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Explosions are messed up
#1
As far as I know explosions were fine last week or so but now shit got lowered to hell. Example is this is three RPGs I fired on genetics.

[Image: threefuckingrockets.png]
#2
A ton of explosives are super underpowered, while shit like erebite takes out entire departments. Mining charges are also piss-useless, barely 2-3 asteroid tiles per boom.
#3
I posted a very similar bug report which covered the chem explosives aspect. Please fix this. It might not be broken but it's definitely lame as heck.
#4
Yeah this is a round from today where I tried to blow up genetics with an 11x11. As you can see it's not an 11x11 anymore. Really lame guys.

[Image: 11x11.png]

Yeah my bomb barely bothered anyone. That isn't what bombs are for. They are for fucking shit up.
#5
just to pitch in: someone set off a Chaos Dunk.

Not only did the person survive (uh...), but the damage was only enough to harm the escape shuttle; it barely even extended into escape.
#6
We are aware of the issue, it isn't intentional from us it's just a result of tweaking the new explosion code. This will be fixed soon.
#7
KikiMofo Wrote:Yeah this is a round from today where I tried to blow up genetics with an 11x11. As you can see it's not an 11x11 anymore. Really lame guys.

[Image: 11x11.png]

Yeah my bomb barely bothered anyone. That isn't what bombs are for. They are for fucking shit up.


Wow Explosions are so lame now. What the fuck?
#8
Make another hella dumb post like that and you're banned.
#9
Hey man when I posted that your post was not there. My bad I guess.
#10
By my bad I mean My apologizes


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