12-31-2024, 07:36 PM
Usual character name: Cynthia Tomato / Emmanuel Haynes / Borsche (cyborg)
BYOND username: WinchNameIsTaken
Discord username (if you are on our discord): winchnameistaken
Recommended by (if applicable): N/A
Goon servers you play: Morty and Sylvester, usually the one with higher population.
Reason for application: I enjoy playing both Security and Command, and I really like to witness and participate in the dynamic they represent in the flow of the round. I'm interested in this new perspective, and I also believe it is more fun for the round when there is a Head of Security present, especially for new Security players. While teaching new players (Security or otherwise) is one of my favourite things, I hesitate to claim this as a reason in applying as I already seek to do this as an officer.
Security experience (300 word minimum):
Initially, Security was a department I observed from afar and had little interaction with, not playing any related jobs and not having any antagonist roles enabled. I had the occasional run-in with them, heading to them to make reports, the occasional mistaken arrest, or just general clowning around, but I stuck to my peaceful civilian jobs. I was distantly curious, and there was the one embarrassing time when I've allowed the game to assign me to the job at the start of the round, only to freeze up in anxiety because there was no other player in the department, and I subsequently just left the game.
It was only when I began playing Captain for nearly all my rounds that I really started interacting with Security. I visited them, took in reports of what's been going on, spent time with them in Security, made some (literal) judgment calls, and occasionally tagged along in their more high profile arrests in defense of my crew. And I became victim to the other side of crime, the evil antagonist, committing nefarious acts against the woman with the fancy hat. I took an interest in taking a more active part in the round.
I've kept up having Captain on my preferences list, but I simultaneously allowed some antagonist roles and added Security Assistant to the jobs. I will admit, while I understood that some people like the assistant itself, to me it was only ever a learning gateway to the job I was really interested in, Security Officer and the field work that comes with it. I spent a few rounds mostly tailing officers and watching what they did before eventually playing officer myself, and I liked it. And I was happy to do it, because I've always heard that many people found it stressful, but the stress somehow never came to me, I was thrilled by a sense of purpose, that there is a goal, and that I am doing something with a definite effect. I love being engaged in the stage play of the round, whether it be a petty rivalry with the serial mail fraudster, or throwing down against Thomas Gunman who killed 17 people with their katana they named "Bow and Arrow". I began going on and off with playing security, sometimes looking for this, and other times having the job on low or off to have a more relaxing round in other roles. And more recently (maybe two months ago), I also began playing as a security-supporting brobocop sometimes.
I would not say I ever became good at combat, but I would say I have gotten better at quick thinking, and that is what I had pushed myself to try to do. If Thomas Gunman is being stared down by security on one side, I like to think about the route to show up on the other. If they run and Security goes after them, I like to think if there is a second route to try to cut them off. And, perhaps foolishly, my preferred reaction to seeing a bomb thrown our way is to grab it and run as far away from my comrades as I can. In a different aspect, I aim to consider the positions and situations of those I am interacting with, and to make an effort in improving their experience of interacting with Security, whether it be just my own stance to consider, or trying to influence how the rest of the department interacts with others.
Answer two or more of the following:
What advice would you give to other sec players?
Follow through with your prisoner. Circumstances will obviously cause weird situations, but when you have succeeded in hunting your quarry, your time together is not yet over. Often, interacting with you will be your prisoner's only way to pass the time, and it can be a truly gruelling process sometimes. Try not to leave your prisoner alone too much, tough it out with them, if possible avoid their medical condition staying in a way that they can't do or say anything, and maybe even have a little chat once they are in their cell waiting out their time, or at least don't keep them sitting idle too long while they await their execution. As characters, you are enemies, but as players, you are in this together. And feel free to relax in their handcuffed presence sometimes, I know I'm a bad person to say this, I play Cynthia Tomato, a very tense character in roleplay, but I mean this as a player. Sometimes they will wriggle out of your grasp no matter what you do, you can only be ready to jump so much without it becoming exhausting, and it's unlikely others will be angry at you for the antagonist's spectacular escape.
What game improvements or changes do you think would benefit security players?
One I've thought of is regarding the security pods (the space vehicle). The way I see it right now is that the secure hangar is relatively unattended compared to the rest of Security on many maps, and the only significant obstacle between you and denying security most of their ability to respond to spaceborne threats is the risky time investment in cracking the lock code of the pods, one that is entirely gotten around by Security simply not remembering to install the lock mechanism and climbing inside to set the code. So I believe Security would benefit if their pods started with locks installed and a random code set, this code showing up in the Notes of players in security jobs (maybe with the exclusion of the Detective).
Answer one or more of the following fun questions (because it's important for the HoS to be fun):
What's a security gimmick that you've ran or wanted to run?
I will admit, I was excited for getting to this question when writing the application, but it was also very difficult. There were two I wanted to put here, one I did do and one I wanted to but didn't have the opportunity to yet. After much deliberation, it will be the one that actually happened.
Security personnel inspection! Not something I ran as Security, but one I ran for them a small number of times, as Captain. With a Head of Security present, I would coordinate with them early in the round to "prepare Security for inspections", hoping that most or all of the department would be there and ready. Then I would go through looking at them, starting with the Head of Security, making silly remarks at non-standard uniforms (and maybe standard ones too), and handing out mild reprimands, usually push-ups, to some things that didn't live up to the "standard". And I will always check that all of the weapon pinpointers are labelled, they won't get away from that.
