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05-09-2025, 08:41 AM
PULL REQUEST DETAILS
[GAME MODES][BALANCE][FEATURE]
About the PR
Makes the following changes
-Removes teleport scroll from Wizard gear
-Disables Soulguard as a purchaseable spell
-Adds a new 60 second CD, 3 use spell, Flee, which recalls you to the Wizard den
-Teleport spell can no longer take you to the wizard den
Why's this needed?
-Removes clunkiness in using teleport scroll to recall back to the wizard den (used in emergency situations, need to scroll through TGUI list, have TGUI open while it's in your pocket)
-Enforces that wizards have a sense of limited "lives" and that they cannot live forever but do have some breathing room if they make a mistake
Changelog
Code: changelog
(u)FlameArrow57
(*)Added Flee as a wizard spell that will take you to the Wizard den. Has 3 uses.
(*)Teleport spell no longer can take you to the Wizard den.
(*)Wizards no longer get teleport scroll or Soulguard
PULL REQUEST DETAILS
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BYOND Username: LeahTheTech
Character Name: Leah Polaris, B.E.E
I quite like soulguard as a good way for newer players to lose some of the stress of getting immediately killed. If the issue is the clunky interface then why not just change the scroll to teleport back to the wizard den immediately, since they can then use the computer to get anywhere they like. Although frankly I'm not sure wizards need to be able to get away more reliably anyway.
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BYOND Username: FlameArrow57
Character Name: Jordan McKendrick
05-09-2025, 07:12 PM
(This post was last modified: 05-09-2025, 07:16 PM by FlameArrow57. Edited 2 times in total.)
(05-09-2025, 03:29 PM)LeahTheTech Wrote: I quite like soulguard as a good way for newer players to lose some of the stress of getting immediately killed
Soulguard can be left in, not necessary to remove
(05-09-2025, 03:29 PM)LeahTheTech Wrote: If the issue is the clunky interface then why not just change the scroll to teleport back to the wizard den immediately,
Quoting from PR:
-Removes clunkiness in using teleport scroll to recall back to the wizard den (used in emergency situations, need to scroll through TGUI list, have TGUI open while it's in your pocket)
-Enforces that wizards have a sense of limited "lives" and that they cannot live forever but do have some breathing room if they make a mistake
Flee is what you are suggesting but is also castable while stunned down and not tied to an item. If a wizard has been trapped so that they need to use their Flee spell, they are effectively down a life and it gives the crew a sense that they have done something to the wizard
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BYOND Username: Lefinch
Character Name: Saxum/Chie/Granny/A billion random AIs
05-09-2025, 09:03 PM
(This post was last modified: 05-09-2025, 09:04 PM by Lefinch. Edited 1 time in total.)
it isn't a hill I'd die on at all so if it went through I'm fine with it, but I can vaguely see some weird scenarios with security just looping their capture process two times and it becoming a little formulaic if I'm reading the PR right and it'll work regardless of the wizard's current state (wheras the scroll's clunkiness can be denied) But that's pure speculation and definitely arguable if that's a pro or con.
On the flipside, a 100% certain get-out-of-problems-free card might open up some opportunities for leading people into some godawful deathtrap that you don't have to suffer the consequences from, which could be a plus or negative.
EDIT: Then again then again, the usual wizard-prevention stuff would work anyway I guess assuming it requires full wiz gear to use.
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BYOND Username: KikiMofo
I dont see a reason to remove soulguard or change the teleport scroll. Both are useful mechanics.
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What if Soul Guard, or at least the idea of one free resurrection, was something Wizards got by default? Then, give them the option to trade it away for another spell slot.
There could be something like a crystal in the Wizard den that shatters when the wizard resurrects, or can be shattered and the soul absorbed?
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BYOND Username: Snoid
Character Name: The Snoid, Massively Multiplayer Online Roleplaying Game
05-12-2025, 10:36 AM
(This post was last modified: 05-12-2025, 10:41 AM by Snoid. Edited 2 times in total.)
counterpoint: soulguard creates funny situations and thus should be kept. i distinctly remember one round i was observing where a wiz teleported into armory, opened the n2o with no internals on, and fell asleep and died 10 mins later. they came back afterwards because they had soulguard. no one knew that happened except me.
soulguard is also great for enabling gimmicks without throwing the whole round away. if you wanna do something dumb and risky, soulguard gives you some protection in that regard
i do think being able to use flee even while stunned is a bit much. people complain about wizards being hard enough to catch as is, if they could just press a button to leave at any moment (regardless of only being able to do it 3 times) i think that would make it more common to lethal wizards the instant theyre down, instead of arresting and shaving/stripping them. i think choosing to do that to wizards should be based on what spells they pick, rather than a spell that all wizards have by default. id suggest a 1-2 sec cast time on using it personally
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BYOND Username: Lord_Earthfire
Character Name: Heron Asimov
05-13-2025, 01:32 AM
(This post was last modified: 05-13-2025, 01:32 AM by Lord_earthfire.)
