05-12-2015, 04:59 AM
Pathology is great, yet there's almost never anyone doing it; much less anyone traitoring with it. The reason? Because it takes too long to make anything worthwhile unless you're lucky. I also find that, while researching, you don't get a lot of feedback for what you are doing; and it is often difficult to know exactly what a symptom does without testing it on yourself. So here are some suggestions to improve the quality of life of pathologists...
Add a pathology health analyzer upgrade. Adding it to a health analyzer allows it to see the strain name of every pathogen an individual is infected with and the stage they are at. This could also come as a PDF scanning program for medical doctors.
Add a way to acquire more pathogen samples. This could be tied to QM, dispensed by the PathoMatic, or both (preferably both). It is not uncommon to be missing tier 1 symptoms (and therefore building blocks for further tiers) in the starting samples, plus it would also make it easier to splice symptoms into a different microbody or strain.
Make zoomed in descriptions of symptoms unique for their tier, and no symptom should be missing a description. I've discovered quite a few symptoms in the same tier that share zoomed in descriptions (although in same cases they seem to be the same symptom despite having a different makeup: a bit difficult to tell on monkeys), and many that don't have descriptions at all. The latter is a particularly annoying because it makes it difficult to tell which description matches up to which makeup when you're observing a pathogen with multiple symptoms spliced in. And no, none of the symptoms that share descriptions and tiers include anything about "maybe this will react with X".
Make the Pathogen Manipulator more user friendly. Things like the "Return to Menu" option (there's nothing in the menu, the only purpose it serves is annoyance when you press it by mistake) and requiring you to close all slots before manipulation can take place serve no purpose than to make life a bit harder. Other things that would be nice include automatic re-targeting of a spliced piece of DNA ( the spliced section becomes the new target so you can keep adding on to it without having to manually change targets), the ability to splice without a source (to remove or rearrange DNA without adding new pieces), and a "research mode" that lets you lock down two vial receptacles and automatically load the contents of the last receptacle when a vial is inserted (so when using the DNA Tester you can add more material without having to switch to the Load/Save DNA menu).
Let traitor Medical Doctors and Directors order a vial of pathogen that always contains one or more high tier symptoms. The main problem with using pathology to traitor is it takes quite a while to create the disease of your dreams, and Goonstation rounds tend to devolve into chaos too quickly for pathology traitoring to have significant impact. I'm not asking for a fully-developed pathogen here, just something better than the sample vials so you can release a disease before the station gets blown up.
Restrict Pathology access to Medical Doctors and command staff. As it is Medical Doctors are almost a "weaker" version of Roboticists and Geneticists (when not a traitor) because they don't have any access the other two professions don't have, and while working in Pathology I'm a bit annoyed that half the station can come and go as they please in an area that's supposed to be well-quarantined.
Add a pathology health analyzer upgrade. Adding it to a health analyzer allows it to see the strain name of every pathogen an individual is infected with and the stage they are at. This could also come as a PDF scanning program for medical doctors.
Add a way to acquire more pathogen samples. This could be tied to QM, dispensed by the PathoMatic, or both (preferably both). It is not uncommon to be missing tier 1 symptoms (and therefore building blocks for further tiers) in the starting samples, plus it would also make it easier to splice symptoms into a different microbody or strain.
Make zoomed in descriptions of symptoms unique for their tier, and no symptom should be missing a description. I've discovered quite a few symptoms in the same tier that share zoomed in descriptions (although in same cases they seem to be the same symptom despite having a different makeup: a bit difficult to tell on monkeys), and many that don't have descriptions at all. The latter is a particularly annoying because it makes it difficult to tell which description matches up to which makeup when you're observing a pathogen with multiple symptoms spliced in. And no, none of the symptoms that share descriptions and tiers include anything about "maybe this will react with X".
Make the Pathogen Manipulator more user friendly. Things like the "Return to Menu" option (there's nothing in the menu, the only purpose it serves is annoyance when you press it by mistake) and requiring you to close all slots before manipulation can take place serve no purpose than to make life a bit harder. Other things that would be nice include automatic re-targeting of a spliced piece of DNA ( the spliced section becomes the new target so you can keep adding on to it without having to manually change targets), the ability to splice without a source (to remove or rearrange DNA without adding new pieces), and a "research mode" that lets you lock down two vial receptacles and automatically load the contents of the last receptacle when a vial is inserted (so when using the DNA Tester you can add more material without having to switch to the Load/Save DNA menu).
Let traitor Medical Doctors and Directors order a vial of pathogen that always contains one or more high tier symptoms. The main problem with using pathology to traitor is it takes quite a while to create the disease of your dreams, and Goonstation rounds tend to devolve into chaos too quickly for pathology traitoring to have significant impact. I'm not asking for a fully-developed pathogen here, just something better than the sample vials so you can release a disease before the station gets blown up.
Restrict Pathology access to Medical Doctors and command staff. As it is Medical Doctors are almost a "weaker" version of Roboticists and Geneticists (when not a traitor) because they don't have any access the other two professions don't have, and while working in Pathology I'm a bit annoyed that half the station can come and go as they please in an area that's supposed to be well-quarantined.