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Let the bartender put ice chunks from asteroids into drinks to append the phrase "on the rocks" to the end, as well as reduce the temp a bit.
"Reagents: 30 triple citrus on the rocks"
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This is cool I guess - no idea how it'd work from a coding standpoint, but hey, it sounds pretty cool and there's no reason we shouldn't have it. Maybe traitor bartenders can replace the ice with actual rocks, choking people who drink it.
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Saintish Wrote:This is cool I guess - no idea how it'd work from a coding standpoint, but hey, it sounds pretty cool and there's no reason we shouldn't have it. Maybe traitor bartenders can replace the ice with actual rocks, choking people who drink it.
on the item usage callback of the ice chunk item, if used on a cocktail, drink's name = drink's name+"on the rocks"
easy money easy life but I guess byond will complain
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Would be cool. Given the heater is capable of reducing temps too you could totally make an icemaker out of it, too. I'm always for more silly shenanigan stuff to do as a bartender/chef.
... Of course, since nobody ever really gets to see what the contents of a glass are unless they scan it with a reagent scanner, it doesn't really matter, because people won't even know what they're drinking anyway. Which, really, I just don't get; if you can identify the reagents in a beaker just from looking at it, why not glasses? I get the surprise murder factor but why not just make a way to veil that information instead? SURPRISE DRINKS as an optional thing. People would still totally drink them, don't tell me they wouldn't.
But yeah, basically until there's a way for people to know what's in a glass I'm almost not sure I see a reason to put this in, cool as it would be.
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Bar glasses should change their name to the booze that's the most prominent in it. If there's another kind, call it a mixed whatever. Don't let other reagents change the name.
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Crumplehat Wrote:Stuff This idea is basically crippled by this underlying problem.
Mixology should work as a quality prefix construction INVOLVING chemicals, rather than just based off chemicals alone.
For example to make a martini it would require you to construct what goes in, THEN add the chemical, eg:
SUBLIME martini: Olive + Cocktail glass + martini chemical
OK martini: Cocktail glass + martini chemical
AWFUL martini: Any other glass + martini chemical
The prefix is literally just for show and doesn't effect the drink, but it makes being a bartender, and ordering a drink, far far more engaging. It would give the bartender a few simple but worthwhile garnishes (Cherry, lime/lemon/orange wedge, mint, olives, mini umbrella) and other stuff already in-game (cream, salt, ice) that can be used as such. It also opens up the option of heating/cooling things for quality prefix.
The great thing about this is that there's nothing stopping you from adding something in afterwards, the prefix is only applied to the glass construction. So you could make a SUBLIME martini, then add 500 mini umbrellas/unstable mutagen to it and it would still be a SUBLIME martini, you don't see whats in the glass. The bartender would have to be craftier if wanting to poison it if the person is viewing them making the drink.
Bartender could go all out and making horrible drinks, like pissing/vomiting into a glass then adding the chem, making a PUTRID cocktail. PUTRID PISS PORT.
Sky's the limit really, you can add ice to an old fashioned glass then some straight spirit to make "X on the rocks", while stuff like daiquiri could be made frozen style if cooled.
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martini-infused shot-glasses when?
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Splatpope Wrote:Saintish Wrote:This is cool I guess - no idea how it'd work from a coding standpoint, but hey, it sounds pretty cool and there's no reason we shouldn't have it. Maybe traitor bartenders can replace the ice with actual rocks, choking people who drink it.
on the item usage callback of the ice chunk item, if used on a cocktail, drink's name = drink's name+"on the rocks"
easy money easy life but I guess byond will complain
Nope.
Things which might work: Ice chunks containing 5-10 units of ice, being immediately dissolved into glasses รก la pills and cocktails getting a reaction where Cocktail + Ice = Cocktail on the Rocks reagent.
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No.
This is a terrible idea and I just realized why.
Changing the way glasses and bottles and beakers function to show the name of the reagents within is just terrible because it means people will be able to see what the drink is made up of without assistance.
A "Drinking Glass" is fine. A "Drinking Glass with Rum and Cola and Lime Juice" is okay. A "Drinking Glass with Rum and Coke and Urine and Initropidil and Satin and Bee and ???? and Unstable Mutagen and Blood and Prions" is NOT good.
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Why not do something like /tg/? http://www.ss13.eu/wiki/index.php/Guide ... nks#Drinks
Each drink has its own unique sprite and just says the name of that drink, so reagents could be added in after it is made. Basically like "constructing" the drink, it converts the generic Drinking Glass to a say Irish Coffee.
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Anticheese Wrote:Bar glasses should change their name to the booze that's the most prominent in it. If there's another kind, call it a mixed whatever. Don't let other reagents change the name.
Sundance Wrote:Crumplehat Wrote:Stuff This idea is basically crippled by this underlying problem.
Mixology should work as a quality prefix construction INVOLVING chemicals, rather than just based off chemicals alone.
For example to make a martini it would require you to construct what goes in, THEN add the chemical, eg:
SUBLIME martini: Olive + Cocktail glass + martini chemical
OK martini: Cocktail glass + martini chemical
AWFUL martini: Any other glass + martini chemical
The prefix is literally just for show and doesn't effect the drink, but it makes being a bartender, and ordering a drink, far far more engaging. It would give the bartender a few simple but worthwhile garnishes (Cherry, lime/lemon/orange wedge, mint, olives, mini umbrella) and other stuff already in-game (cream, salt, ice) that can be used as such. It also opens up the option of heating/cooling things for quality prefix.
The great thing about this is that there's nothing stopping you from adding something in afterwards, the prefix is only applied to the glass construction. So you could make a SUBLIME martini, then add 500 mini umbrellas/unstable mutagen to it and it would still be a SUBLIME martini, you don't see whats in the glass. The bartender would have to be craftier if wanting to poison it if the person is viewing them making the drink.
Bartender could go all out and making horrible drinks, like pissing/vomiting into a glass then adding the chem, making a PUTRID cocktail. PUTRID PISS PORT.
Sky's the limit really, you can add ice to an old fashioned glass then some straight spirit to make "X on the rocks", while stuff like daiquiri could be made frozen style if cooled.
Both of those sound like great ways to do. A glass of rum and a glass of mostly rum and poison would probably both look like a glass of rum.
Maybe when chemicals, drinks, and food are consumed, some text can pop up that describes their unique flavors. A good traitor chef/bartender would stick poisons with drinks of a similar flavor together, or mask it with sugar and spice. For instance, cyanide is supposed to taste like almond. A bartender could stick some in amaretto without anyone picking up on it, but it would be more noticeable in something like a screwdriver.
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Skunkrocker Wrote:No.
This is a terrible idea and I just realized why.
Changing the way glasses and bottles and beakers function to show the name of the reagents within is just terrible because it means people will be able to see what the drink is made up of without assistance.
A "Drinking Glass" is fine. A "Drinking Glass with Rum and Cola and Lime Juice" is okay. A "Drinking Glass with Rum and Coke and Urine and Initropidil and Satin and Bee and ???? and Unstable Mutagen and Blood and Prions" is NOT good.
That's why I'm suggesting bar glasses only show the name of drink reagents. All the fun of the bartender getting his work shown, plus you can still poison dudes.
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Let us also add actual rocks to the glasses to make people choke and take suffocation damage until they either die/get the rock dislodged/someone gives them a heimlich.
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