moonwalk, no exceptions (Sprites are inverted)


"The bleeding man gets up, both of his arms missing, several bullets lodged in his chest. The man lets out a soft "he" before moonwalking out the airlock"
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Proposed change(s):
  • Rename the 'NT Loyalist' trait to 'Corporate Fanatic' with 0 cost
  • Add a new trait under the name of 'NT Loyalist' costing 1 (or 0?) points that starts you with a loyalty implant, unless you roll to be an antagonist.
  • [Optional change] Include a tracking implant with the 'NT Loyalist' perk
Reasons for change(s): 
  • This allows for a sort of opt-out for being a revolutionary
  • Hat trinkets give insignificant mechanical advantage so an NT Beret shouldn't cost 1 trait point
  • Adds some additional flavor for those who are roleplaying as a true corporate loyalist/brainwashed employee
  • If the optional additional implant is also added, then it both adds to the corporate-rule theme as well as being able to more easily be tracked by Security. Easier to be found if you've been killed or something, but also harder to evade Security.
Sidenote: Additional mechanical benefits to having a loyalty implant would be neat, but are unnecessary. Some potentials are having your implant status show up on SecHUDs (whether because of SecMate records or by SecHUDs detecting the implant), immunity to regular mindslave implants, and rajaijah having a weaker effect (maybe).
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Hardcore Permadeath [+99] - You are permanently banned when you die.
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Ass Hat [0] - You spawn with an Ass as your Hat
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One Life [+5] - Automatically set DNR flag on death
One Hit [+5] - max health is lowered to 1HP
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(03-01-2019, 09:59 AM)medsal15 Wrote: One Life [+5] - Automatically set DNR flag on death
One Hit [+5] - max health is lowered to 1HP

We already have a one life trait. Puritan does exactly the same thing.
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(03-01-2019, 10:48 AM)Skornzy Wrote:
(03-01-2019, 09:59 AM)medsal15 Wrote: One Life [+5] - Automatically set DNR flag on death
One Hit [+5] - max health is lowered to 1HP

We already have a one life trait. Puritan does exactly the same thing.

Puritan just fucks up cloning, you can still be SR'd, borged, or get random event antags with puritan.
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(03-01-2019, 05:39 AM)Superlagg Wrote: Hardcore Permadeath [+99] - You are permanently banned when you die.

i agree. also using this trait should remove the limit of 'one trait of each kind' thing so you can like, have all the accents
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Goddamn Nerd: Gives you a D&D set

Motivated: Gives you motives, server 2 exclusive.
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Flexible - Can perform grabs on yourself -7
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Only if you can grab and suplex yourself with funny messages.
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Im assuming that its just a joke, but otherwise you could just table yourself to get into a few areas more easily.
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See The Code (-3): Your sounds are replaced with that admin setting where sounds are just vox saying what they are, i.e. doors saying "DOOR" instead of the normal sound
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Veteran - you start with 25 extra max life, but you always move as if heavily damaged. Negated by painkillers. -1
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