VictorMAngoStein Wrote:stupid question: I still can't figure out the telescience math. Or how to make tank transfer bombs (I always use pipe bombs)
Telescience Math (for those nerds who want to hash it out by hand instead of using a spreadsheet)
First you find a working coordinate, let's say it's 50,50,3. Send a labeled GPS through, check to see what the new result is. Then send it to 51,50,3 and check again. The telescience math is X' = mX + C, or (X the GPS is really at) = (Number determined at roundstart multiplied by) * (X you put into the computer) + (another determined-at-roundstart number)
So if 50,50,3 gave you, say, 107,20,3, and 51,50,3 gave you 110,20,3, it's easily seen that since the new X went up by 3 when you just raised the X you put into the console by 1, that the number X is multiplied by is 3. Now that you know most of the math formula's answers, you can put them in and see what the last part is.
X' = mX + C
110 = (3)(51) + C
3 x 51 is 153, meaning to get to 110, you have to subtract 43, so C is -43. Now you have the X math formula. Do the same for Y, since Y will have its own m and C.
Now if you want to steal, say, the captain's hat which he left somewhere at X=71, plug that into the equation and figure it out:
71 = 3X - 43.
3X = 114
the X you plug into the telesci computer = 38
tl;DR Either commit to doing a few early highschool algebra problems each round with a notepad and calculator or look for one of the websites/spreadsheets that does the math for you if you plug in the numbers you have/numbers you want.