04-15-2025, 06:42 AM
Several other roles in the game starts with basic guidebooks like rancher with their chicken pamplet, botany with their book to hydroponics, security with space law, medical with the book to medical, meanwhile scientist, one of the most complex roles in the game, with in-depth departments like chemistry, telesci, artsci and toxins, gets zero in-game guides, making most players rely on the wiki to figure out everything. It would be nice if scientists started with a guide book that explained the basics of each department, or maybe in the vendor a guide book to each department, like in the book to telesci it explains the telesci math and how to do it yourself, and also how to get a-zone disks and what not, toxins book a basic guide of how how connect things to the ports and mix gases, and how to run vr explosive simulations, an artsci book explaining the different artifact triggers, and artifact origins and how to identify them, and a chemistry book explaining chem dispensers and maybe listing some more basic chemical recipes so the person can get started to chemistry.
Would also be cool if chem dispensers got a button like ovens have to open the recipe book, but instead for chemical recipes, that way chemistry is easier to do without having the wiki open or memorizing recipes.
Would also be cool if chem dispensers got a button like ovens have to open the recipe book, but instead for chemical recipes, that way chemistry is easier to do without having the wiki open or memorizing recipes.