09-27-2025, 11:24 PM
I started writing this idea to post in admin chat and ended up writing so much that it wouldn't fit in a single discord message. Plus, I'd probably get ignored cause it's way too long, and also cause they always ignore all the ideas I post there. Damn admins.
Add some sort of AI Objective/Command sorta system for fun and hijinks where we have a list of satisfiable objectives/commands. And I don't mean mind-hacking or roguing the AI and changing its laws. Maybe it's caused by a Traitor/Law Rack type-thing or a special event, I can't decide.
Basically give it a time frame the command/objective must be satisfied by. Either as a one time check, or repeating every X minutes until deactivated/completed. Like forcing it to be a paperclip machine and that must perpetually create some number of paperclips or suffer ill effects. But probably not so dangerous.
I was imagining most of them as more varied and benign like: "Make the AI maintain a collection of potted plants or birds somewhere" and to verify it, the AI has to take a pic of all those objects in the frame. And if the AI doesn't complete the scan in time, then it starts getting negative effects like "tunnel vision" or something. An obvious effect that reduces sight range or action speed or something until it essentially has the Blindness overlay and is pretty impotent. Maybe the crew could manually save the AI once it gets into this state by futzing about with the Rack, maybe hitting the Core with heavy objects and repairing damage until it fixes itself, or maybe just a button to change the objective to a new one, or just reduce the severity/level of the objective.
Maybe have different modes/danger levels for the possible objectives. Like more dangerous stuff is triggered while the AI is rogue. Or maybe just shifting the tone/severity of things.
For example: On standard laws, you'd mainly have benign, simple, or limited commands like:
Take a scan of X individual Crewmembers wearing pretty dresses" or "Lights in Station Area Y should now be Cyan"
and make a more harmful one could be like: "Dismantle the station floor tiles in Area Z" or maybe "Take scan the dead mobs piled in a heap"
I'd also say that a roboticist or someone should be able to see an AI's current list of objectives so the crew can verify the AI is just fucking with them. Maybe make em have to do a bit of work or "decrypting/hacking" to find certain objectives, but probably not, that sounds boring.
Could be any number of IC/lore reasons for why any certain command is included too. Maybe it's a quirk of the AI, or a weird neurosis, a ghost in the machine, or a programming error, or a bad training dataset. Or maybe it's the result of the syndicate injecting some malicious code into the AI? And you could RP it very differently depending on your objective/command, if the AI feels it's part of their personality to want to do a command/objective if it was like to "maintain/demand a garden or shrine to itself that it can view every so often or it starts to go insane and shut down. Maybe it's the result of NanoTrasen using a brain/neural net from the bargain bin. You could play it any way at all. But it's more about it being a system for more direct and isolated interactions between crew and AI.
Just gotta make the commands something that can be easily, if arbitrarily, tracked.
Add some sort of AI Objective/Command sorta system for fun and hijinks where we have a list of satisfiable objectives/commands. And I don't mean mind-hacking or roguing the AI and changing its laws. Maybe it's caused by a Traitor/Law Rack type-thing or a special event, I can't decide.
Basically give it a time frame the command/objective must be satisfied by. Either as a one time check, or repeating every X minutes until deactivated/completed. Like forcing it to be a paperclip machine and that must perpetually create some number of paperclips or suffer ill effects. But probably not so dangerous.
I was imagining most of them as more varied and benign like: "Make the AI maintain a collection of potted plants or birds somewhere" and to verify it, the AI has to take a pic of all those objects in the frame. And if the AI doesn't complete the scan in time, then it starts getting negative effects like "tunnel vision" or something. An obvious effect that reduces sight range or action speed or something until it essentially has the Blindness overlay and is pretty impotent. Maybe the crew could manually save the AI once it gets into this state by futzing about with the Rack, maybe hitting the Core with heavy objects and repairing damage until it fixes itself, or maybe just a button to change the objective to a new one, or just reduce the severity/level of the objective.
Maybe have different modes/danger levels for the possible objectives. Like more dangerous stuff is triggered while the AI is rogue. Or maybe just shifting the tone/severity of things.
For example: On standard laws, you'd mainly have benign, simple, or limited commands like:
Take a scan of X individual Crewmembers wearing pretty dresses" or "Lights in Station Area Y should now be Cyan"
and make a more harmful one could be like: "Dismantle the station floor tiles in Area Z" or maybe "Take scan the dead mobs piled in a heap"
I'd also say that a roboticist or someone should be able to see an AI's current list of objectives so the crew can verify the AI is just fucking with them. Maybe make em have to do a bit of work or "decrypting/hacking" to find certain objectives, but probably not, that sounds boring.
Could be any number of IC/lore reasons for why any certain command is included too. Maybe it's a quirk of the AI, or a weird neurosis, a ghost in the machine, or a programming error, or a bad training dataset. Or maybe it's the result of the syndicate injecting some malicious code into the AI? And you could RP it very differently depending on your objective/command, if the AI feels it's part of their personality to want to do a command/objective if it was like to "maintain/demand a garden or shrine to itself that it can view every so often or it starts to go insane and shut down. Maybe it's the result of NanoTrasen using a brain/neural net from the bargain bin. You could play it any way at all. But it's more about it being a system for more direct and isolated interactions between crew and AI.
Just gotta make the commands something that can be easily, if arbitrarily, tracked.