Cale Bonhomme HoS Application
#1
Basic Info:

Usual character name:
Cale Bonhomme / Noyabrina Morozova

BYOND username: MissyNym

Discord username (if you are on our discord): MissyNym

Recommended by (if applicable): Zhail

Goon servers you play: Goon 3, Goon 4


Reason for application:

I've been sitting on the idea of applying about half a year after I originally joined Goonstation as part of the second Tomatotide. I received a point-blank recommendation that I should try entering in an application for Head of Security, and that combined with the long period of having that in the back of my mind told me it was finally time to bite the bullet and put this all together. I've been wanting to take on that more formal position of coordinating Security during rounds and had already been practicing it during my rounds as a Captain, and now I've finally reached the point where I'm wanting to do this in earnest!


Security experience (300 word minimum):

Across about 700 hours or so of total gameplay time, I'd say that a third or more of my time's been spent as either a Security Assistant or as a Security Officer, with a smaller fraction of that time as a Detective. I've experienced all of the antags in the Mixed Mild set several times from the perspective of Security, and I tend to concern myself with three concepts when handling each of them-- trying to mediate the pace of a round, encouraging communication and teamwork across the team, and also just trying to keep things light. Security's probably one of the more social departments on the station, and it places me into a position where I need to balance both keeping the station intact and letting the station staff have fun while allowing antags to have their time in the sun. I've been on the other end of being shut down by an overzealous Security department before, and I want to avoid replicating that experience for others as much as I can! 

I also work hard to make Security approachable for folks that are new to the role as a whole, and have in the past done training of other officers and assistants where possible. I very much remember my first hours and the jitters I got from trying to handle stressful situations in Security before, so I want to equip others with the tools to succeed at a base level while providing an example of how to let a round develop. It's a tradition that I experienced myself, and I want as many others as possible to experience what I did with getting welcomed into the department and getting shown the ropes. 

While my playtime as an Officer's helped hone my general instincts just for getting around and trying to mediate chaos in a round, I think my time as an Assistant has done even more for teaching me to rely on others in the department. Working with the limited set of equipment has pushed me more towards the role of either serving as the department dispatch with passing information back and forth, or as someone that handles lower-level issues to let the officers focus on higher-level threats. I still like to play as an Assistant even now to keep a handle on concepts like using tickets to give someone a silly slap on the wrist, or compiling information for others to use when they're out in the field.


Answer two or more of the following:


1. What advice would you give to other sec players?

Everyone will likely cite communication, and I'm part of the same trend. Here's an additional twist on that, though: Communicating concisely is as important as maintaining constant communication. I've often experienced rounds in high population hours especially where Security's comms gets flooded with various reports of well-meaning folks that want to team up. If a report on the radio can be kept short and not repeated, that helps greatly with coordination. In addition, if possible, keep notes somewhere-- Fluent usage of SecMate's states and Sechud flags helped me a lot with analyzing situations in front of me as an Officer, and being able to radio back to someone to check on a record or see that record on my PDA to understand what's happening has helped me immensely with keeping a level head.

On top of that, try to pace the round! One of my favorite ways to do that is with ticketing. If two folks are fighting on station, or if someone's just bothering someone else, or even if someone's just doing a bit that I find really funny and I want to give them a bit more fuel and a potential feud with Security to run off of, I like to slap them with a basic ticket. It serves both as a way to potentially warn an antag that Security's keeping an eye out while also giving both antags and normal station staff something to talk about or have a bit of friction to play from. Outside of that, knowing when to hang back on an antag's activities and knowing when to take them in is an art, and something that's varied person-by-person-- but it's best to give them some breathing room to work through a plan before turning up the heat. 

Finally: Take breaks! I burned myself out really heavily playing lots of Security early on. Stepping back and taking Security off of my list priorities roles for a little while did wonders for addressing that burnout, while also giving me ideas of how to chill out during rounds in the future. It's really important to go out and experience other places in the station for a while, even if just to relax and gather a perspective of how other systems work on the station. Playing nothing but Security is a surefire way to get really grumpy really fast, and I've definitely experienced that enough to know that it's no fun for anyone at that point. Outside of that, it's just fun to experience what other wacky things can happen in other departments, and it helps a ton for not being as stressed out by the weird anomalies that can come up when goofing around in places like Research or Engineering.


2. What was one of your favorite security moments? (Either playing as a sec officer or interacting with one)

I've got a couple!

