Usual character name: Porter Widget, Follows-The-Stars
BYOND username: poobe
Discord username (if you are on our discord): poobe
Recommended by (if applicable): N/A
Goon servers you play: Primarily Sylvester, Morty occasionally
Reason for application:
I’ve been playing a lot of security lately and it has come around to being one of my favorite roles due to the amount of action and crew interaction it gets. In my time playing I’ve really enjoyed having a head of security on the team for the guidance, authority, and utility they provide to their team and I’d love to create that same effect for other players too.
Security experience (300 word minimum):
I’ve been playing security off and on for a few years now, and Goonhub reports that it's my most played role. As a newbee sec, like many others, I was initially enticed by access to shiny tasers and loud boots. The role didn’t click with me at the start as I quickly found out my lack of knowledge about the workings of other departments and antagonists really came back to bite me. I did a lot of time in other roles and got some antagging under my belt and returned to the department with a much better understanding of the game.
The bulk of my experience in security has happened in the past year or so and that’s primarily been as an officer with plenty of detective work as well. I’ve been through the works now with both large and small teams, nukies and lings, and so on. I would say I’ve reached the point of being quite comfortable and equipped to handle whatever gets thrown my way, though wizards will still wipe the floor with me every time. In my time with the department I’ve found a nice groove with my approach to rising issues, becoming more confident with when to exercise harsher punishments and when to let things go with a slap on the wrist. I always try to give a little leniency to antagonists who are running bits and try not to shut down people who get caught out before doing any antagonizing. Of course, there are exceptions in really chaotic rounds but it's a rule of thumb I try to stick to when possible. I love to pass on info about this game, regardless of department but I relish rounds where I get to train rookies and see them start to get their sec-legs. It's one of those departments where you get flashy gear off-rip and seeing trainee reactions to tricks like the barrier’s ability to reflect projectiles is so fun.
I love all roles in security but detective does hold a special place in my heart. Forensics are a riot and doing them successfully is so rewarding. Building a good profile on a criminal and getting to display it to the team at the right time and watching that information get applied in an arrest and sentencing remains the best feeling I’ve had in this game.
Answer two or more of the following:
What advice would you give to other sec players?
I think that the biggest piece of advice I’d give to my fellow security players is that if anything is ever seriously stressing you out, take a step back. I’ve seen a handful of times where a player is having a really hard time with the amount of responsibility they have and end up making choices that make the round less fun for others and/or stops having fun themselves and in those times I think realizing that it's okay to take a break and compose yourself or exit the round in such cases is really important. It's ultimately a game and even if security is a high-responsibility role everyone should be enjoying the time they’re spending.
In terms of gameplay advice, commune with your team as much as possible! Knowledge is power and being in constant contact with your team about possible and realized threats, where you’re going, who you’re flagging, and so on not only helps turn the round into more of a story but makes everyone more effective at keeping things orderly. One of my favorite ways to contribute to the team’s collective knowledge is taking lots of photos as detective and annotating them with what’s happening whenever anything major occurs. If you’ve ever seen a table in HQ covered in photos, it may have been my work.
What was one of your favorite security moments? (Either playing as a sec officer or interacting with one)
One of my favorite security moments was as an officer, probably about two-ish years ago now. Cargo got a huge shipment of weapons and declared independence before quickly turning the whole department into a bunker. This was on Donut 3 so it was a pretty defensible setup. Our entire team ended up creating a perimeter and trying to negotiate with the quartermasters which ultimately fell through despite our best attempts and multiple negotiators.
Another officer and myself went ahead and got the riot gear cart and we counted it down, unwelded the doors, and flooded the place with riot gas and managed to arrest all of the perpetrators without any casualties and only minor injuries despite them being armed to the teeth. It's a fond memory of some great co-op action that was well escalated and created a lot of fun RP.
What game improvements or changes do you think would benefit security players?
I think a change that would be really nice for security is being able to split up your requisition token. The main way I’ve thought of this being implemented is making your taser and ammo credits be one token, and utility being split up into two separate tokens. It can be hard to get a proper read on the gear you want in a round and it would be nice to be able to cash in the utility gear you want later once you know what you need. Leaving utility tokens unspent in the vendor feels bad so having the option to hang on to or store your utility tokens for later when you know what you want/need would be neat and add a little more decision making.
Answer one or more of the following fun questions (because it's important for the HoS to be fun):
What's a security gimmick that you've ran or wanted to run?
A security gimmick that I really like to do is theme day. It works best with a small team where you can come to a consensus, but everyone dressing up and acting according to a theme is a lot of fun. I distinctly remember doing noir day and all of the officers monologuing at the crew to their confusion. I’ve been waiting for the right time to pull out western day with ten gallon hats and ponchos.
Another gimmick I want to do at some point is a security/space law informational booth. I haven’t had a slow enough round yet to set up and man it, but I’ve been eager to!
Draw a picture!
![[Image: 1429703706030506065]](https://discord.com/channels/865065787374829568/865065787374829571/1429703706030506065)
![[Image: image.png?ex=68f71ad6&is=68f5c956&hm=932...50851b5d0&]](https://cdn.discordapp.com/attachments/865065787374829571/1429703705493770411/image.png?ex=68f71ad6&is=68f5c956&hm=932f2bcb7c6a967ad1efd7a2b9ed1f513265aa106b2ebef50ca055f50851b5d0&)
Here's a rough sketch of Porter!
Previous bans (while this will not affect your application lying about it will):
I’ve been banned once before a few years ago. I was taught how to make TTVs and either didn’t know of the space diner, or didn’t know how to reach it so I detonated it on the station and was promptly banned. I like to think I’ve grown quite a bit since then.
 
