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Lowpop failsafes
#7
(04-12-2025, 08:48 AM)jan.antilles Wrote: Just leaving the doors open when there's no one staffing a department could very easily lead to a situation where nobody *wants* to see a department staffed, because it's so much more convenient to just walk in and take what you want without having to talk to a person.

Consider:
No botanist > chef walks into botany and starts growing things > botanist joins > Chef: wtf let me in, I'm growing things

I'm not really a fan of any idea that makes things more convenient for players to *not* have people join the server.

We basically have a master key aka cap's spare ID for this kinda predictament.

But that one is only technically available if a cap'n or HoP is there.
So on low pop wouldn't it be useful for security to have a "Emergency Cap ID" for lacking those moments.

But that's at far as I should take it. Maybe in the armory? I don't know it's the <best idea> but it's the best I can think of at the moment.
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Messages In This Thread
Lowpop failsafes - by JohnnyJohn - 04-10-2025, 12:31 PM
RE: Lowpop failsafes - by RSOD - 04-10-2025, 02:36 PM
RE: Lowpop failsafes - by KikiMofo - 04-10-2025, 09:02 PM
RE: Lowpop failsafes - by Angel - 04-10-2025, 10:39 PM
RE: Lowpop failsafes - by freedo5 - 04-11-2025, 05:32 AM
RE: Lowpop failsafes - by jan.antilles - 04-12-2025, 08:48 AM
RE: Lowpop failsafes - by Kotlol - 04-12-2025, 11:41 AM
RE: Lowpop failsafes - by Confuseddp - 04-12-2025, 11:44 AM
RE: Lowpop failsafes - by Lord_earthfire - 04-12-2025, 03:38 PM
RE: Lowpop failsafes - by Mouse - 04-12-2025, 05:36 PM
RE: Lowpop failsafes - by JohnnyJohn - 04-15-2025, 03:32 PM
RE: Lowpop failsafes - by KikiMofo - 04-15-2025, 09:23 PM
RE: Lowpop failsafes - by Mouse - 04-16-2025, 01:57 AM

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