11-28-2024, 03:10 PM
amusing ducks my beloved, literring the halls full of egg all year long
this would let antags emag amusing ducks TWICE, for extra mess and chaos
when double emagged, amusing ducks will:
- have a 1/10 chance to lay a proximity egg, that will cover in egg and temporarily disorient anyone that comes too close.
(will occasionally quack and have an inspect message along the lines of "the paint looks chipped.)
they do not discriminate, so no antags throwing explosive eggs around.
- have a 1/5 chance to play the jingle at 1.7x or 0.6x speed, alongside the shift in tone
- bump into things, and more violently at that, dealing 5 brute to anyone unlucky enough to stand in the way of the glorious duck, alongside shattering glass objects on the floor, cracking windows and throwing anything else away a tile or two.
i'm thinking of having this double emag mode only last 1-2 minutes, because having a station full of these at all times would be a nightmare.
lay egg is true
this would let antags emag amusing ducks TWICE, for extra mess and chaos
when double emagged, amusing ducks will:
- have a 1/10 chance to lay a proximity egg, that will cover in egg and temporarily disorient anyone that comes too close.
(will occasionally quack and have an inspect message along the lines of "the paint looks chipped.)
they do not discriminate, so no antags throwing explosive eggs around.
- have a 1/5 chance to play the jingle at 1.7x or 0.6x speed, alongside the shift in tone
- bump into things, and more violently at that, dealing 5 brute to anyone unlucky enough to stand in the way of the glorious duck, alongside shattering glass objects on the floor, cracking windows and throwing anything else away a tile or two.
i'm thinking of having this double emag mode only last 1-2 minutes, because having a station full of these at all times would be a nightmare.
lay egg is true