05-19-2014, 04:32 PM
Noticed a few temperature+Reagent related bugs:
-timer/prox/signaler+igniter assemblies require two activations to set off smoke powder or other stabilized reagents.
-Swallowing smoke powder or other stabilized reagents (or black powder), then setting yourself on fire will never get your body warm enough to cause the reagents to react.
-Still have a few rare/weird instances were charcoal or salicylic acid end up in a beaker/pill despite not having made them.
-(possibly intentional?) Smoking reagents at the default temperature is cold enough to induce frostbite damage.
-Werewolves appear as naked humans when they transform into their lupine form; their names, abilities, and sounds are correct, but the sprite is not showing up properly.
-timer/prox/signaler+igniter assemblies require two activations to set off smoke powder or other stabilized reagents.
-Swallowing smoke powder or other stabilized reagents (or black powder), then setting yourself on fire will never get your body warm enough to cause the reagents to react.
-Still have a few rare/weird instances were charcoal or salicylic acid end up in a beaker/pill despite not having made them.
-(possibly intentional?) Smoking reagents at the default temperature is cold enough to induce frostbite damage.
-Werewolves appear as naked humans when they transform into their lupine form; their names, abilities, and sounds are correct, but the sprite is not showing up properly.