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Programmable multitool (mechanic stuff)
#1
Change the multitool or a variant of it, so that when used in hand, you are prompted to input a string. Then, when you bop an object with the tool, it sends that in via mechanic connection inputs, prompting for a selection if there are multiple inputs. This would allow a higher degree of interaction on a local, prototype, or nefarious basis without having to drag around a button component to use for the same purpose.
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#2
I'll make sure Keelin sees this, it sounds cool but idk NOTHIN' ABOUT NOTHIN'
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#3
I know what you mean, Keelin has a lot of systems he works with and a full plate. Thanks for passing it on.
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