Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Official Traitor Items Discussion Thread (Wonk)
I see the tank gun as a weapon you would use for a sneak attack, Grab some bombs, then when the round blows the wall open throw in your gernades/bombs/other stuff and open fire.

Also if the anti tank rounds could be used to knock down or disarm more then one person, the unpredictability could be hilarious.

Shoot one guy, hopefully they explode right next to several others, if not then everyone runs away and the poor sap explodes.

Also a antitank gun should be really heavy, so a nuke agent might make use of one on a team, but a lone traitor won't be able to rampage with it too much.
Reply
I still think it fits more of a surplus crate item then a buyable weapon. It's essentially the old hunting rifle with explosive rounds that detonate after a while. Perhaps make it have a chance of replacing the old hunting rifle in the crate when you get it?
Reply
well it's worse than the hunting rifle because it holds less ammo but better in that the ammo explodes

just not, you know, immediately.

basically it'd be a nasty weapon, would sow chaos by leaving bombs wedged in everything, and would create tense situations where on the one hand this man needs urgent medical attention but on the other hand

You dig around in Grey Shirt's chest with the scalpel, and pull out wait is that a fucking bomb
The dud clicks grumpily!


plus security could actually use EOD suits for things
Reply
I think the chance for a bomb to explode after it's been removed from someone should vary.

The bomb could take a minute to blow up after it's surgically removed, or not explode at all, or instantly blow up in the doctors face.

Hero doctors would presumably have to "Think fast" when it comes to bomb removal.
Reply
if the bomb doesn't blow up on contact, it sits on the guy until they're either attacked/grabbed/shoved or get it surgically removed

this way you have a better chance of surviving the actual bomb, but have to fight against the grey tide to make it to medbay
Reply
icarus Wrote:if the bomb doesn't blow up on contact, it sits on the guy until they're either attacked/grabbed/shoved or get it surgically removed

But then you could just grab a EOD suit, shoot someone wit hit, and then go up and slap him in the face. It would defeat the guns whole purpose: unpredictable anti tank explosives
Reply
A Syndie version of the Buff-R-Matic that moves faster and can knock people down would be great. And if it applies touch chem effects for the people it runs over.
Reply
icarus Wrote:if the bomb doesn't blow up on contact, it sits on the guy until they're either attacked/grabbed/shoved or get it surgically removed

this way you have a better chance of surviving the actual bomb, but have to fight against the grey tide to make it to medbay
i think they should all have random timers when fired but hitting them should take a random amount of time off the timer, to encourage people to be careful

also trying to pick them up with anything but help intent should make you thump them and advance the timer

Bill Murray hits Grey Shirt in the chest with the fire extinguisher!
Grey Shirt clicks oddly.
Grey shirt whirrs angrily.
Reply
attempt #2

Assistant traitor item: Buff Honker

it's a clown bike horn
except it honks like a superfart

recharges itself maybe too idk, 2 TC max
Reply
10 Crystals
QM/HoP item
Syndicate Fleet Beacon
A big radio beacon. Needs to be installed into either the Supply console in QM or a Comm Dish. Once activated, spends a few minutes charging up. Once charged, needs to activated manually. Can't be used before the Emergency Shuttle can be called.

Once the beacon is activated, a fleet of Syndicate ships take up positions around the station. They stick around for 10 minutes. During this time, there is no way to enter or leave the station z-level. The ships target all shuttles so that they can't move or they'd be destroyed, project interference that prevents teleporters from doing non-random jumps, and anyone in space in either a suit or pod will be targeted and blown the fuck up if they get too far from the station. The emergency shuttle, if called, will not show up until after the ships have left, and if it's already there it won't leave. The crew is warned when the ships show up. 2 minutes after arriving, they start shooting up the station. Streams of bullets, heavy lasers, and explosive shells randomly hit the outside of the station from all angles. Finally, just before they leave, they target a giant laser at the station's engine core and try to destroy/breach it. It'll destroy most things in its path but can be deflected if the crew sets up a defense.

Basically, the idea is to create a huge disaster that will keep the entire crew occupied and cause chaos for 10 minutes. It won't do THAT much damage as long as the crew deals with it, but they'll be busy enough dealing with it that the traitor will have almost free reign for 10 minutes provided he's willing to give up his crystals. And if they don't deal with it a large portion of the station will be reduced to flaming wreckage. He could also use it as a last ditch attempt to make it to the shuttle or prevent it from being called.

Plus it'd be pretty cool.
Reply
How about the beacon just spawns a fuckload of drones, and causes teleport interference? So it's not like you'd be instantly destroyed if you went out in a pod, but you'd be pretty easily overwhelmed. Wormholes wouldn't work, but you could still make a run for the edge of the screen. And windows would suddenly become nice little invitations for phaser and railgun drones to murder everyone on the other side.

That way, it's a much more concrete threat, the crew can actually take steps to mitigate or destroy it, and when it's all said and done it will leave a ton of salvage lying around. Money, guns, scrap, etc. A clever traitor could summon the drones, rally the crew, become the hero of the station, and then phaser everyone to death with his backpack of guns he retrieved from scrounging the remains.

Maybe even add in Assault Laser and 40MM explosive shell drones, which randomly fire at the nearest wall if they're not actively chasing a target?
Reply
Traitor kit for assistant/maybe a rude botanist: Space mother-goose kit.
could cost like 6 crystals idk
CONTENTS:
A goose suit
A goose hat
A goosecall horn
5 genetically modified special syndicate space goose eggs

The jist of this is that you'd be able to command a mini-army of pissed off birds around, but you have to care for them first. Sadly the syndicate haven't perfected their mimicry of space-bee genetics, and you still have to actually -hatch- the damn things. This could be done by either standing on the tile, aka sitting on it, or using a heat source IE welder, space heater, a fire. When they hatch, they'd be chicks for a short while, and imprint on the first human/monkey/whatever player they see, following them around and being adorable but generally useless at first. After they grow up, they'll protect whoever they think is their mommy, and fuck up whoever their mommy hits. The goose horn, worn with the rest of the suit could allow a 'goose' tab, that lets you call/piss off/send the geese to do tasks. It'd take a while to actually get going, and you would have to be secretive while raising your little goose armada, but it'd end in bloodied pulps screaming "OH GOD THE HONKING!"
Reply
Captain_Bravo Wrote:Maybe even add in Assault Laser and 40MM explosive shell drones, which randomly fire at the nearest wall if they're not actively chasing a target?
That could accomplish pretty much the same thing, yeah.
Reply
As a variant spawn of the wrestling belt: Heel wrestling belt, stocked with only illegal moves
http://en.wikipedia.org/wiki/Profession ... al_attacks
Could take like that, the asian mist thing could cause a random bad status effect, and eye gouging could fuck up vision for a time.
"Richard Grabber yanks on John McPub's hair!" "John McPub screams!"
Reply
A way to remove fingerprints entirely.

Like using a spray bottle of space cleaner (or perhaps a stronger chemical) should remove fingerprints.

Or maybe a FINGERPRINT REMOVER spray can.

Also some kind of tape for lifting finger prints. That way you can wait till they've touched something and then frame them by putting their prints on bombs and stuff.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)