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Game Mode: Retrieval
#1
One guy somewhere on the station is a Syndicate Agent who has stolen secret data files from Nanotrasen and stored them in an experimental brain implant. The Data is extremely important, and so other ambitious Syndicate Operatives set out to steal it from him before he can deliver it back to his bosses, so that they can claim all of the credit.

The implant-holder spawns on the station as a Traitor. He can order from the standard traitor catalog. His objective is to survive and escape on the shuttle. If he leaves the Z-level any way but on the emergency shuttle, his implant will explode in his head and kill him(and someone else will be randomly chosen, to prevent people from being dicks about it).

Meanwhile, in 5 smaller shuttles around the station, Syndicate Operatives spawn(1 each). Their mission is to retrieve the implant, stick it in their own heads, and return to their shuttle. This is an every man for himself deal. They don't work together. To accomplish this, they each get a limited selection of gear similar to what the standard nuke ops get, and 1 preprepared clone that they will automatically revive in if they are killed. They also receive an altered version of the Pinpointer, that gives them the exact location of the target(like Clairvoyance) but only updates once every few minutes.

Since the implant is in the target's brain, they are also equipped with an extractor that will pull it out, but only if the target is dead. The implant's pretty sturdy, too, so if the target is gibbed they can fish it out of his remains. In order to win, they need to have the implant in their head and activate their shuttle's control panel.
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#2
Dauntasa Wrote:One guy somewhere on the station is a Syndicate Agent who has stolen secret data files from Nanotrasen and stored them in an experimental brain implant. The Data is extremely important, and so other ambitious Syndicate Operatives set out to steal it from him before he can deliver it back to his bosses, so that they can claim all of the credit.
Sounds legit.
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#3
This would be a hell of a lot more interesting than Spy rounds.

Though how does this tie into the regular crew? Surely the captain and HoS have orders from NT to get the data back.
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#4
Would be interesting to possibly see security and command given the objective to retrieve it as well
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#5
Maybe after a certain amount of time, the captain and HoS are alerted about the operatives. Maybe they also get the same type of tracker on their pda after getting the message?
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#6
That'd certainly work but what about the cases where the captain is dead and there's no HoS? Security in general should probably get in on the action.
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#7
Cue everyone getting tased and searched by heads and sec. Just let the round end if sec gets the paper but they don't get a notification or tracker.
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#8
I imagine the implant gives the retrievers ample reason to convince other crew-members to work for them, such as asking to become a security officer and then faking some traitor evidence on the guy with the implant. Also hijacking the AI to keep the crew or other retrievers at bay.

I actually think a game mode where the crew is more in the cross fire rather then the main objective would be neat.
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#9
Pretty sure the crew is in the crossfire in gang. Why it's still not in rotation who knows.
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#10
Ali0en Wrote:Pretty sure the crew is in the crossfire in gang. Why it's still not in rotation who knows.


Because it's still kinda shitty and broken and hard to administrate without admins actively there at the moment still.

Crew is also in the crossfire in spy mode, not that you could tell, they basically just kill everything.
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#11
Ali0en Wrote:Cue everyone getting tased and searched by heads and sec. Just let the round end if sec gets the paper but they don't get a notification or tracker.
That's a good point.

There still needs to be a reason for the operatives to want to avoid turning the station into a murderous clusterfuck though, one beyond "admin's said so" like with gang.

The rival operatives should have something to help them convince the crew to aid them, beyond just mindslaving them into cooperation. Why would the crew want to help an operative? What's in it for them?
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#12
RAWK_LAWBSTAR Wrote:There still needs to be a reason for the operatives to want to avoid turning the station into a murderous clusterfuck though, one beyond "admin's said so" like with gang.

they should be fully allowed to murder people if they feel like it. The incentive not to is already there in that they are in what amounts to a race. If they fart around murdering people at random, someone else is going to win. All a rampage is going to do is make it easier for their opponents to get to and take down the target.
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#13
RAWK_LAWBSTAR Wrote:The rival operatives should have something to help them convince the crew to aid them, beyond just mindslaving them into cooperation. Why would the crew want to help an operative? What's in it for them?

Fake moustaches and a box of banana stickers operatives can stick on helpful crew members.

It's foolproof.
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#14
Toss in a meth/crank/bathsalts pez dispenser and we're good
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#15
I love this idea
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