One of my absolute favorite bits as a Security Assistant was donning a black beret, rolling out into the station, and issuing tickets to random art installations as an art critic. I had a great time leaving those tickets sitting around on the floor and hoping that someone would run across them and wonder what the heck motivated me to do that. It's such a small thing in the long scheme of things, but printing out that yellow paper and beaning someone with it gives me inordinate amounts of joy. I can only hope that others are at least amused at the random things I'll point out about them with the help of the ol' Ticket Master.

Outside of that, I fondly remember one of my earlier rounds which actually ended up forming a longer running bit with Cale-- an admin made someone an antag during a round, then later showed up and presented their character as the true evil while requesting an execution in Security. They wanted to drown in a solitary cell full of coffee, and eventually they did (I tried to fill up a couple chem barrels with coffee, but they eventually just filled the entire cell with it on their own since it was taking a good while to gather sufficient amounts of coffee for drowning in). I later on accidentally bumped the door to that cell and coffee flooded the entire brig area. It was so bad that someone got straws and assigned me and a few other officers to start drinking all the coffee off the floor to try and clean the Brig (since this wasn't on Oshan or Nadir where fluid tanks would reasonably be found). That incident really nailed in for me just how zany Security can be.


3. Describe any differences in your playstyle when part of a full security team and when being the only security officer.

When part of a full team, I try very hard to coordinate with others. I often end up working the desk and processing crew complaints or receiving contraband while handling records and cameras, and if I see two or three officers piled up in one place, I keep myself back both to reduce the amount of piling on an antagonist gets and to keep the department flexible in case something pops up somewhere else. I like to keep the radio alive with chatter in quieter Security rounds to keep people talking or otherwise give them a little place to swap stories or share confused glances over whatever antics the station staff are up to in a given moment.

As a solo officer, I extend my cooperation to other departments as much as I can and I play with a more firm attitude. I still want to give an antag breathing room to develop their scheme or bit, but I'm much more cognizant of being one of the first lines of defense before command has to handle an incident. Minor scuffles and the like between crew are more likely to get a short ticket and left to resolve the situation afterwards, assuming that the act of ticketing doesn't cause an escalation. Playing solo is learning triaging and flying by the seat of my pants all at once.


Write a poem to convey your thoughts on security/NanoTrasen/space/bees/anything related to SS13.

(Never tried a villanelle, but what better time to do an obscure form of poem than now?)

In space, no one can hear you scream
or while away the hours alone
but come what may, we're all one team.

We work so hard to set the scene,
To keep that red and steady tone
In space, no one can hear you scream.

They have grand plans, they play their schemes
To try and catch us all alone
but come what may, we're all one team.

The station staff to desk will stream
with myriad problems they'll bemoan
in space, no one can hear you scream.

The problems pile up, it seems
and patiently, we'll work the phones
but come what may, we're all one team.

Security's a wild routine
and in its halls, so many grown
In space, no one can hear you scream
but come what may, we're all one team.


Previous bans (while this will not affect your application lying about it will):

I've never received a ban, but I did get a couple of admin PMs early on in my time on Goonstation.
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#2
One of the biggest things I like about Cale is his communication skills. The first thing that comes to mind is that he always ensures others are heard and acknowledged, which is a little thing but it's big for a leader. He will often sit back and help direct officers towards situations, which is a big help in any round. This extends to his captain rounds, which shows that he's fine in a position of actual leadership. He's also an excellent teacher of new players; I've seen him teach several new recruits with earnest. On top of this, I enjoy how creative he can be, not only with bits within security but when extending it to players in other departments or with punishments. He's definitely not a boring officer to be around.

I'm glad you were finally pushed to apply for this, I'm sure you'll do great.
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#3
Cale is one of my favorite players to play with, period. I second what Zhail said and think he has excellent communication skills. He is also polite, positive, and will give his fullest attention to whoever's addressing him. He is the kind of player you can trust to have the interest of the round at heart and has always been fair when he deals with antags and troublemakers. I like that Cale jumps around departments, which shows a diversity of interests and helps with a total familiarity of the station. I think that a good quality of leadership is knowing when to follow and Cale can flick back and forth between delegating and supporting with ease.

Leadership, congeniality, fairness, are all important to being a good HoS. But sometimes, so is just being robust. Knowing that my HoS has combat prowess goes a long way towards empowering me in tense situations. One of my favorite memories of SS13 ever, and Cale has heard me tell this story a million times, is when we were under attack by several Syndicates in pods. Cale was the captain and put his spacesuit and jetpack on and flew out, with no pod, and fought the syndicates off with his energy gun. He illustrated not just bravery, but adeptness as well, and I was incredibly impressed. I would gladly follow him.
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