05-16-2014, 05:56 AM
I've amassed alot of ideas when it comes to money. Money, amongst other things, is what separates from other servers, I think we need MORE use for money. In no particular order here's money ideas that could be easily implemented given a little time.
Let NPC traders accept $$$
They only accept ID's at the moment. It'd be rad if you could give them cash as well. Make use of those crates of cash people tend to find.
Deposit $$$
Afaik, you can withdraw cash, but you can't deposit it. Give that an option on ATM's. Would also make use of estranged $$$
Set Bail
On the timer at the genpop, it'd be neat if there was a "set bail" figure too. Prisoners could (between them if there's several) slot in money to get out instantly.
Let Manufacturers run off money as well as power
The manufacturers in robotics could run off the Research Budget. Now genetics and robotics hate each other even more (this can only be good). You could introduce a research scheme similar to the old artlab, but instead of giving new information, the research scheme allows you to produce robotic items cheaper as you progress, maybe even unlocking robotic upgrades that otherwise would be untouched (such as teleport) for a price.
The QM works off the same principle, but with the QM budget.
The other manufacturers require cash to be slotted in.
Make trader events happen far far FAR more often
Currently traders are announced via centcom, they arrive, and then depart. Instead remove the announcement, have them CONSTANTLY there, have them there 2 at a time. They trader himself would announce that he's leaving, and he would almost (3-5 minutes) be instantly replaced with a new trader. There is absolutely no cons with this, it would mean someone who wants to buy some weird items, could hang around here (THE HOP COMES TO MIND) and sell them on at the market for an inflated price. Or he could see it on to traders, and make the station $$$$$$
Roulette
Lets say I was to sprite a Roulette table. How would that be like to code? It would literally just spit out random variables (black 17, red 32) and then whoever places a phat stack of cash gets it right wins all the money on the table, and he can withdraw the cash, instantly in his hand.
That's all the ideas I have. If anything, I wish the trader event idea to happen the most.
Let NPC traders accept $$$
They only accept ID's at the moment. It'd be rad if you could give them cash as well. Make use of those crates of cash people tend to find.
Deposit $$$
Afaik, you can withdraw cash, but you can't deposit it. Give that an option on ATM's. Would also make use of estranged $$$
Set Bail
On the timer at the genpop, it'd be neat if there was a "set bail" figure too. Prisoners could (between them if there's several) slot in money to get out instantly.
Let Manufacturers run off money as well as power
The manufacturers in robotics could run off the Research Budget. Now genetics and robotics hate each other even more (this can only be good). You could introduce a research scheme similar to the old artlab, but instead of giving new information, the research scheme allows you to produce robotic items cheaper as you progress, maybe even unlocking robotic upgrades that otherwise would be untouched (such as teleport) for a price.
The QM works off the same principle, but with the QM budget.
The other manufacturers require cash to be slotted in.
Make trader events happen far far FAR more often
Currently traders are announced via centcom, they arrive, and then depart. Instead remove the announcement, have them CONSTANTLY there, have them there 2 at a time. They trader himself would announce that he's leaving, and he would almost (3-5 minutes) be instantly replaced with a new trader. There is absolutely no cons with this, it would mean someone who wants to buy some weird items, could hang around here (THE HOP COMES TO MIND) and sell them on at the market for an inflated price. Or he could see it on to traders, and make the station $$$$$$
Roulette
Lets say I was to sprite a Roulette table. How would that be like to code? It would literally just spit out random variables (black 17, red 32) and then whoever places a phat stack of cash gets it right wins all the money on the table, and he can withdraw the cash, instantly in his hand.
That's all the ideas I have. If anything, I wish the trader event idea to happen the most.