Posts: 98
Threads: 12
Joined: May 2023
BYOND Username: Snoid
Character Name: The Snoid, Massively Multiplayer Online Roleplaying Game
should the shuttle being autocalled when someone dies while pop is low not happen if its a suicide? 2 times today ive been too tired to keep playing (i am sick) so i do a funny suicide, then that triggers the autocall and ends the round. imo suicide command is basically the same as going in cryo, which doesnt trigger the shuttle.
Posts: 439
Threads: 93
Joined: Feb 2024
BYOND Username: meaow589
Character Name: Tanuki Singuloose
(07-02-2025, 04:06 PM)Snoid Wrote: should the shuttle being autocalled when someone dies while pop is low not happen if its a suicide? 2 times today ive been too tired to keep playing (i am sick) so i do a funny suicide, then that triggers the autocall and ends the round. imo suicide command is basically the same as going in cryo, which doesnt trigger the shuttle.
sucide can also necessary to Some traitor for example sucide while crit for trigger Microbomb. if you want to get out of game you can just keep SSS / Cryo which didn’t effect player count.So i think it okey to leave sucide like that.
Posts: 98
Threads: 12
Joined: May 2023
BYOND Username: Snoid
Character Name: The Snoid, Massively Multiplayer Online Roleplaying Game
(07-02-2025, 04:14 PM)meaow589 Wrote: (07-02-2025, 04:06 PM)Snoid Wrote: should the shuttle being autocalled when someone dies while pop is low not happen if its a suicide? 2 times today ive been too tired to keep playing (i am sick) so i do a funny suicide, then that triggers the autocall and ends the round. imo suicide command is basically the same as going in cryo, which doesnt trigger the shuttle.
sucide can also necessary to Some traitor for example sucide while crit for trigger Microbomb. if you want to get out of game you can just keep SSS / Cryo which didn’t effect player count.So i think it okey to leave sucide like that.
the succumb option is not what im referring to. thats different than just suicide.
Posts: 18
Threads: 1
Joined: Feb 2022
BYOND Username: Skotcher
Character Name: Clay Brzyski
07-09-2025, 05:04 AM
(This post was last modified: 07-09-2025, 05:05 AM by Skotcher. Edited 1 time in total.
Edit Reason: Extra information
)
Suicide isn't the same as going to cryo. By going to cryo and observing, you reopen the slot you had occupied when you joined the round. The suicide command is also there for moments where you are stuck, there is no reasonable way for you to get help, and you'd rather just be removed from the round/cloned rather than remain stuck in place endlessly.
If you're sick/unwell/tired, you should just cryo. Suicide I think should still autocall the shuttle at low enough player counts in order to encourage the round to not drag on endlessly.
Imagine this: You're on lowpop and it's you and two scientists. You're making cement foam bombs to test out. One accidently detonates. You and two other players become trapped in cement walls that you can't escape from in a reasonable time frame. This happens at minute 15. You decide to suicide because it's not fun to be trapped in walls for 30 to 40 minutes, or even indefinetly. Now, the shuttle isn't called. If this is RP, not a huge deal, you have a 10 minute respawn window. If this is classic, well, that's it. Now you might have to wait for the round to naturally just run out of time.
EDIT: I would agree to this change on RP, but only because RP has a respawn window. Shuttle calls always felt weird for that reason.