	
	
	
	
	
BYOND username: poobe
Discord username (if you are on our discord): poobe
Recommended by (if applicable): N/A
Goon servers you play: Primarily Sylvester, Morty occasionally
Reason for application:
I’ve been playing a lot of security lately and it has come around to being one of my favorite roles due to the amount of action and crew interaction it gets. In my time playing I’ve really enjoyed having a head of security on the team for the guidance, authority, and utility they provide to their team and I’d love to create that same effect for other players too.
Security experience (300 word minimum):
I’ve been playing security off and on for a few years now, and Goonhub reports that it's my most played role. As a newbee sec, like many others, I was initially enticed by access to shiny tasers and loud boots. The role didn’t click with me at the start as I quickly found out my lack of knowledge about the workings of other departments and antagonists really came back to bite me. I did a lot of time in other roles and got some antagging under my belt and returned to the department with a much better understanding of the game.
The bulk of my experience in security has happened in the past year or so and that’s primarily been as an officer with plenty of detective work as well. I’ve been through the works now with both large and small teams, nukies and lings, and so on. I would say I’ve reached the point of being quite comfortable and equipped to handle whatever gets thrown my way, though wizards will still wipe the floor with me every time. In my time with the department I’ve found a nice groove with my approach to rising issues, becoming more confident with when to exercise harsher punishments and when to let things go with a slap on the wrist. I always try to give a little leniency to antagonists who are running bits and try not to shut down people who get caught out before doing any antagonizing. Of course, there are exceptions in really chaotic rounds but it's a rule of thumb I try to stick to when possible. I love to pass on info about this game, regardless of department but I relish rounds where I get to train rookies and see them start to get their sec-legs. It's one of those departments where you get flashy gear off-rip and seeing trainee reactions to tricks like the barrier’s ability to reflect projectiles is so fun.
I love all roles in security but detective does hold a special place in my heart. Forensics are a riot and doing them successfully is so rewarding. Building a good profile on a criminal and getting to display it to the team at the right time and watching that information get applied in an arrest and sentencing remains the best feeling I’ve had in this game.
Answer two or more of the following:
What advice would you give to other sec players?
I think that the biggest piece of advice I’d give to my fellow security players is that if anything is ever seriously stressing you out, take a step back. I’ve seen a handful of times where a player is having a really hard time with the amount of responsibility they have and end up making choices that make the round less fun for others and/or stops having fun themselves and in those times I think realizing that it's okay to take a break and compose yourself or exit the round in such cases is really important. It's ultimately a game and even if security is a high-responsibility role everyone should be enjoying the time they’re spending.
In terms of gameplay advice, commune with your team as much as possible! Knowledge is power and being in constant contact with your team about possible and realized threats, where you’re going, who you’re flagging, and so on not only helps turn the round into more of a story but makes everyone more effective at keeping things orderly. One of my favorite ways to contribute to the team’s collective knowledge is taking lots of photos as detective and annotating them with what’s happening whenever anything major occurs. If you’ve ever seen a table in HQ covered in photos, it may have been my work.
What was one of your favorite security moments? (Either playing as a sec officer or interacting with one)
One of my favorite security moments was as an officer, probably about two-ish years ago now. Cargo got a huge shipment of weapons and declared independence before quickly turning the whole department into a bunker. This was on Donut 3 so it was a pretty defensible setup. Our entire team ended up creating a perimeter and trying to negotiate with the quartermasters which ultimately fell through despite our best attempts and multiple negotiators.
Another officer and myself went ahead and got the riot gear cart and we counted it down, unwelded the doors, and flooded the place with riot gas and managed to arrest all of the perpetrators without any casualties and only minor injuries despite them being armed to the teeth. It's a fond memory of some great co-op action that was well escalated and created a lot of fun RP.
What game improvements or changes do you think would benefit security players?
I think a change that would be really nice for security is being able to split up your requisition token. The main way I’ve thought of this being implemented is making your taser and ammo credits be one token, and utility being split up into two separate tokens. It can be hard to get a proper read on the gear you want in a round and it would be nice to be able to cash in the utility gear you want later once you know what you need. Leaving utility tokens unspent in the vendor feels bad so having the option to hang on to or store your utility tokens for later when you know what you want/need would be neat and add a little more decision making.
Answer one or more of the following fun questions (because it's important for the HoS to be fun):
What's a security gimmick that you've ran or wanted to run?
A security gimmick that I really like to do is theme day. It works best with a small team where you can come to a consensus, but everyone dressing up and acting according to a theme is a lot of fun. I distinctly remember doing noir day and all of the officers monologuing at the crew to their confusion. I’ve been waiting for the right time to pull out western day with ten gallon hats and ponchos.
Another gimmick I want to do at some point is a security/space law informational booth. I haven’t had a slow enough round yet to set up and man it, but I’ve been eager to!
Draw a picture!
![[Image: image.png?ex=68f71ad6&is=68f5c956&hm=932...50851b5d0&]](https://cdn.discordapp.com/attachments/865065787374829571/1429703705493770411/image.png?ex=68f71ad6&is=68f5c956&hm=932f2bcb7c6a967ad1efd7a2b9ed1f513265aa106b2ebef50ca055f50851b5d0&)
Here's a rough sketch of Porter!
Previous bans (while this will not affect your application lying about it will):
I’ve been banned once before a few years ago. I was taught how to make TTVs and either didn’t know of the space diner, or didn’t know how to reach it so I detonated it on the station and was promptly banned. I like to think I’ve grown quite a bit since then.
 
	
 Goonhub
Goonhub 

 