(05-12-2025, 10:36 AM)Snoid Wrote: i do think being able to use flee even while stunned is a bit much. people complain about wizards being hard enough to catch as is, if they could just press a button to leave at any moment (regardless of only being able to do it 3 times) i think that would make it more common to lethal wizards the instant theyre down, instead of arresting and shaving/stripping them. i think choosing to do that to wizards should be based on what spells they pick, rather than a spell that all wizards have by default. id suggest a 1-2 sec cast time on using it personally
Highly disagree there. Yeah, people complain about that, but that is no reason to change the wizard behaviour.
They are meant to be slippery bastards. And this hammers the point in.
Besides this "oh, if sec can't stun them, they will use lethals" argument is so overused and in recent past never actually becomes true. Even though that the outcome would be good. Using lethals forces the paper-thin wizard to burn their escapes early.
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BYOND Username: Emikamiyuki49
Character Name: Jasmine Zhang, Emilia Lettuce
Imo, teleport scroll can be a bit useless. Can't use them when stunned or cuffed and that's usually when you wish you have a teleport spell to run away. Sure, wiz can juat biomass to safety, but again, cuffs.
Also agree, it needs too many click to use.
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BYOND Username: KikiMofo
(05-11-2025, 07:40 PM)Frank_Stein Wrote: What if Soul Guard, or at least the idea of one free resurrection, was something Wizards got by default? Then, give them the option to trade it away for another spell slot.
There could be something like a crystal in the Wizard den that shatters when the wizard resurrects, or can be shattered and the soul absorbed?
Personally what Id like for Soul Guard is a type of Lich Phylactery where in order to keep the wizard dead for good the crew has to find where its been hidden or steal it from the wizard if they got it on them. Then bring it to the church to cleanse it.
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BYOND Username: Lefinch
Character Name: Saxum/Chie/Granny/A billion random AIs
(05-13-2025, 11:27 AM)KikiMofo Wrote: (05-11-2025, 07:40 PM)Frank_Stein Wrote: What if Soul Guard, or at least the idea of one free resurrection, was something Wizards got by default? Then, give them the option to trade it away for another spell slot.
There could be something like a crystal in the Wizard den that shatters when the wizard resurrects, or can be shattered and the soul absorbed?
Personally what Id like for Soul Guard is a type of Lich Phylactery where in order to keep the wizard dead for good the crew has to find where its been hidden or steal it from the wizard if they got it on them. Then bring it to the church to cleanse it.
If it's got a reliable way to find it some way sure let's get all Koschei with it. I want my needle hidden in an egg hidden in a happy duck hidden in a crate.
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BYOND Username: Snoid
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(05-13-2025, 01:32 AM)Lord_earthfire Wrote: (05-12-2025, 10:36 AM)Snoid Wrote: i do think being able to use flee even while stunned is a bit much. people complain about wizards being hard enough to catch as is, if they could just press a button to leave at any moment (regardless of only being able to do it 3 times) i think that would make it more common to lethal wizards the instant theyre down, instead of arresting and shaving/stripping them. i think choosing to do that to wizards should be based on what spells they pick, rather than a spell that all wizards have by default. id suggest a 1-2 sec cast time on using it personally
Highly disagree there. Yeah, people complain about that, but that is no reason to change the wizard behaviour.
They are meant to be slippery bastards. And this hammers the point in.
Besides this "oh, if sec can't stun them, they will use lethals" argument is so overused and in recent past never actually becomes true. Even though that the outcome would be good. Using lethals forces the paper-thin wizard to burn their escapes early.
theyre already slippery enough as is. i see plenty of wizard rounds where the wiz is a shithead all round but only manages to get killed once they try to go on the shuttle where they cant actually run away. an entire CC-ignoring escape spell that you can use 3 times just means that its a pointless endeavor to even bother trying to catch them. i have seen rounds before where a hos will just give up on catching a wizard thats arse nathing on cooldown, giving them 3 more lives for free is insane.
also a wiz is no more or less squishy than most traitors that dont bother tiding a helmet or body armor. if they prep meds beforehand then theyre very very very hard to actually finish off give or take spell choice. and spell shield exists.
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