Previous bans (while this will not affect your application lying about it will): None.
BYOND username: WinchNameIsTaken
Discord username (if you are on our discord): winchnameistaken
Recommended by (if applicable): N/A
Goon servers you play: Morty and Sylvester, usually the one with higher population.
Reason for application: I enjoy playing both Security and Command, and I really like to witness and participate in the dynamic they represent in the flow of the round. I'm interested in this new perspective, and I also believe it is more fun for the round when there is a Head of Security present, especially for new Security players. While teaching new players (Security or otherwise) is one of my favourite things, I hesitate to claim this as a reason in applying as I already seek to do this as an officer.
Security experience (300 word minimum):
Initially, Security was a department I observed from afar and had little interaction with, not playing any related jobs and not having any antagonist roles enabled. I had the occasional run-in with them, heading to them to make reports, the occasional mistaken arrest, or just general clowning around, but I stuck to my peaceful civilian jobs. I was distantly curious, and there was the one embarrassing time when I've allowed the game to assign me to the job at the start of the round, only to freeze up in anxiety because there was no other player in the department, and I subsequently just left the game.
It was only when I began playing Captain for nearly all my rounds that I really started interacting with Security. I visited them, took in reports of what's been going on, spent time with them in Security, made some (literal) judgment calls, and occasionally tagged along in their more high profile arrests in defense of my crew. And I became victim to the other side of crime, the evil antagonist, committing nefarious acts against the woman with the fancy hat. I took an interest in taking a more active part in the round.
I've kept up having Captain on my preferences list, but I simultaneously allowed some antagonist roles and added Security Assistant to the jobs. I will admit, while I understood that some people like the assistant itself, to me it was only ever a learning gateway to the job I was really interested in, Security Officer and the field work that comes with it. I spent a few rounds mostly tailing officers and watching what they did before eventually playing officer myself, and I liked it. And I was happy to do it, because I've always heard that many people found it stressful, but the stress somehow never came to me, I was thrilled by a sense of purpose, that there is a goal, and that I am doing something with a definite effect. I love being engaged in the stage play of the round, whether it be a petty rivalry with the serial mail fraudster, or throwing down against Thomas Gunman who killed 17 people with their katana they named "Bow and Arrow". I began going on and off with playing security, sometimes looking for this, and other times having the job on low or off to have a more relaxing round in other roles. And more recently (maybe two months ago), I also began playing as a security-supporting brobocop sometimes.
I would not say I ever became good at combat, but I would say I have gotten better at quick thinking, and that is what I had pushed myself to try to do. If Thomas Gunman is being stared down by security on one side, I like to think about the route to show up on the other. If they run and Security goes after them, I like to think if there is a second route to try to cut them off. And, perhaps foolishly, my preferred reaction to seeing a bomb thrown our way is to grab it and run as far away from my comrades as I can. In a different aspect, I aim to consider the positions and situations of those I am interacting with, and to make an effort in improving their experience of interacting with Security, whether it be just my own stance to consider, or trying to influence how the rest of the department interacts with others.
Answer two or more of the following:
What advice would you give to other sec players?
Follow through with your prisoner. Circumstances will obviously cause weird situations, but when you have succeeded in hunting your quarry, your time together is not yet over. Often, interacting with you will be your prisoner's only way to pass the time, and it can be a truly gruelling process sometimes. Try not to leave your prisoner alone too much, tough it out with them, if possible avoid their medical condition staying in a way that they can't do or say anything, and maybe even have a little chat once they are in their cell waiting out their time, or at least don't keep them sitting idle too long while they await their execution. As characters, you are enemies, but as players, you are in this together. And feel free to relax in their handcuffed presence sometimes, I know I'm a bad person to say this, I play Cynthia Tomato, a very tense character in roleplay, but I mean this as a player. Sometimes they will wriggle out of your grasp no matter what you do, you can only be ready to jump so much without it becoming exhausting, and it's unlikely others will be angry at you for the antagonist's spectacular escape.
What game improvements or changes do you think would benefit security players?
One I've thought of is regarding the security pods (the space vehicle). The way I see it right now is that the secure hangar is relatively unattended compared to the rest of Security on many maps, and the only significant obstacle between you and denying security most of their ability to respond to spaceborne threats is the risky time investment in cracking the lock code of the pods, one that is entirely gotten around by Security simply not remembering to install the lock mechanism and climbing inside to set the code. So I believe Security would benefit if their pods started with locks installed and a random code set, this code showing up in the Notes of players in security jobs (maybe with the exclusion of the Detective).
Answer one or more of the following fun questions (because it's important for the HoS to be fun):
What's a security gimmick that you've ran or wanted to run?
I will admit, I was excited for getting to this question when writing the application, but it was also very difficult. There were two I wanted to put here, one I did do and one I wanted to but didn't have the opportunity to yet. After much deliberation, it will be the one that actually happened.
Security personnel inspection! Not something I ran as Security, but one I ran for them a small number of times, as Captain. With a Head of Security present, I would coordinate with them early in the round to "prepare Security for inspections", hoping that most or all of the department would be there and ready. Then I would go through looking at them, starting with the Head of Security, making silly remarks at non-standard uniforms (and maybe standard ones too), and handing out mild reprimands, usually push-ups, to some things that didn't live up to the "standard". And I will always check that all of the weapon pinpointers are labelled, they won't get away from that.
Previous bans (while this will not affect your application lying about it will): None.